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  1. Thasmodious

    Forked Thread: Preview: The Shaman, the first broken class.

    I will politely say that I agree with Defcon. Every single time a class preview has come out someone starts a "this class is clearly broken" thread with the same level of flimsy, unsupported "evidence" as the assessment here.
  2. Thasmodious

    KotS in 5 simple encounters

    Thanks for all the advice, guys, good stuff. I think I will end up doing a combination of the suggestions here, as some of you put up some things that tie in well with other elements of my ongoing campaign. I think what I am going to do will look something like this: -PCs arrive in...
  3. Thasmodious

    KotS in 5 simple encounters

    My PCs are considering their options right now, and one hook their mulling would lead them to Winterhaven and the Keep. They are currently 3rd level. Beefing the encounters is a breeze, but I don't want to lock them into a long dungeon crawl. If you were condensing KotS to just a few...
  4. Thasmodious

    No "wider" Sweet Spot in 4E after all?

    There are a number of low level adventures available as Joe already noted. The game is just 6 months out so there just won't be as many groups already in epic play. The market need right now is for mid-heroic through mid-paragon. The first epic lvl Dungeon adventure just rolled out this month...
  5. Thasmodious

    DDI, 6 months later: changing my mind

    I was skeptical about DDI at first, based on some of Wizard's past digital efforts, but the couple months of free Dungeon and Dragon pretty much sold me just for that. I put in a 3 month subscription order shortly after it came out to give it a trial and see if they had any intention to stick...
  6. Thasmodious

    What roles in a 2 person team?

    I think defender + leader might be the strongest combination and the simplest to play. Any combination of the two roles will be pretty solid. Outside of that, I think two mobile strikers would be a good choice. A ranger + feylock with an emphasis on movement or a rogue + 2w ranger. The...
  7. Thasmodious

    Videogame Influences!

    I think its pretty difficult to make the case that 4e combat is simplified from 3e and lacking in options. It's more tactically rich than any other edition. 3e had a fairly limited set of options and they typically involved clunky mechanics that nearly always required book reference and the...
  8. Thasmodious

    Videogame Influences!

    No, that's really not what matters. With that point, you could make the same claim about 4e D&D having HPs or levels. Because millions play MMOs there are legions of people who associate mechanical concepts of RPGs with MMOs. That doesn't make it accurate. And it's not accurate to say that...
  9. Thasmodious

    Videogame Influences!

    Same goes for design, though. Videogame RPGs exist because of pnp RPGS. Practically everything in a fantasy RPG videogame can be traced back to D&D, levels, hit points, fantasy trappings and concepts, all of it. The fantasy industry thrives on drawing influence from different facets of that...
  10. Thasmodious

    Dave Noonan, please contact me

    Nobody expects...
  11. Thasmodious

    What are some of your favorite Magic Items from previous editions?

    Rod of Lordly Might Wand of Wonder Deck of Many Things Quiver of Elhonna Robe of Useful Items
  12. Thasmodious

    #161 - A Touch of Madness

    I'm reading it now and have not read the 3.5 version. My 4e game already has a good dose of Far Realm influence, and this looks like it will fit right in, the PCs already know a priestess of Ioun as well. One of the characters is already touched by the Far Realm and hails from another world...
  13. Thasmodious

    Levels 1-10: How much damage does a character gain? (heavy math)

    Followed you up to this point. But if the entire encounter has 30 more hit points to go through, rather than each individual monster, wouldn't you need to apply the damage per round and not just the difference to see how many more rounds the combat will take beyond the estimate? Another 30 pts...
  14. Thasmodious

    Forked Thread: [Maybe this is where the magic went:] To the magic shop

    Terrible strawman here. Although, to be fair, you could really believe this. Based on your ridiculous inferences from your own reading of 4e rules to your ridiculous representation of those who don't agree with you, I find it reasonable to question your basic reading comprehension. I've...
  15. Thasmodious

    Forked Thread: [Maybe this is where the magic went:] To the magic shop

    There was nothing subtle about my post. I even used CAPS. And I stated what I was "trying" to say quite clearly. I "defend" 4e when people are either incapable of understanding simplistic language or are being deliberately obtuse in an effort to express unreasoned nerd rage at change. I...
  16. Thasmodious

    Forked Thread: [Maybe this is where the magic went:] To the magic shop

    It's interesting that in the same post you manage to accuse someone else of drawing ridiculous inferences from your post and then go on to draw ridiculous inferences from your own reading of 4e. Of course, anyone who's seen a number of your posts knows to expect such things. What you seem to...
  17. Thasmodious

    Reskinning PCs

    Yeah, ranger is definitely the best choice. I had a player want to make a monk and we came up with a reskin of the ranger and a feat to let him gain proficiency with unarmed strikes (+3 prof. bonus) and improvised weapons (+2 bonus). He planned to carry no weapons and use the environment a...
  18. Thasmodious

    D&D Insider Character Builder Open Beta live

    Aha! I finally found a bug. The 'reckless' weapon enchantment does not work. If you choose it, it blanks the weapon column, and if you choose a weapon first, reckless does not show up as a possible enchantment. I reported this.
  19. Thasmodious

    The Grind Problem (My 2 Cents)

    I evolved beyond that beret-wearing, clove smoking, bolshevik, drama class nonsense in the early 80s. B-)
  20. Thasmodious

    The Grind Problem (My 2 Cents)

    Exactly. When I say 3e encouraged static combat I don't mean it had a lack of options, I mean the design of the combat system was built around the necessity for staying in one place. Classes depended on a lack of movement for a large chunk of their effectiveness, it was built into the system...
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