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    Heroes of Battle and Defining Roleplaying

    How about as the most dashing, hansome, charismatic, popular pesant ever with an unearthly charisma score of 28?
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    Heroes of Battle and Defining Roleplaying

    Naaah, but he does fully believe that the foundation of the game is the rules. He feels that if you're not going to follow the rules set up, you're really just being led around by the DM's whim. Thus, he feels that D&D should proportionally be about what's covered in the rules. Hence, Magic...
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    Heroes of Battle and Defining Roleplaying

    And Buzz goes and says everything I wanted to much more consicely. KaeYoss, I always figured that combat was explicitly spelled out because that's the primary area of contention. The depth of the politics and political skills are perfect for a backdrop/supplement/purpose to more standard...
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    Heroes of Battle and Defining Roleplaying

    Well, as by the obvious fact that they exist, they are, in fact there. I'm just going to assume that any sarcasm I'm hearing is all on my end. Now, if I assume that you're just trying to ask me to clarify my position, it's that the rules and mechanics for those skills are pale enough (compared...
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    MMORPGs death of RPG

    True, but don't feel too bad. See, with DMing, it's just you, in whatever time you have. In video games, they've got teams of people working around the clock to make sure that the game is as fun as possible. It's hard to compete with that.
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    MMORPGs death of RPG

    Well, in a brief googling, I didn't find any budget information, but I did find some estimated sales numbers. WoW is at over 1.5 million, Halo 2 at 4.2 million, and GTAIII at 11 million. Doing some brief guestimates puts me at about 15 million bucks recouped from WoW sales. Know the price range...
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    Heroes of Battle and Defining Roleplaying

    D&D isn't really set up for politics. It's not really set up for inter-personal relationships, economic conquest, or finding more profitable trade routes. Heck, it'll probably get some people angry but, as the system goes, it's not even set up for development of a character's personality, or...
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    MMORPGs death of RPG

    From what I understand, the intial buying price of the game goes into paying for the initial development costs. From there, the monthly fees go into server/bandwith, content upgrades, and user support. So a far more accurate analogy would be to finds something involving rent or maintenence...
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    Meh. Maybe we won't.

    So, wait.... your players don't avoid anything having to do with their background like the plague? What's your secret? In my case, the immensely powerful being (who actually isn't powerful powerful, but can read fate, and has fingers in a lot of pies), would shrug, make them feel like they just...
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    D&D Economics

    Well, assuming I run another game with more standard item practices in it (I'm very ham fisted in the one I'm currently DMing), I have this plan. First, there's not all that much cash around. I mean, sure there's cash, but not the situation were each member of the party is hauling around 10...
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    Do your Front line characters refuse Enlarge Person?

    Never had it refused, though it doesn't make nearly as much of a showing as Haste or GMW. Most of the time we've used it to even the odds a little more on large grappling creatures. Though there was the time we needed to get the giant fish over a wall. That was handy. Never underestimate the out...
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    Why evil?

    Evil all the time? Probably due to some bad expierences in the past. Like, maybe a game where they were constantly dissuaded from a course of action by being told that it was evil. Maybe they've played in too many games where they feel like they have to save the day beacuse the word 'good' is...
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    Puns, Bad Jokes, and Other Disruptions to the Illusion of Reality

    I used to be more irritable about it, but slowly I've grown accepting. It depends on the game and how often I'm interrupted or the butt of jokes. My current groups are good at keeping the jokes to non-dramatic non interrupting times.
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    How Does Your Party Divide Treasure?

    Everything that wasn't gotten by just one person gets handed to me. I figure out who wants what, distribute shares of the sales and gold evenly, and give people credit. For the most part, they'd all be happy letting me worry about the whole resource game as long as I make sure to toss some...
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    Issue with Bards that cast spells

    Good points. And thanks for agreeing with me, you just made my day. ;) I always enjoyed the spontanious casting method because it let me play it off as having amasing luck and charm. For the most part, I removed the casting from the musical aspect of the character. The big problem with trying...
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    Issue with Bards that cast spells

    The bard definately is a touch weak of acceptable in a typical campaign. They make great villains though. :) And actually, I was thinking the same thing about the ranger. Like I said though, it's like you custom built the class for me to play it.
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    Issue with Bards that cast spells

    I have less problems with conceptualizing a bard that casts spells than I do a ranger that casts spells, a non-spontaniously casting divine caster, monks learning to talk with everything, the system of having equivalent spells of equivalent power across the world, wizards as magical copying...
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    Making Journeys and Cities interesting as DM

    I tend to gloss over travelling unless osmething interesting happens. "over the next few days, the forest begins to thin, and you find yourself moving into the wide open plain. We have a watch order pre set up, and we just use that. While they're on the road, I pre-emptively ask for a bunch of...
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    You ever argue XP with a DM?

    I haven't ever argued it. I might, if things were really screwy (wait, why am I 5 levels below everyone else), but there hasn't been a reason for me to do it yet.
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    Origami Miniatures! Too Cool!

    That is awesome. Now... Can I get some origami tables and chairs as a starting point? ;)
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