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    Serenity Roleplaying Game

    Sorry, but the movie's over a year and a half old. You can only respect spoilers for so long.
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    Serenity Roleplaying Game

    I think it is, because in TROS, combat is a big focus, but that doesn't mean you fight all the time -- because you can die extremely easily. The rules focus does not necessarily translate into how play happens. Then it's definitely an issue of power disparity. One thing GMs and game designers...
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    Starting a "fight the man" campaign

    That is the most awesome actual play vignette ever.
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    Starting a "fight the man" campaign

    Rent Gangs of New York. I was going to use it as the template for my own D&D setting way back when.
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    Most Often Used Skill?

    Yep. Spot.
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    Serenity Roleplaying Game

    Uh, "making it," is not the point. Being free frontierspeople is. This is thematically incompatible with making it. One of the subtexts of the Western is that once the frontier is secure, it isn't suited to the people who fought to protect it a la The Man Who Shot Liberty Valance. Now Serenity...
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    Serenity Roleplaying Game

    I think one of the big differences is that the 'Verse is set up so that you can't really go and carve out a place of your own with your money or otherwise gain real prestige. Improving your lot is possible in Traveller, but in the 'Verse? That's not possible without changing the setting. Plus...
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    Serenity Roleplaying Game

    I think about the only resemblance between it and Traveller is that there are some guys in a ship hauling cargo. In Traveller, the cargo and associated bean counting is important. In Firefly? It's fluff. One of the main differences between the series and any game is that the background stuff in...
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    Serenity Roleplaying Game

    The real problem is that Firefly (and BSG) are some of the least game-friendly series around. They're not worldbuilder friendly and do not associate character importance with the kinds of competencies familiar to gamers in any way, shape or form. That means traditional RPGs are mostly a bust...
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    [Mob United Media] Advanced Quick20 is Here!

    http://enworld.rpgnow.com/products/product_21602.jpg This is Advanced Quick20: revised and expanded OGL rules suited to almost any genre. Go rules-light without sacrificing character detail with character creation options that let you bring virtually any concept to life. Run the adventure as...
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    [Mob United Media] Advanced Quick20 is Here!

    http://enworld.rpgnow.com/products/product_21602.jpg This is Advanced Quick20: revised and expanded OGL rules suited to almost any genre. Go rules-light without sacrificing character detail with character creation options that let you bring virtually any concept to life. Run the adventure as...
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    Babylon 5 2nd Ed....what are you doing with it?

    Now be gentle. It's not as if the company isn't held in the highest regard by the series' creator! ;)
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    D&D 4E Star Wars Saga Edition as preview of 4e?

    Meh. Classes are currently bloated with abilities to balance against multiclassing, since if abilities are loaded in a cluster of levels you're encouraged to leave the class the moment you complete the cluster. I could do with *fewer* class abilities that *matter* instead of more abilities that...
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    [Star Wars] Saga Edition's New Damage System

    In old WoD you subtracted base damage from a soak value (equal to Stamina, armour or both) and applied it to your Health. Damage creates an increasing penalty to actions. Soak essentially has the same function as the damage threshold (and is literally the threshold before damage starts affecting...
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    [Star Wars] Saga Edition's New Damage System

    And for some, the fun is in meeting challenges where opponents act in their tactical self-interest, challenging the players to overcome them without any special help from the GM. And in fact, though the GM *could* set impossible challenges, the fact is that there are already fairly well-defined...
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    [Star Wars] Saga Edition's New Damage System

    That's easy; there are more of you than them. If you have someone to cover you, it's in your interest to make sure the opponent doesn't make a comeback.
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    [Star Wars] Saga Edition's New Damage System

    Like I said, I'm talking about tactical play, not being true to the genre. Not executing downed characters is a tactical mistake and even though stormtroopers are mooks, they're supposed to be somewhat formidable elites. If the rules allow stormtroopers to shoot people in the face and instantly...
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    [Star Wars] Saga Edition's New Damage System

    Other death spirals have similar exceptions with various options to ignore or mitigate penalties, but they're still death spirals. The "helpless but unconscious" result is both a good and bad thing. It basically puts such a character at the total mercy of the GM, since unless the coup de grace...
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    [Star Wars] Saga Edition's New Damage System

    Please don't get the idea that what I'm saying is a *bad* thing. It simply is what it is. It's impossible to playtest character advancement through 267 sessions. We're talking about 1067 play hours to test a single mixed PC party (in person hours, around 5000-7000). Add expected feat tree...
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    Is it ok to hate cats and still be a gamer?

    We have two cats, but one of my regulars hates cats. If he's playing, we go somewhere else.
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