Search results

  1. Nibelung

    Potent Potables - The Artificer Manual (by Zathis)

    Originally posted by Zathris: Powers Powers are all split rated, the first color is for Wis builds, the second color is for Con builds, in the event of just 1 color, that means I think it’s of equal use to both secondary builds.  I’ll also make note if there’s a particular PP or feat which...
  2. Nibelung

    Potent Potables - The Artificer Manual (by Zathis)

    Originally posted by Zathris: Races Show Changeling – Overall lackluster compared to other races with Int, the feat is interesting, but situational. Deva – An easy choice for Wis builds, but the only real non-epic support comes from Battle Intuition (which, admittedly, is very good) and a...
  3. Nibelung

    Potent Potables - The Artificer Manual (by Zathis)

    Originally posted by Zathris: Power Source and Role: You can rebuild it; you have the Magic, You have the Technology. Role Buffing – Most of your best powers give bonuses to Attack, Damage, Defenses, or Resistances.  Proper combinations of these can turn even a Swordmage into a fearsome...
  4. Nibelung

    Potent Potables - The Artificer Manual (by Zathis)

    Originally posted by Zathris: Potent Potables - The Artificer Manual "Fight with a friend at your back, steel in your hands, and magic in your veins." -- Quirion Explorer Selling Points: Why you would want to play an Artificer   Healing Infusions – Your “basic heal” power is very...
  5. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Sample Builds Sir Slidesalot (half elf Stygian Adept): A build by Cazzeo that exploits the Stygian Adept path to deal forced movement, as well as the slowed and dazed status, all at-will. The Intimident (dragonborn Ardent/Bard/Argent Soul): A build by PaulO...
  6. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Themes Themes never cost you power points.  Even if you choose to take a theme encounter power instead of an augmentable at-will, you will still gain the power points you would normally have gained at that level.  However, ardents cannot choose encounter theme...
  7. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Epic Tier Ardent Disciplines Level 22 Utility Disciplines Awakened Id  (PsP): In my experience, when an ally is bloodied he wants healing, not a bonus to Endurance and Athletics checks. Borrowed Time (PHB3): Not even the warlord can give another character an...
  8. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Paragon Tier Ardent Disciplines Level 13 At-Will Disciplines Conflicted Emotions (PsP): Generally the problem is getting enemies to cluster, so the unaugmented version is not going to be all that useful.  The Augment 1 penalizes the target for being near allies...
  9. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: A note on "upgrades": In describing powers, I will often use the term "upgrade" to compare a higher-level power to a lower-level power.  Unless specifically mentioned in the power description, this should not be taken to mean that the higher-level power is...
  10. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Feats In general, when choosing feats as an ardent you should prioritize in the following order: 1) Improving accuracy.  This is important for any class, but the leader is often the catalyst in the enemy-killing reaction.  Once you hit, it is easier for the rest...
  11. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Races Races from the Monster Manual are not included in this guide; if a race from Dragon is not mentioned, it should be assumed it is not a good choice. Boost to Primary and Secondary Stats Deva (+2 Wis, +2 Int/Cha: PHB2/Dragon 386): Memory of a Thousand...
  12. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Class features and builds Mantles Mantle of Clarity: Insight and especially Perception are among the most important skills in the game, so bonuses to them are always great.  The Wis-modifer bonus to defenses against opportunity attacks is amazing, and you and...
  13. Nibelung

    Ardent Admiration: An Ardent Handbook (by Dedekine)

    Originally posted by Dedekine: Ardent Admiration An Analysis of Ardent Abilities Why play an Ardent? The ardent is a leader by birth.  Warlords study tactics and strategy, clerics are trained in seminaries, bards must constantly hone and refine their art.  Ardents simply believe -- in a...
  14. Nibelung

    D&D 4E The Art of Leading (by mkill)

    The Art of Leading -- A beginner's guide to the Leader role -- The Art of Leading is Part III of the tactics by role series. If you like this post, also have a look at The Art of Defending and The Art of Striking. 0. More than a Healer It's a common misconception that Clerics, and the other...
  15. Nibelung

    D&D 4E 4e handbook links. If someone wants to help move them.

    I volunteer to move the ones in the quote below, starting this weekend. I think if I move two per week, I can do this on time.
  16. Nibelung

    D&D 4E Who's still playing 4E

    Just adding myself to this list. We just completed a 5-level campaign where I even adapted things like the Mournlands and Lord of Blades to be an heroic threat instead of paragon. And now we are so sure that we will stay on 4e for the future that we agreed to try one thing we never did: A full...
  17. Nibelung

    Stalker0's Guide to Anti-Grind

    How many rounds your group is rolling, most of time? On my table, the feared level+4 fights likely take 9~11 rounds. But since this is a "boss fight", we understand that this should be long and excitant on descriptions. Sometimes less, because we go nova on the boss. Our normal level or...
  18. Nibelung

    Swallow, too deadly?

    I ever roleplayed this as the monster vomiting. Makes more sense to me. "Selective vomit" is better than "instant close wound"
  19. Nibelung

    Healing Outside of Combat

    Usually, i allow only to use non-wasted healing powers. So, if the cleric didnt used his healing strike, one member of the group can spend a HS and add cleric's wis mod on this one. Something like "use what you saved before rest and recover it".
  20. Nibelung

    A Paladin's Challenge

    Could you explain? I didnt get the figure.
Top