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  1. M

    What 3.X/D20 Material Do You Use With Pathfinder?

    My selection of non-PF material consists of supplements I keep handy for my use of the nifty or exotic items, monsters, traps, or house rules....my players are quite happy relying solely on the core rulebook. A few examples: Traps & Treachery I and II for the traps Heroes of Horror for the...
  2. M

    Homebrew campaign idea (X-Crawl+Etherscope using Pathfinder rules)

    Here's my general concept of a campaign setting, and I would like some suggestions and input from people who are familiar with the following. I want to take Etherscope as the 'background' campaign setting, mash it up with X-Crawl as the 'foreground' setting (i.e. dungeon-crawling as a sport...
  3. M

    Reorganizing Magic Items

    Subdividing the Craft Wondrous Item feats by Caster Level is a good idea, and we can borrow from existing material (i.e. Detect-Magic auras of magic items) in the game to establish suitable thresholds. * Craft Minor Wondrous Item feat (min. CL 3rd): allows crafting of any wondrous item up to CL...
  4. M

    Reorganizing Magic Items

    Here is a metamagic-only Rod randomizing table. Medium Major Rod Market Price 01–15 —---- Metamagic, Enlarge, lesser 3,000 gp 16-30 —---- Metamagic, Extend, lesser 3,000 gp 31-45 —---- Metamagic, Silent, lesser 3,000 gp 46-60 —---- Metamagic, Empower, lesser 9,000 gp 61-68...
  5. M

    Reorganizing Magic Items

    Here's some 'new' wondrous items. Baton of Cancellation (medium wondrous item) Aura strong abjuration; CL 17th Slot none; Price 11,000 gp; Weight 5 lbs. Description This dreaded baton is a bane to magic items, for its touch drains an item of all magical properties. The item touched must make...
  6. M

    Reorganizing Magic Items

    I like the way Pathfinder further simplifies some 3rd Edition D&D rules which were better than 2E but needed more work. In some cases, however, I would have preferred they did not keep every sacred cow they had done. Pertaining to magic items, the first examples that come to mind are Rods that...
  7. M

    Items charges starting at 100

    Doubling the price on a 100-charge wand/wondrous item would be the simplest approach, I suppose. I should drop the random failure chance with "Use Magic Device to make the darn thing work" concepts, and the extra prerequisites to Item Creation feats--the objections to these are compelling. The...
  8. M

    Pathfinder 1E Consolidation CoreRulebook, APG, UM & UC for Spells, Feats & Classes

    These should come in real handy for my book-impaired players. Any chance we could see a consolidation of the equipment, goods, and services data?
  9. M

    Items charges starting at 100

    I want to implement a balanced set of rules that start charged items (such as wands and some wondrous items) at 100 charges instead of 50. (I speculate that item charges used to have 100 as the normal limit, but this was deemed too powerful and reduced by half, and the value of 50 was...
  10. M

    Pathfinder 1E Modern Pathfinder?

    What can the creators tell us about how easy it would be to use Pathfinder's Bestiary monsters as opponents for the PCs in this system? You could easily mix these two up by running an zombies/ghostbusters type of campaign, or maybe a DooM-like scenario using demons and devils, or maybe something...
  11. M

    50% Random Encounter rules

    50% Random Encounter Rules Part of the fun of any campaign that involves travel through dangerous territory is the chance of a random encounter. Of course it is not really a random encounter when you as the DM arbitrarily decides that the party has run into one or more random monsters (which...
  12. M

    What do you do when there's a near-TPK?

    You (the DM) gloss over the next several years of game-time as the surviving PCs accumulate the cash, resources, and divine favor to bring their allies back from the dead. The survivors become NPCs at this time. When the slain are raised from the dead and the now-NPCs say their last goodbyes...
  13. M

    Abstract Dungeon Track (dungeons without floor plans)

    Someone from a different forum came up with a good suggestion to add to this ruleset.
  14. M

    Getting my younger children involved in RPG

    They have, and I thank you. :-) One of the issues with keeping the youngers' attention is that they are used to games and entertainment with a strong visual element (i.e. video games, movies, etc.) Technology does not yet permit one to whip up within seconds an appropriate animation that fits a...
  15. M

    Abstract Dungeon Track (dungeons without floor plans)

    Abstract Dungeon Track (house rules) I'm the kind of DM who loves to design huge dungeons covering multiple pages of graph paper (in at least 2 if not all 3 axes). There is a drawback--all the time and effort that has to be invested. A good DM will take care not to railroad his players'...
  16. M

    Getting my younger children involved in RPG

    Here is an update for any that might be interested. The campaign I am running for my folks is pretty basic--there's a dragon raiding the local farms, and the PCs have to into the caves in the mountains to track it down and kill it (and run into traps and minor baddies along the way). It seemed...
  17. M

    Getting my younger children involved in RPG

    I'm the DM of a small gaming group who happens to consist of my fiancée and her three sons. She and her oldest (14) are gung ho gamers. They love the stuff. The two younger ones are twins (8) and their reaction can be summarized as "I'm only playing because Mom said so"--the younger ones would...
  18. M

    Combat encounter turns divided ?

    This wouldn't help. The idea is that everyone is acting at the same time, although the high init folks are setting the tone for the round by their actions. The allowance of a Perc or SM check to anticipate a friend's (or familiar foe's) action should go both ways, upward or downward. There's...
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