Okay picture the scene, you've got a few friends over and you decide to play a game. You've only got a few hours together and you have a few options. You could play a board game, or you could have a game of Magic the gathering or you could play a game of basic D&D.
So how many of you would op...
Well for me it makes sense if you're selling a starter set and you've got the rules free online that you have a subscription for Dungeon and Dragon magazine there as well.
Coming to SW after 3.5/4e I was NOT prepared with how fast the sessions went. I remember them completing the scenario that I had prepared in about 2 hours (whereas before it would have been 4-5 hours).
It shaped my playstyle now where I hate when games get in the way of the pacing of a story.
I am getting the Impression that this is more of a quick a dirty system than a catch all type of thing.
I also wonder how this system handles things Iike sieges
It sounds like that Mass Combat is going to be in the core rules. I found it interesting that they are treating units like characters. I had secretly hoped that it would look like the War Machine from BEMCI, although that should be easy to work in.
These conversations, while interesting are kinda flawed. This isn't Samsung vs. Apple I can easily be both a Customer of both Paizo and Wotc. Paizo would be stupid to change Much of anything in response to 5e. Their best bet is to stay the course
So big with PDF sales, hence them being in the top spots with drivethrurpg, not as much with the physical books.
Also Monte really casts doubt into reading too much into the info from ICV2
Numerera may make the list, but #3? Dr. Who at #4? Seriously? I agree that 13th Age is more of a niche product. I would expect Iron Kingdoms to stay on the list.