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  1. M

    Teleportation range limits and epic teleportation

    Trivia moment: JRR Tolkien had it both ways with his Middle-Earth. Arda was originally flat-earth with a disc-like perimeter (which is supposed to resemble a Ptolemaic cosmology I guess). Later on, he had the western homeland of the elves "uplifted" and made Arda a true planetary sphere...
  2. M

    Teleportation range limits and epic teleportation

    It should be possible to create an Epic Teleportation Circle that could be made permanent. I guess you would end up with a fantasy(er) version of Stargate SG-1.
  3. M

    Teleportation range limits and epic teleportation

    Thanks for your comments, they are much appreciated. Additional thoughts to the foregoing...the epic spell rules from ELH had built-in limitations for the "spell seeds" used in crafting epic spells, including the one I used for Interstellar Teleport. The Transport seed and its normal weight...
  4. M

    Teleportation range limits and epic teleportation

    An issue with Greater Teleport and Interplanetary Teleport is that no range limit is given. Toying around with what should be possible and what shouldn't, I came up with some rules modifications and a teleportation epic spell to "fill in the gaps", mainly to put a range cap on the lesser spells...
  5. M

    Distant Worlds?

    It tests the self-applied axiom of being "fantasy and not scifi" but overall i was pleased with how they achieved "alienness" of other planets without making it seem like a party of PCs went to another plane rather than another planet. It would be fun to mashup Distant Worlds (almost a...
  6. M

    What weapon represents humanity?

    The walking stick aka the quarterstaff. Humans definitely tend to be the most well-travelled race in any fantasy setting. In some settings, you can't go anywhere without bumping into one.
  7. M

    Dwarves are from Mars, Elves are from Venus

    I picked up Distant Worlds via PDF download the other day, and most of what I read, I liked a lot. The Paizo guys packed a lot of content into just eleven planets, which quite impressed me. I had been developing a PF campaign setting more or less based on the real-world solar system. A few of my...
  8. M

    Nomic-style campaign world creation

    Has anyone ever attempted to build a campaign world via committee in the style of metamorphic gaming such as Nomic or 1000 Blank White Cards? (See Wikipedia if you're unfamiliar with these.) If not, would anyone like to try? I don't expect it to progress further than the "thought experiment"...
  9. M

    Embellished mastercraft rules

    I don't see any reason why we couldn't resort to the same system used by magical arms and armor, whereby a given nonmagical feature would be assigned a masterwork point value, and the sum of an item's masterwork levels would determine its cost. One immediate consequence would be that (for...
  10. M

    Making multiclassing competitive with single-classing

    The subject line refers to MC characters being generally weaker than single-classed ones. The trade-off of delaying high level power for low-level versatility doesn't seem like a good bargain to me. What house rules could be implemented to make MC builds more attractive in high-level campaigns...
  11. M

    Modifying skill rank rules

    It isn't meant to make multiclassing competitive by itsef, but an idea of the things that could be done toward that end.
  12. M

    Modifying skill rank rules

    Because, for one thing, multiclassing consists of delaying access to future levels (and class features) of your primary class to gain access to low-level features of one or more other classes, whether by taking only a few levels in a secondary class or by leveling up all classes at the same...
  13. M

    Embellished mastercraft rules

    That's a good idea!
  14. M

    Modifying skill rank rules

    Rewarding multiclassing is exactly what it's for...I think it meshes nicely with the benefit of overlapping class skill lists with MC characters.
  15. M

    Modifying skill rank rules

    Sorry for the edits, my phone is being dumb. These rules are meant more as a suggestion for a future revision of Pathfinder rather than implementation as a house rule, though it would not be a big deal to implement as a house rule. * Lower the class skill rank bonus from +3 to +2. This is...
  16. M

    Embellished mastercraft rules

    For a low-magic or non-magic campaign I had come up with some rules for expanding on the normal mastercrafting rules for weapons, armor, and equipment. You can make a masterwork item: a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional...
  17. M

    So what's your favorite class - and why?

    I've seen or played these classes so far: barbarian, cleric, fighter, gunslinger, ninja, ranger, rogue, and sorcerer, all mainly at low levels (nothing above 4th or 5th level). Sorcerer doesn't impress me much, a lot of fluff for not much bang. Barbarians, fighters, clerics, and rogues seem...
  18. M

    Good Showdown Location?

    Have the party venture underground for the final boss fight, invading the inner anctum, but find it lightly guarded and deserted. They catch up to and encounter him/her/it on a bridge made of magical ice crossing an active lava flow as a kind of temporary contingential escape route. The ice...
  19. M

    Good Showdown Location?

    Have the party venture underground for the final boss fight, invading the inner anctum, but find it lightly guarded and deserted. They catch up to and encounter him/her/it on a bridge made of magical ice crossing an active lava flow as a kind of temporary contingential escape route. The ice...
  20. M

    Condensing Combat Maneuvers

    I don't mind so much that there's many different combat maneuvers. Where players and DMs want to make use of them, they add spice to the otherwise bland formula of attacking and rolling damage--as well as casting spells and forcing saves or rolling damage--till one side or the other is...
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