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  1. Gruns

    Help reading Fearless Rescue power

    Correct Ah yes, you're right. My mistake. Good eye. Mainly interested in the actions of the power in question, and threw the math in without much thought. (I also originally figured 22 minus 27 to be -15, too.) Math is hard. :) Later! Gruns
  2. Gruns

    [w] + ???

    Phb 276 Page 276 of the PHB should cover any other questions you might have regarding combat damage. Later! Gruns
  3. Gruns

    Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)

    Min/Max Yeah, it really isn't that hard to get +10 to damage. He can easily get another +1 with Weapon Focus, and another +3 with Power Attack if he doesn't mind the -2 to hit. The problem with the math was the +6 from Burning Blade. If he does have an 18 Str, this should be +4. That said, by...
  4. Gruns

    Knocking unconscious until end of encounter?

    Hmm. When I DM, I rule that "extra" saves granted from powers and items don't count as failed saves for the purpose of things that count as failed saves. I've always assumed this was a houserule, but was never sure. Apparantly so. Does anyone else rule like this? Later! Gruns
  5. Gruns

    Help reading Fearless Rescue power

    Ogre smacks your Rogue friend for 27 damage, but Rogue only had 22 hit points. Rogue drops unconscious at -5 hit points. *Your power is triggered!* You run past 2 hobgoblins to get to the ogre. They each take an OA, but luckily both miss. You attack the ogre, but also miss. In any case, your...
  6. Gruns

    Sword Mage vs Rogue vs everybody else...(min-maxing and stacking damage questions)

    Part 2 While the first question was answered, I'll add an example for clarity. The feat Improved Initiative gives a +4 FEAT Bonus to initiative. The feat Quick Draw gives a +2 FEAT Bonus to initiative (and does other stuff irrelevant to this). Since both of those bonuses are named FEAT Bonus...
  7. Gruns

    Slow and Teleport

    Actually... Actually it does. Sort of. Slow: "Your speed becomes 2. This applies to all your movement modes, but it does not apply to teleportation,..." The all your movement modes part refers to climb, swim, fly, burrow... any other modes that I may have forgotten. As for the original...
  8. Gruns

    DND 4E Is different! (Why is that bad?)

    Misconception And this is what I feel is the biggest misconception about 4E. Character roles are more restricted? Explain please. I remember my 3.5 cleric. Know what he used to do? Pretend to prepare some spells that wouldn't matter, since they would be Cure xxxxx Wounds anyway. Prefight...
  9. Gruns

    items on a bad guy

    Really, if it's that annoying/hard to grasp for you, simply ignore the magic item bonuses and just let them benefit from the occassional Daily power from an item. Or, to add slightly more complexity, just add +1 to the creature's attack and damage rolls(or defenses if armor) regardless of the...
  10. Gruns

    Two-blades ranger with two bastards - kosher?

    Well... At least way back in the old days of 4E. The pre-Greatbow era... Later! Gruns
  11. Gruns

    DND 4E Is different! (Why is that bad?)

    Background: My small group of four (three plus me, the DM) made the jump to 4E upon release. Out of the four of us, I was clearly the one that looked most forward to it. The others kind of went into it with an "Errr... I guess..." attitude. Recently my wife(one of the players) revealed to me...
  12. Gruns

    Questions about ritual books (and shifting)

    Nice caveat! Heh. I never even considered this particular use of the Heal skill on an unconscious person. Interesting. Later! Gruns
  13. Gruns

    Questions about ritual books (and shifting)

    Answers All of your Ritual Book answers can be found in the PHB on pages 298-299. All answers given below are under the assumption that the players involved have the Ritual Caster Feat and their level is equal to or higher than the level of the ritual. 1) Once the ritual is mastered (studied...
  14. Gruns

    Marking & Fighters

    So close... Muahahahaha... In actuality, nobody knows! Ok, your original question was actually an easy one to asnwer when it comes to "Is this an attack?" (Yes, it is.) Just wait until you get into stuff where a creature makes multiple "attacks" with an "attack" power and targets the fighter...
  15. Gruns

    Two-blades ranger with two bastards - kosher?

    Yeah, the image of some pansy little elf running around with two huge Bastard Swords in each hand is pretty lame, but perfectly fine by the rules. I suppose it beats the Drow Ranger dual wielding Scimitars... and now he gets a panther animal companion, too. Later! Gruns
  16. Gruns

    Two rule questions from last night's game...

    And now time for the obligatory "Take note that Charging ends your turn. (Unless you use an action point afterward.)" comment. Later! Gruns
  17. Gruns

    Multi-property magic items

    Unchanged Don't change anything regarding the daily use rules. Still just once per item per day. So basically, yeah, there's just a bit more flexibility. But really, there aren't too many item Daily powers worth writing home about... Later! Gruns
  18. Gruns

    New Pen-and-Paper Character Sheet

    Well... Actually, they're more in the incorrect order now, since STR and CON are tied to Fortitude defense, and INT and DEX are tied to Reflex... Later! Gruns
  19. Gruns

    Multi-property magic items

    As I said from the beginning, this is not something I would EVER just let the players be able to create or buy. This has to be solely in the DM's hands. I feel experienced enough to know when something feels right, and more importantly when it feels wrong. There's never going to be a +1 Rod of...
  20. Gruns

    Good items for a Warlord?

    More info. This question is too open ended to really answer. The most important thing is: What does the player want to do? What's his "character concept" so to speak? There's nothing out there that just screams "Pick me!" if you're a Warlord. But there are lots of items and combo items that...
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