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  1. J

    Tinker's Equation: Making Math Fun Again

    Hey There, I recently made rules for the Tinkering craft, where players can make mundane contraptions. Contraptions like Automatic Crossbows and Grapple Guns, not sentient spinning tops of doom or iron golems that obey your verbal commands. You can see the whole craft here. As part of my...
  2. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    With some help from you guys I cut some of the fat from the Artificing system. You can see it here. I did this shortening by adding in a half-page that let me remove a large chunk from every school of magic, and allow them to create their own powers. I posted the half-page below, and I would...
  3. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey 5ekyu, I too am excited about the Anti-Artifice feature, especially in how it differentiates Artificing as a craft from other crafts. I like to relate it to going on a Reverse-Quest, where you get the reward first and then have to fight the monster later, except the monster is hunting...
  4. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    I completely agree Immortal Sun. When I introduced this into my world I started backwards rationalizing that Artificing is where most of the aberrant monsters like Gibbering Mouthers and Beholders came from! The best thing you could do is make a lot of artifices, as Anti-Artifices tend to merge...
  5. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Oh I misspoke. I said "No' to "Does the DM jave to do too much work." I think the system works well, but am looking for other opinions.
  6. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey Eltab, The question of balance for this craft is not for the player, as any advantage is a net positive, but balanced for the Game Master. Can a player use this craft without breaking the game for the DM or making the DM do too much work? I would argue no, that while the player can make...
  7. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey Luis, you're pretty much describing both the Artificing system as is, as well as the Magic Item system in Westbound, the Tabletop RPG I made before this. its so eerily accurate that I feel like you might be trolling me... Hey Blue, I agree with you, but only in that we seem to differ in our...
  8. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Haha, yeah no matter what it was gonna be a hard sell. I'm creating several systems for crafting that have zero gold input. I'll start by saying that you're wrong, the only thing that costs money is labor. A Blacksmith doesn't need money to smith, he needs Ore and Coal and tools. If he's...
  9. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    One of my goals in the pursuit to create better crafts includes Artificing; magic item creation. After a few iterations, we created a version of Artificing that no longer can target and attack every creature in the world or change places with the gods, however I'm sure we missed something that...
  10. J

    Crafting Testing Material (Updated)

    Greetings! We've created several crafting systems that we are looking to test in dice based fantasy role-playing games, including Alchemy, Blacksmithing, Herbalism, Rituals, Runeing, Tinkering, and Artificing. We're looking to make these crafts a supplement to all medieval fantasy...
  11. J

    Free [Free Basic] Westbound RPG!

    Hey Ya'll, We're Island of Bees and we just released Westbound: a Fantasy-Western tabletop RPG. The Westbound Basic Edition is free to download, and there are video tutorials on our website to get anyone started. Westbound has a robust and unique gameplay system, utilizing 52 card decks for...
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    WestboundFancy.jpg

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