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  1. Oni

    SoD, how can we accommodate everyone?

    At the risk of getting off topic, I've never had a problem with letting players fill in some of those blanks as they play and they get a clearer understanding of what they want. Don't know what feat to take, leave it blank and pick up something that makes sense as you go, if you're not happy...
  2. Oni

    Casters and Multiclassing

    I think the flattened power curve will address some of the issues with 3e style multi-classing. If there is only a small difference in the potency of spells for the levels they are able to cast and in difficulty to resist them then it will smooth out some of the issue. The problem with...
  3. Oni

    SoD, how can we accommodate everyone?

    You can get interesting and arguably more organic results by allowing those things to emerge from play, based on basics cues such as randomized stats and situational improvisation. That's not to suggest one method is greater or lesser than the other, just different. It is faster though to just...
  4. Oni

    Morale

    Yes (for NPCs and monsters, players should decide when they've had enough), but with the caveat that while I don't think needs to be a rules module so much as that it has always been something that is inherently optional. I.E. it's very situational, there are a lot of instances where it makes...
  5. Oni

    How Should Specialist Wizards be handled?

    I'm going to go beyond just the specialist wizards so bear with me as wander slightly off topic. If it were up to me, this is what I would like to see. For all wizard classes there would be a general core of spells they all had access to, just enough to drive home the idea that they are all...
  6. Oni

    SoD, how can we accommodate everyone?

    The issue that I see with something like this is one of space. All those little rules widgets add up. If you have a game that is at heart modular it's going to have a lot of interchangeable pieces, it seems to me that you would want to maximize the efficiency of the interchangeable bits to...
  7. Oni

    SoD, how can we accommodate everyone?

    The most obvious thing that comes to mind would be to give spells key words like Death/Petrification/et c., those keywords would dictate certain things like how they might interact with certain defenses or how they might be recovered from. Next based on the style of play that you want, you...
  8. Oni

    Nethermancer

    If i had my druthers each of the specialists would be unique enough that they would play like their own class. Each one at least as unique from the generalist magic-user as the illusionist was back in 1e.
  9. Oni

    SoD, how can we accommodate everyone?

    Hey guys, the original post was very clear, this thread is not for discussing whether you like SoD or not, nor whether it should be included in the game or not. It's for discussing how you could accommodate both preferences. I kindly ask you to respect my request in the original post, if you...
  10. Oni

    SoD, how can we accommodate everyone?

    Save or die! Some people love them, some people hate them, but for the purposes of this thread that doesn't matter. This thread is not for discussing if they are good or bad, or whether they should be included or not! WotC wants to accommodate fans of all the editions. Your challenge is this...
  11. Oni

    D&D 5E (2014) D&D Next Blog - Wizards Like to Roll Dice Too

    I like the idea of the traditional saving throw because it makes affecting someone with magic mechanically different from attacking someone with a weapon. I think that makes each of those activities, and consequently the classes involved with those activities, feel more distinctive from one...
  12. Oni

    D&D 5E (2014) D&D Next Blog - A Close Call with Negative Hit Points

    That would be pretty solvable. For instance you could do something like this. longsword: 1d8+str Vitality; 19-20 crit 1d4 Wounds greataxe: 1d12+(1.5 x str) Vitality; 20 crit 2d4 Wounds. et c. You just need to make it so Wounds aren't going to be wiped out in one hit.
  13. Oni

    D&D 5E (2014) 5E, The Edition Wars, and Shooting Ourselves in the Foot.

    ""Would the game even survive if every five or six years it just splinters into smaller and smaller groups?" -Mike Mearls That's a good question, and I'm glad someone at WotC is asking it, they have their part to play, but so do we.
  14. Oni

    Pathfinder 1E What can 5e Give us that Pathfinder doesn't

    This has perhaps already been said, but I would urge you to check out the public beta when it is made available and decide for yourself, there is really no better arbiter on that point.
  15. Oni

    D&D 5E (2014) Would you buy a D&D Next Beta Playtest Rulebook?

    I feel like a playtest document should be mutable enough and go through enough revisions to make selling print copies impractical. If i wanted a hard copy for my use, I just want to print something out I could slap in a D-ring binder and wouldn't feel bad about making notations in, or if a...
  16. Oni

    Adventures and Modularity

    Something that I've sort of been wondering about since I heard that the next edition was going to take a modular approach is how that might influence published Adventures. How much modularity can you allow in a game and still make adventures that don't require a lot of fine tuning on the part...
  17. Oni

    D&D 5E (2014) 5E, The Edition Wars, and Shooting Ourselves in the Foot.

    Ideally people should be able to make criticisms without the wheels coming off, but it's no longer a neutral environment. I think if we are actually interested in repairing some of the damage that has been done then a higher standard may be in order. I'm worried the momentum of ill-will is...
  18. Oni

    D&D 5E (2014) Should 5e have a "default setting" and cosmology?

    I think I would prefer that instead of a default setting there was an example setting. Something with plenty of reminders that it was just one way of doing things and that changing, removing, and making up new material was not only okay, but encouraged.
  19. Oni

    D&D 5E (2014) D&D Next Blog - A Close Call with Negative Hit Points

    "Negative hit points shouldn't exist, but characters shouldn’t die outright at 0." This is what I picked, I was a little surprised to see that it was a popular choice though. If I'm keeping things simple, I like to treat 0HP not necessarily as dead (though it could be) but rather the point...
  20. Oni

    Why is Con so useless?

    I feel like this is a setup for a joke about the Mayor's daughter.... :P
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