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  1. Thasmodious

    The Railroad Test

    It's like CleverNickName is a comedy trailer park and Celebrim is a tornado... And that's brilliant.
  2. Thasmodious

    Eberron

    I agree with Mentatt about the ECS being a favorite 3.5 book. The ECS is just an incredibly well put together campaign guide. It paints broad strokes, with lots of adventure seeds, zooms down for detail on enough areas to get you going, presents a succinct overview of the world and its various...
  3. Thasmodious

    Question for players: how much reading is okay before a campaign?

    One of my players, my brother, would respond "one page, double spaced". He says he won't read anything longer, but he will. He'll just grumble about it. :)
  4. Thasmodious

    Favorite Change in any D&D edition

    While there are many changes I've loved, my single favorite would be one of the most significant in terms of changing the way the game is played at the table, and that's the addition of skills and the shift of non combat interactions from player skill to character skill. The credit probably...
  5. Thasmodious

    Tv & rpgs

    I think TV shows have a lot more in common with an RPG game than movies do. The major difference between a movie and a TV show is time. A movie has to wrap up all its character development, arcs, and plot within a short frame of time, while a TV show develops over an extended period - much...
  6. Thasmodious

    Tropes that need to die

    That's what I liked so much about Eberron. It was the first basic D&D setting (as opposed to specialized settings like Dark Sun or Planescape) that imagined a world where its fantasy elements were central to its development.
  7. Thasmodious

    What system has your favorite Attributes/Stats setup?

    Savage Worlds is my favorite. 5 attributes - Str, Agility, Spirit, Vigor, Smarts, each assigned a die type, d4 - d12 which is what you roll when making a check. Simple, no modifiers, uses all your dice (the d20 is the rarely used die in SW). Skills are tied to an attribute and uses the same...
  8. Thasmodious

    Tropes that need to die

    Yes. I agree with Mr. Crowking's point. I believe I xp'ed him for it several pages ago. I'm not sure where the disconnect is. It seems you are arguing against something I said, but I'm not sure what that is? I'm talking about revisionism as it applies to genre theory. It's a specific term...
  9. Thasmodious

    Tropes that need to die

    We're talking about the genre, the trope, not real life. So, yes, that's the revision. Don't confuse the two (fantasy/reality). The stories based on the myths created the trope. Your list applies just fine to our real world death rituals, but that's not what I was discussing. Thorough...
  10. Thasmodious

    Tropes that need to die

    I never thought about this before, but it seems genre theory can apply to tropes from the genres as well. Specifically, I mean the stages - primitive, classical, revisionist, parody. Take our graveyard trope for example. The primitive stage of the trope would be the early literature and film...
  11. Thasmodious

    Should I get the Red Box?

    It helps me, anyway. I bought the Red Box for my turning 9 years old daughter for her upcoming birthday, to teach her the game and see if it piques her interest. If so, more Essentials will be purchased.
  12. Thasmodious

    CHA, huh, what is it good for?

    Sound reasoning to me!
  13. Thasmodious

    Are our standards too high, or too low?

    I agree with Janx. Not to harp on some kind of Mac vs PC debate, but its a silly example. There is simply not a situation where a Mac meets some bare minimum requirements that a PC does not, unless those requirements are an Apple logo and Steve Jobs blessing. Both are capable of the same...
  14. Thasmodious

    Ten D&D Books to Survive the Apocalypse

    1. BECM Compendium 2. 4e DMG 3. 2e Monstrous Compendium 4. 1e DMG 5. 4e Gamma World 6. Red Box D&D (for reminiscing of the World that Was) 7-10 round it out with modules or perhaps a campaign setting, although I have plenty of time to do my own
  15. Thasmodious

    CHA, huh, what is it good for?

    Wait a second, why do beholders get to decide what's beautiful?
  16. Thasmodious

    Tropes that need to die

    The point is that the math behind the system is shown to you in the later editions. It was there in the earlier editions as well. Module writers and designers used a set of assumptions on PC power and party makeup. With the information, you can run your game to suit your needs with...
  17. Thasmodious

    Tropes that need to die

    Of course you can. That's why it's called Dungeon Master. The information isn't presented as a requirement, the math is just exposed. You're told what the baseline is and are free to adjust as you see fit. When a party of x level is balanced to face a monster of y level, it is based on...
  18. Thasmodious

    Game sessions - time, frequency, etc (and a poll about combat time)

    D&D Edition: 4E Game Frequency: Every other week. Session Time: Arrival time is between 6-7p, with starting time around 7:30pm and ending between 11p and midnight. Session Length: Ranges from 3.5-4.5 hours, averaging around 4 hours Combats per session: An average of 1.5 Combat length...
  19. Thasmodious

    Tropes that need to die

    Some games do. D&D doesn't. The adventurer, even today, exists, freelance mercenaries, ocean treasure hunters, archaelogists (not the Indy variety, but field archaeology has parallels to the D&D adventurer, and with less Umber Hulks). Pirates, criminals, special forces, etc., its the lure of...
  20. Thasmodious

    Need help picking the right system, please.

    Savage Worlds. Magic, tech, superpowers, mutants, are presented as flavor variations around a central mechanical core and various aspects are often combined in the campaign worlds Pinnacle and 3PPs publish for the system.
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