It came down to Greyhawk and Planescape, and I chose Greyhawk. Don't get me wrong: I loooooooove Planescape, so much so that I'm going to ask Monte Cook if I can marry it.
But... I just don't think that anyone could recapture that old Planescape twist. Besides, Greyhawk is the core setting...
Arms & Equipment Guide has no entry for apes --- the closest equivalent is a girallon, with a cost of 4000gp and a training cost of 3000gp. (sorry, couldn't find any upkeep values)
Mind you, that's for a 7 HD magical ape. I'd assume that a non-magical ape would be considerably less, maybe 1/5...
Bear in mind that the price of an animal might be dependent upon how close the buyer is to its native habitat. Feel free to wildly inflate prices to account for shipping, feeding, etc. Transport would probably run the same price as the character physically going there.
On the other hand, the...
Planescape. And Dark Sun if it was done right (i.e., none of that crap from Dragon).
And heck, they don't need to re-release Greyhawk: just publish something new for it. Anything.
In two years of freebooting, my ranger has never let me down. Gobs of skill points, decent combat abilities, and that funny little thing called Favoured Enemy (humans). Must've been his relationship with his dad...
I'd recommend either ranger/rogue or barbarian/rogue. Even plain ol'...
Me too! After the ninja tuckered himself out fighting a knight in full plate (see Dragon 323), the Pirate would bushwhack the little bugger and steal his funny boots.
Laddie, that's music to me wee, shrivelled piratey heart.
Or is that 'hearrrrrrrrrt'?
BTW, this discussion really warrants a pirate smiley. Or for that matter, a ninja one. Maybe they're not available, having killed each other.
Why not use the NPC classes? Just treat them as favoured classes for everybody (i.e., no XP penalties for multiclassing down the road).
If you're worried about calculating XP with averaged levels that include a weaker NPC class, you could treat the NPC classes as counting less towards the...
No base classes in core 3.0 or 3.5 sources. Some third-party work done in Broadsides and in Skull & Bones.
You could use the Thug variant of the Fighter (see Unearthed Arcana p.51), which has better skills at the cost of armour used and a single bonus feat. I'd drop the Thug's additional class...
Nothing core... the only thing that comes close is in 3.0, in Sword & Fist p.55. Not a class, just an advancement track for a fighter with a list of recommended skills & feats for piratey-type characters.
You could use that as a model for a Fighter variant along the lines of the Thug...
Ah excellent, someone finally found the Notary Wisdom of Solomon beneath the Temple, decoded it, and learned of magic...
At least initially, I feel that the most marked improvements to warfare would be in ancillary areas --- areas like medicine (Remove Disease; Cure Light Wounds), logistics...
Not being mean at all...
I wasn't aware that the magic had been in use for a long time. My reasoning is based simply on keeping the history as close as possible to that point.
Obviously, the further back in time the divergence, the greater the possibilities for manipulating the setting.
[I]...
Cool --- ever read The Years of Rice and Salt by Kim Stanley Robinson?
[For anyone that hasn't read it, it features a non-magical variant history that diverges from our own during the Great Plague. Basically, instead of 1/3 of Europe biting it, 95% of Christendom gets wiped out.]