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    D&D 5E (2014) How to Make Firearms Powerful But Not Crazy in 5E?

    For my setting that's tech-equivalent to Europe in the 1800s, I used the mechanics for simple pistols and muskets from the DMG, although with updated prices. After doing some research into the relative costs of muskets, rifles and pistols in the napoleonic wars compared to swords from the time -...
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    D&D 5E (2014) Could SCAG be power creep?

    Indeed. The actual backstab mechanic is what the assassin gets - automatic criticals with sneak attack in some hard-to-arrange circumstance, later on potentially doubling the damage. a 20th level Rogue(Assassin) can end up making a sneak attack with the equivalent of 40d6 + 4d8 damage. They...
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    D&D 5E (2014) Stealth & that big Rock!

    The key thing, I think, is that in 5e being hidden doesn't mean that you're completely invisible. It means that an enemy has lost track of you. In 5e, every creature in combat is reacting to the environment to keep itself safe. It is able to react to every enemy because it is paying attention...
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    D&D 5E (2014) Access to Races in a Campaign

    I've used the 5e default of describing how common or rare each of the races are. For races in the PHB, I always include them even if they're very rare. For races in other books - such as the EEPC or the SCAG, I look to see if each race fits the setting before including them, but tend to include...
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    D&D 5E (2014) The Werewolf of Legend

    I would probably give it a high regeneration every round, but have damage from silvered weapons also reduce the creature's hit point maximum by the same amount (with the hit point maximum recovering at the end of a long rest (so a lot of silver damage takes at least two days to fully wear off)...
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    D&D 5E (2014) Miniatures, or Theater of the Mind

    I generally prefer to switch between styles based upon the situation. Some things are better with miniatures, some are better to run TotM.
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    D&D 5E (2014) [Poll for the front page] Nominate your ONE favourite thing about D&D 5E

    So, I think Bounded Accuracy and Advantage/Disadvantage are the key winners in a poll. But the way that 5e has added support more support and means of roleplaying your characters is probably my personal favourite. It's little thematic touches all through the races, classes and features - random...
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    D&D 5E (2014) Do Fighters Still Suck?

    Hmm. So, I'm running two current campaigns and have just started a third. In all of them, there's at least one fighter and (for the two games that have actually had sessions) the fighter is either the or one of the primary damage dealers, and extremely flexible with it. But it does seem that -...
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    Last D&D Survey Results In! Plus What's Up With The Ranger?

    I wrote that I'd be happy with a ranger that sacrificed spells to make a pet combat-viable. That way they can give it a resource cost and balance it, too.
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    Rogue Mastermind Archetype Up, Courtesy of Extra Life

    This is lovely, I'm grabbing that for the new setting I'm working on (It's a lovely fit, actually; the setting is circa-1800 tech; just before the industrial revolution really kicked in, horribly decadent society that's almost modern. Lots of space for a mastermind to take advantage of things)...
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    D&D 5E (2014) Using a shield as an 'improvised weapon' while retaining the AC bonus

    (b) is supported by RAW, as far as I'm concerned. For (a), my personal ruling would be: sort of. Consider - the point of the +1 from Duel Wielder is that you are proficient in using two objects in concert to defend yourself. Since you are required to have both hands in use to gain the bonus...
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    D&D 5E (2014) What Force Damage Tastes Like

    I've ended up using a little sheet to help me narrate damage better. I posted a version of it here about a year ago - basically, it's a set of words to use in descriptions of the damage done, based upon some conditions. Here's the section on Force damage: "Physical Block" is a common set for...
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    D&D 5E (2014) Yes, No, Warlord

    I've voted yes, but that's not really the thing. I have no personal interest in a warlock class, but I'd be happy to see one (even if it was a reinterpretation of the existing 5e options) that satisfied the people who miss it.
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    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Bard 11 Druid 8 Fighter 18 Rogue 10 Paladin 1 I still love the rogue :-)
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    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Bard 14 Cleric 7 Druid 12 Fighter 19 Rogue 23 Paladin 15 On balance, I prefer the bard to the druid.
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    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Barbarian 7 Bard 20 Cleric 18 Druid 18 Fighter 20 Ranger 0 Rogue 21 Paladin 19 Wizard 14 Because while I like the Ranger, I'd almost always prefer to play a Rogue
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    D&D 5E (2014) Survivor: Core Classes There Can Be Only 1.

    Barbarian 13 Bard 23 Cleric 21 Druid 20 Fighter 18 Ranger 13 Rogue 23 Monk 12 Paladin 16 Wizard 19 Sorcerer 11 Warlock 11 (corrected the fighter)
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    D&D 5E (2014) Why do you play 5e? What game did you come from?

    Hard to pick, there. I went with 4e, since I was running two 4e games and only playing in one 3e.
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    D&D 5E (2014) DMG's definition of "Deadly" is much less deadly than mine: Data Aggregation?

    Generally, I take the difficulty of an encounter to the effect that it has on that adventuring day. If I want to give my party a hard day, I throw a deadly encounter at them, then another medium. Even an easy. The point is, a deadly encounter eats up the party's resources such that every...
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    D&D 5E (2014) Advise me on a Dragonborn Valor Bard

    Obviously I can't answer for the person who suggested it, but for a non-Lawful-Good character it can be incredibly fun. Need to get past some guards and don't care about the consequences? Need to convince someone to do something that you can't, and don't care if you have to kill them later...
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