Search results

  1. E

    [Mob United Media] Stewart Wilson’s Æternal Legends

    [Mob United Media] Stewart Wilson’s Æternal Legends FOR IMMEDIATE RELEASE CONTACT Mob United Media at m @ mobunited.com Game Will Inaugurate the Mobworx Creator Owned RPG Line Peterborough, ON, Canada: Mob United Media is proud to announce the upcoming release of Stewart Wilson’s Æternal...
  2. E

    What to do about a publisher not paying?

    I find the idea that one should cover up for deadbeats not only objectionable from the point of view of self-interest, but irresponsible to others. Plus, the idea that any debt can be resolved legally is kind of naive. Deadbeat companies rely on stiffing people in small amounts because it then...
  3. E

    What would happen if WotC yanked the d20 License? [and OGL]

    Lots of sales, since anybody with d20-logoed products has to get rid of them ASAP.
  4. E

    What to do about a publisher not paying?

    If you do not get to good faith payment arrangements in a reasonable amount of times, name names. Unethical publishers rely on freelance desperation and charity. Do *not* do this if the publisher is making reasonable effort to keep in touch and resolve the situation, without using transparent...
  5. E

    Monte Cooks WoD is for 3.5

    If the rocket explodes around its head? Sure. f you want to get into the gory details of the .50 BMG, the whole point of it is to fulfill an anti-material role. The bullet is not in fact smart enough to zip through the wall of a building, hit a person and then "decide" to spin around. In...
  6. E

    Monte Cooks WoD is for 3.5

    1995. It was the theme for an entire year of releases. I played in a great RCMP-based Project Twilight game. The new system uses normal humans as the default.
  7. E

    Monte Cooks WoD is for 3.5

    Monte Cook's used racial/template levels before, so I think it'll probably be his method of choice, unless he seriously reworks the base system. I also have a feeling that the rules for supernatural powers will not resemble the WW rules set much.
  8. E

    Elves Are Not Doomed!

    Elves in my campaign are powerful and thriving, but not in ways that make them empire-builders. The role of elves in my game is based on three things: 1) Elves live forever, but they grow less and less like humans as they age. I actually based them on the Pak in Larry Niven's Known Space series...
  9. E

    Monte Cooks WoD is for 3.5

    Yes. FWIW, I don't know *anybody* who ever imposed the penalties for aborting another action to defend, even in officially sanctioned chats. It's just awkward to decide to defend against a single attack before knowing what the attack is. This doesn't apply to just decided to improve your...
  10. E

    Monte Cooks WoD is for 3.5

    They're not really similar as basic nWoD Defense works against multiple attacks, though at a penalty. In the old game aborting to defend uses up your action and only applies to a given attack. If you're acting more than once, it's one of your multiple actions. If you only defend this penalty...
  11. E

    Monte Cooks WoD is for 3.5

    In the old system, you had the following options: 1) Attack with your full pool. 2) Defend with your full pool. 3) Combine attacks and defenses, or just attacks at a penalty equal to the total number of actions for the first, -1 for each additional action. 4) Defend only, at -1 per attack. You...
  12. E

    DM Cheating

    Okay. Except that expressed this way, what I'm saying also applies. No system guarantees the output it advertises without incorporating the functional equivalent of fudging anyway.
  13. E

    DM Cheating

    Few people play D&D by the book, even when they say they do, so this doesn't have much practical weight. I've seen many supposed by the book, dice on the table games where the DM influences the story with rules judgments that are debateable or outright wrong.
  14. E

    DM Cheating

    That's an absurd rendering of my position. On the other hand, it does speak to my point that lots of fudging/"cheating" is really hidden, and that many systems simply incorporate an identical process. This implicitly postulates some objective way to render rulings, delinked from play as it...
  15. E

    DM Cheating

    Well randomness doesn't "spike." It's more that it is not just a remote possibility that even a well designed encounter will not have the anticipated effect. While thousands of dice rolls will usually end up averaging the way you'd expect, single dice rolls usually don't. Now you can say, "Let...
  16. E

    DM Cheating

    The ability to play poker has to do with social acumen at the table, which makes it very much like fudging. Mind you, the jump from RPG to competitive game keeps happening for some reason, even though it's not topical unless you're talking about competitive RPGs. If you have no particular...
  17. E

    DM Cheating

    Lethality is the example (with the orcs), not the point. Now that I've clarified we're not talking about lethality, feel free to revise your response. We're not talking about chess, actually. Sure. That's fudging enabled in the system. I'm skipping over your next points as they either...
  18. E

    DM Cheating

    Again, you're assuming that there must be some error when the orcs are too tough -- either the DM's error or the designer's error. There's no error, Buzz. None. Fudging happens all the time when nobody's made any encounter design mistakes at all. Sometimes orcs are tough because chance defies...
  19. E

    The Supplement Treadmill vs. The Alternatives

    No. It's whoever produces for profit product and hires layout and art at substandard prices or for nothing for the sake of producing a book they claim is for profit. Is it ethically consistent for a creator/publisher to pay crap wages to people who provide production assistance while boasting...
  20. E

    DM Cheating

    It really depends on how often you play it. The demands on a weekly D&D campaign are different than those levied by semiannual sessions of Traumatized Samurai Only Go to the North Pole to Discuss Paradigm Shifts. You can't expect consistent results from an RPG. You can expect a large sample of...
Top