Depends on the transitivity between "cloud" and brain activity. Since the brain tends to be a poor inductor, probably not much would happen.
The body has its own signature, called oily "fingerprints". What would happen if you manipulated that? Answer: you could mess with people looking for that...
Three reasons:
1/ To figure out our own preferences. People suck at introspection. Being forced to defend your position is an excellent way to gain insight into your position.
2/ To expand the mindshare of our peer group. More people playing MY game = more options for ME. Arguing has not been...
Agreed.
I interpret "information gathering" to imply "non-tactical".
Similarly, IMHO true strike works both ways (cast by someone under mind blank and cast to attack someone under mind blank).
Cheers, -- N
Jean Grey is dead again? Sheesh.
Yeah. Electricity manipulation is pretty useless for fine control of neurons.
If you are afraid of neuron control, you have to worry about Captain Calcium.
"Ha-ha, ha-ha! Eat flaming ionic long-term potentiation!"
"He's unforgettable!", -- N
At level 1 or 2 a caster can't completely dominate combat even once or twice. He can change combat such that it's much, much easier for his party to win, but he can't obviate his party such that they're not contributing.
At high level, he can make some classes feel obsolete.
- - -
I'd argue...
You got half of my point, but ignored the other half. The Warblade can't use his maneuvers at range, while the Rogue can use his sneak attack at range.
Meh, the Rogue can swap for a ranged weapon, and it's been my experience that ranged attackers get to use their full attacks more than twice as...
I KNOW RIGHT?!
I've been buying D&D books for over 20 years now, and there has not been even one real demon summoning spell. Ever.
"Dork Dungeons", -- N
Rogue can deal his +6d6 at range (with two feats, which E6 makes common). Warblades are limited to melee.
If we're allowed to have more than one high ability score, the Rogue can invest in Strength instead of just maxing out Dexterity, and remove a big chunk of the Warblade's advantage.
But...
I like the At-Will power classes (including Binders, Warlocks, and the Bo9S stuff).
IMHO none of them are particularly overpowered in regular 3.5 D&D, nor are they overpowered in an E6 setting.
Remember that they're competing with at-will +3d6 sneak attack damage (twice per round on a full...
I guess I can't argue with that :) ... but if he's still looking for advice, I'd advise him to play to his strengths (which include Cha and not Int).
Cheers, -- N
Since I'm actively disputing that last bit, you won't be surprised that I don't agree with that last bit.
IMHO -- and in my practical experience -- it's possible to get all the rules online, though I hadn't previously considered the importance of guides / FAQ threads / rules help threads.
So...
History is a fine skill in the hands of a PC with an Intelligence bonus (rather than a penalty). A Wizard, for example, or a Warlord or Invoker or Swordmage or Warlock.
How can you defend it for these PCs?
Not in general, but rather in this specific instance.
-- N
Yes, I like to learn from the mistakes of others. :) Learning from my own mistakes might damage my youthful charm.
However, it is incorrect to assume that one MUST play a certain pre-made PC just because one knows how and why that PC was made.
It is also incorrect to assume that making choices...
Don't Panic.
Start a game, play the game, get some experience. Then start a new (different) game, play the game, get more experience. There's no other way to know what you like, and playing a bunch of games is low-risk fun.
Cheers, -- N
Very sensible thinking here.
- - -
I have a different problem with the text, though. Maybe it's because I came to the Shadowrun game late (with SR4/20A), but it was my impression that ghosts were not necessarily real, and that opinions on the nature of Spirits included "ghosts", but there was...