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  1. Oni

    Combat Rounds: How Long Should They Be?

    I'm not outraged, I just think it's a particularly poor idea and I gave my reasons why, it's just one man's opinion. I'm not sure what ridiculous assumptions you believe I've jumped to, but certainly if one of them is that while casting one spell, that you'd not be able to cast another, or...
  2. Oni

    Combat Rounds: How Long Should They Be?

    That's all well and good until it's your turn the play the fighter and your buddy across the table decides he does want to try those spell, and then you're back to the babysitter/useless wizard dichotomy, just from the opposite side.
  3. Oni

    Combat Rounds: How Long Should They Be?

    Please, no. The idea of sitting for three rounds twiddling my thumbs while everyone else is doing stuff, only to have the action interrupted at the last moment or the situation change so much that casting would be a waste, or possibly even detrimental sounds distinctly horrible. The spells...
  4. Oni

    A new Edition/Iteration of D&D is really necessary?

    If D&D is not doing well it's bad for the whole hobby. Table top gaming is already a hobby in decline and if the glue that binds a huge segment of the community were to diminish and fade away I believe it would only exacerbate that decline. If D&D was doing well as it currently is, well all of...
  5. Oni

    Combat Rounds: How Long Should They Be?

    Something that has bothered me about the more recent iterations of D&D is the length of combat rounds. The six second combat round has a couple of ramifications that I would not mind seeing vanish. 1) 6 seconds is very small amount of time to move about and perform interesting and useful...
  6. Oni

    Attacks per Round

    I hope that higher level fighter types (and similarly martial classes) gain some extra attacks, but in a more controlled way that keeps both the number of them and the bonuses accrued to them under more control, as those were areas that the last couple of editions fell down IMHO. Also each...
  7. Oni

    Separate rules for PCs, monsters and NPCs

    I would very much like to know what that 5-10 minutes entails, how much system mastery it requires, et c.
  8. Oni

    Get Rid of the Half X and Half Y names

    Not at all, but succinctness does have its advantages. And this is a fantastic example of how a name can convey a great deal, or very little at all.
  9. Oni

    People have the strangest deal-breakers

    For the most part these feats are extensions of the already existing abilities of various classes, I will point out most of them are barbarian or monk feats whose abilities are already pseudo (to not so pseudo) supernatural anyway, but you have robbed them of their context. You've very much...
  10. Oni

    Skills - what is your preference

    I would like my characters to be broadly competent rather than afraid to try anything because their skill list is so narrow (3e Fighter and Cleric, I'm lookin' at you). So, based on what we've heard so far, I"m quite happy with their solution. I would have also been happy with something like...
  11. Oni

    Get Rid of the Half X and Half Y names

    Sometimes an easily and instantly understood name that immediately conveys a great deal of information is worth giving up a little flair for. Besides, imagine you mention an elfblood in your campaign, the immediate question is going to be, "what's an elfblood?" and you will then surely find...
  12. Oni

    People have the strangest deal-breakers

    I think your other desires are unlikely to manifest as everything you list is fairly integral to the feel of classic D&D. Unfortunately I think the one I'm quoting is also unlikely to happen given the longstanding tradition of three "core" books, however, I think it does bear some real...
  13. Oni

    People have the strangest deal-breakers

    Let us assume that WotC succeeds at what they set out to do and creates a solid and inclusive game that feels very much as D&D ought to. Then there is still one final hurtle to be overcome, the fans themselves. After a certain point it is up to us to be accepting of what other people like. If...
  14. Oni

    People have the strangest deal-breakers

    Acquiring the ability to work magic is less remarkable than learning how to shoot a bit farther, more accurately at very short ranges, or slightly honing one's reflexes, fortitude, or will?
  15. Oni

    People have the strangest deal-breakers

    Characters never spontaneously got new abilities on leveling up in 2e? Ranger: "Hey, I'm 8th level, I can cast spells!" Wizard: "Sweet, I'm 3rd level, I can cast 2nd level spells!" Thief: "Hey, I'm 10th level, I can use scrolls!" Cleric: "Hey, I'm 9th level, the church says i can build a fort...
  16. Oni

    D&D 5E (2014) Should classes retain traditional alignment restrictions in 5E?

    I voted only for one class, that being the Paladin, but I want to add a caveat to that. I think the default Paladin presented in the PHB should retain the alignment restriction that has been historically tied with it through out most of the history of the game as a sort of appeasement to those...
  17. Oni

    What doesn't belong in the "core"

    I will say that I would like to see the next edition of D&D step away from the motto of "everything is core" to one of "everything is optional".
  18. Oni

    D&D 5E (2014) When do you think 5E will come out?

    I don't really have a guess. My hope is that they will release it when it's done. I don't mean that in any kind of flippant way, I would really prefer for them to get the game to be the best it can be rather than try to push anything out early in an effort to adhere to some kind of schedule...
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