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    D&D 3.x 5E Feats Compared to 3E Feats

    If the DM decides to hand out lots of +3 items, then that's the DM's choice. The DMG should make it clear, and then provide instructions on how to balance it. The Monster Manual was designed to cater for the default 5e game, in which magic items will be rare and intentionally breaking bounded...
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    D&D 3.x 5E Feats Compared to 3E Feats

    If the DM gives out +3 weapons and does not compensate for it, then any lack of balance is their own fault... so long as th DMG contains the promised advice for dealing with different expectations for magic items. That was in a L&L article a little while back, and is definitely one of the things...
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    D&D 5E (2014) Jack of All Trades and Saves (?)

    Everything in 5e comes down to one of an ability check, attack roll or saving throw. Jack of All Trades is a bonus applied to ability checks only. It does apply to initiative checks, though, since those are ability checks. A generic bonus to saving throws will also apply to things like death...
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    D&D 3.x 5E Feats Compared to 3E Feats

    The problem is, while 5e has a standard candle to compare feats to - an ability score increase - 3e does not. There is a wild variation in the power levels of feats. a 5e feat might be worth anywhere from two to four 3e feats, depending on which ones you look at.
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    D&D 5E (2014) A slightly more traditional optional take on Find Familiar

    So in one of my games, the party leader - a bard - has a familiar. There was a bit of plot backstory to how this happened, but the important details is that his familiar started out as a normal kitten. That doesn't work well with the mechanics in 5th edition. Of course, we could simply handwave...
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    D&D 5E (2014) Lacking a license, what constitutes fair use?

    If I were to release this, I wouldn't be doing so for money. It's quite clearly a derivative work - making money from it would require a proper commercial license. As I said, I'm not actually asking for legal advice here. I'm more noodling on what people think of situations like this, because...
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    D&D 5E (2014) Lacking a license, what constitutes fair use?

    (Note that I'm not actually asking for legal advice from the internet, here. I'm mostly curious as to what people think) So I've been working on a little coding project to make my DMing a bit better/easier. I'm sure most of us have noticed the NPC statblocks at the back of the Monster Manual...
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    D&D 5E (2014) Hlow good are archers in 5e?

    Effective in what way? There are a lot of ways to be a good archer in 5e - the fighter, ranger and rogue all have some interesting (and different) ways to be effective with a bow.
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    D&D 5E (2014) Blade Ward cantrip

    I can see myself using it, actually. If you have a useful Concentration spell up and you're about to get rolled into a melee, using blade ward could make a big difference in the Concentration checks you have to make. It's still situational, though, yes. I can definitely see it being used by...
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    D&D 5E (2014) Flanking

    That seems to be too powerful, to me. Advantage is huge. I still think people are thinking too much in a 3e/4e mindset here - 5e has a lot more subtlety about it. Yes, there's no explicit rule for flanking. There isn't an explicit rule for Coup de Grace, either, but it's still there. Flanking...
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    D&D 5E (2014) Camping is dangerous (how can it be made safer?)

    Sleeping in armour is possible, but risks a bad night. I'd be fine allowing it, but give the characters a DC10 CON check to avoid taking a level of exhaustion. I'd also say that they can't recover from exhaustion when sleeping with armour. Edited to add: That said, one of my players has...
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    D&D 5E (2014) Magic Blacksmith Soldier

    So this may or may not be useful, but given that magic items are supposed to be rare and special the following would be a way to make magic weapons that's very much in keeping with the way 5e has been done: The 2nd level spell Magic Weapon is a Concentration spell with a maximum duration of 1...
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    D&D 5E (2014) Please critique my firearm rules

    Definitely don't rule sneak attack impossible - 5e sneak attack isn't precision damage, it's about catching the enemy off-guard. The thing to imagine is the rogue is trained to look for the opening where the target is dealing with something else, unaware or whatever and strike then. the...
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    D&D 5E (2014) Does this seem to be the edition that was made for splatbooks?

    That's probably more a matter of which groups you associated with than anything else. Splat is one of the common nicknames for the asterisk character in hacker (by which I mean the older, not confined to breaking security use) culture - mostly for the simple reason that short, one syllable names...
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    D&D 5E (2014) Please critique my firearm rules

    Absolutely true, and I did say it's a different feel from the one the OP wanted. I was tangenting a little because I (personally) like the "guns do serious damage" setting better. As justification for this (personal) preference, the difference between a hit and a miss with a gun is much wider -...
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    D&D 5E (2014) Please critique my firearm rules

    So, a few things that I don't think are really 5e-like: 1) reload-with-an-action should probably be a trait applied to the item - "Muzzle-loading", say. 2) Rather than a firearm expert feat, I'd go with a martial fighting style with just the reload 1/turn free, available to any martial class as...
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    D&D 5E (2014) Ritual caster - feat - question

    Well, I haven't counted, but my impression is that the Wizard will have access to more rituals than any other class.
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    D&D 5E (2014) Flanking

    So, here's the thing - Flanking already gives you a bonus in 5e. It just doesn't need a specific rule to do so. Consider the effect of flanking in 5e, without actually going too far into the mechanics: 1) Anyone trained to exploit a distracted enemy gets to do so 2) The flanked enemy cannot...
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    D&D 5E (2014) Ending a Bar-Room Brawl in one turn (for values of "Ending" that may actually be "Escalating")

    So this combination just occurred to me and I'm curious what people think: Step 1: Be any class with the Extra Attack feature Step 2: Spot two likely souls who are hostile to you and adjacent to each other - henceforth we'll call them Bob and Sue Step 3: Approach them forthrightly, dropping or...
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    D&D 5E (2014) Monsters as PCs for 5th?

    I don't really want to use monsters as PCs myself, but they should definitely be in the core rules. If nothing else, you never know when one of your players is going to surprise you with a great idea for a backstory. Besides, I'm waiting for a 5e Pun-pun... Hopefully for a very long time.
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