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    Do you use song lyrics as inspiration for adventures?

    Not adventures, but I have gotten places, characters, game themes/styles and long term story arcs from songs. Also, I throw XP bonuses at players who give me theme music for their characters. There's nothing like turning on the players' theme songs when brainstorming. Wait, I lied. Kurgan's...
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    What would you have done?

    Interesting thread. I'm reminded of two sets of issues that tanked the last game I was DMing. One was the moral choices made by the party. It was a 'take the high road' sort of game. They tended to avoid the high road. It wasn't until later that I was able to admit that most of it was because I...
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    Alignment in the movie "Man on Fire"

    I'd say neutral evil. Mind you, that's a close to true neutral neutral evil. In the early scenes it's painted that he has been a very bad man. And even when he's trying to save the girl, I always had the feeling that he'd do just about anything to reach that end. And to me, that ruthlessness is...
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    [April] What's up in your campaign?

    In the game I'm running, there's an investigation into the foretold death of one of the party member's 'penanant friend'. They stopped one setup, an attempted assassination of a local noble. They have one of the assailants and are in the process of questioning him. Previously, they'd spent the...
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    TPK : And you think you know whose fault it is...

    I've got the exact opposite situation here. I'm the tactically minded one. The rest of the party falls somewhere between "can't remember beyond a second or two" and "Will follow plans until there is a nearby enemy". So I do what I can. I don't include the former in any plans (slap on a buff...
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    Taking a skill/feat/ability, but refusing to use it. Repeatedly.

    Oh yeah. I've run into that. A good friend of mine did that a lot. Rogues who wouldn't rogue. Leaders who wouldn't lead. Fighters who woudn't fight. Clerics who wouldn't cast during combat (or participate at all). Drove me darn crazy, and eventually I just didn't invite him to any more games...
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    Massive Subduel?

    Not 100% relevant, but the massive subdual issue reminds me of how it works in D20 Modern. You know, forcing a MDT save for KO being the only way to knock someone out. So there's kinda precident, in a sorta backwards sort of way. I kinda sorta guess. :)
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    Grim Tales + BESM = Vampire Hunter D?

    I actually got a good chunk of the way there with D20 Modern, and some custom advanced classes. Though it had a lot of Castlevania and a little Indiana Jones in it too. I assume you could do it with a mixture of the two systems. How well do they mesh?
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    Do you warn your PCs before they do something stupid?

    In defense of stupid PC's, sometimes you do just have to do something stupid. In the case of the session that just ended, my wizard walked into an underground lake with a psionic fish somewhere in it. While bringing my fragile wizardly body closer to the source of danger was a bad idea, it was...
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    Do you warn your PCs before they do something stupid?

    Which is wonderful until you get the player who refuses to tell you the goal of his actions. Or the one who simply refuses to listen. Of course, he usually seems to be the type that says "I wouldn't have done it if ..." and trails into excuses and complaints. Like the time with slay living on...
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    Help me DM an interrogation

    Thaks for the responses, it’s really gotten me thinking. As a prisoner in an attemped assassination, Thompson has no rights by law. Of course, as a member of the lower class, he has practically no rights by law anyway. And Byrons_Ghost has the situation correctly in mind. If he’s turned in...
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    Do you warn your PCs before they do something stupid?

    Two situations. If I think that the player just completely didn't understand the situation, I'll re-explain it and ask what they intend. This clears up 90% of those sorts of situations. The remaining 10% come from a player who still insists on being ambiguous and saying "No! I do X!" At which...
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    What class can you not bring yourself to play?

    I think I'd have a tough time playing another non-house ruled bard with my current group. 3.5 did some good things and some bad things to them. There seems to be this perfect tenuous balance of things that irque me about the class, and if any one or two were addressed, I'd find it much easier to...
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    Help me DM an interrogation

    I stink at running interrogated prisoners. Every situation that I've run so far goes in one of two manners. Half the time the prisoner cracks under the first question and spills everything. The other half of the time they hold out until the frustrated party beats them into unconsciousness and...
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    Piratecat Comics & MnM presents six issues of Code-4: Reunion (updated 4/06)

    Well, that gives me something to look forward to for the next two days. If only I hadn't given up checking the boards while at work. :)
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    RoboRally Returns!

    We only ever managed to get through one complete game of Robo Rally. The rest just degenerated into cards flying across the room and ordering pizza.
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    DM Hazing

    Tipping over the trough is an issue because it's about meeting someone halfway. I mean sure, it's a trough. What are troughs for? Drinking. Sure, they get bumped, and sure, they tip over on occasion, and sometimes horses just aren't thirsty and don't drink. But to maliciously tip over a trough...
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    Teh.BEST.NPC.Evar!!!11!!!!

    Not close to the best ever, but: Gorin. Gorin was an advanced ghoul cleric, formerly asigned to work for necromancer. Murdered and used for expirements, he was warded into the dungeon where the party was hiding out. After some tense negotiation, they began to deal with him. They'd remove the...
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    You can't play that, you don't RP well enough

    Let's look at this situation from the opposite angle. Is there some individual that you'd allow to play something that's usually banned from your table? I dislike evil characters. They're not allowed in my games. Evil characters tend to be disruptive, delve into themes that I don't want to...
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    How do you describe your combat?

    It really depends. There's a lot of mood, character and situation going on that influences. Generally there is a lot of "alright, so..." and waving my arms around trying to re-create the action though. A lot of it is based off of what my players do, if they "Swing," then they "hit". If they...
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