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  1. M

    Pathfinder 1E Deadliest energy or attack type in the rules

    So far: force, sonics, negative energy, and a couple others seem to be ahead of the rest in terms of threat vs. defense. I was thinking about what sorts of weapons a steam-age fantasy army would attempt to mass produce for its war mages (not "war mage" as in the D&D class, but as a sorcerer...
  2. M

    Pathfinder 1E Deadliest energy or attack type in the rules

    Given the Pathfinder ruleset as written, and only as written, on Paizo's reference document page (Pathfinder Roleplaying Game Reference Document). Not count anything that comes out of an artifact, what is the deadliest energy or attack type in the rules? By "deadliest," I mean the energy or...
  3. M

    Pathfinder 1E Elixirs of healing

    I agree that in a general sense we should try to use the existing tools in the box rather than attempt to reinvent the wheel everytime we want to build something new. I like that you deducted a level from the die total and used that as an ad hoc 'spell level' and it worked out pretty well. The...
  4. M

    Pathfinder 1E Elixirs of healing

    Elixirs of healing should be differentiable according to how channel energy scales; i.e.: Elixir of healing 1d6 (CL 1) Elixir of healing 2d6 (CL 3) Elixir of healing 3d6 (CL 5) ... Elixir of healing 10d6 (CL 19) If we apply the similar item cost concept (similar potency equals similar cost)...
  5. M

    Pathfinder 1E Elixirs of healing

    I want to develop a wondrous item that fills the role of a generic "healing potion" but which does not draw on the power of a Cure X Wounds spell, nor is limited to 3rd level spells like a potion, but would store a cleric's channel energy for later use (by a single creature, the drinker). It...
  6. M

    Pathfinder 1E Evil humanoids and the seven deadly sins

    So whoever does decide to make a real campaign out of these ideas should probably make up their own PC race for chastity. Perhaps aasimar?
  7. M

    Pathfinder 1E Dragonstar Pathfinder

    I forgot about gravity--that's another good one. I can't recollect Dragonstar's rules for variant gravity but if I had to improvise some quick pre-game rules from scratch they would look like this. Note: These rules are not meant to serve as a scientific treatise but are only meant to...
  8. M

    Pathfinder 1E Evil humanoids and the seven deadly sins

    The 'good' races would appropriately need to be the paragons of the seven virtues (I am borrowing from wikipedia here). Diligence (persistence, effort, ethics, rectitude): The dwarves are the hard-working folk. They love to defeat the impossible foe and their torch-lit cities in the mountainous...
  9. M

    Pathfinder 1E Dragonstar Pathfinder

    Dragonstar was a pretty cool campaign setting even if publisher support for it didn't make it to the conversion to 3.5 D&D. If you were going to run a Dragonstar-themed Pathfinder campaign, how would you re-cast Pathfinder rules to fit the setting? Probably the most interesting issues (other...
  10. M

    Pathfinder 1E Evil humanoids and the seven deadly sins

    My guess is the choice is based on the rampant incestuous practices the ogres are described as having. To expand the field a little bit, consider what races might fit the transgressions in the laws of noah (noahide laws). IE idolatry (worshipping false gods or mortals claiming to be gods) -...
  11. M

    Pathfinder 1E Evil humanoids and the seven deadly sins

    Putting a different spin on why there are humanoid races that sweep the good/evil axis and then there are races that seem to be mostly evil... I was thinking that as part of a campaign world's mythos, these fallen races could have an origin in each of the seven deadly sins as defined in...
  12. M

    Pathfinder 1E Armor as Damage Reduction

    I once toyed around with armor DR when I used pre-PF D&D. 3.5. I could not sell my players on the rules so we stuck with standard, but the house ruleset went like this: Armor Class was not replaced by d20 modern Defense scores, but characters gained _both_ DR and armor bonus from worn armor...
  13. M

    Pathfinder 1E Artifact Possession

    Some added thoughts- If a creature rolls a natural 1 on a possession check, the artifact gains 1d4+1 possession points instead of only 1. If a creature rolls a natural 20, the artifact loses 1d4 possession points against that creature. If this would reduce the artifact's total to 0 or less...
  14. M

    Pathfinder 1E Artifact Possession

    As far as I know, neither D&D 3.0/3.5 nor Pathfinder have such a thing except for the Ego conflicts that occur between characters and intelligent magic items. Moreover, one would think that artifact possession would come about as a process that occurs gradually and even imperceptibly (if...
  15. M

    Pathfinder PRD for Ereaders

    Advanced Race Guide has appeared on Paizo's online PRD so you may want to check into that one too.
  16. M

    Pathfinder 1E Consolidation CoreRulebook, APG, UM & UC for Spells, Feats & Classes

    I threw together some random class, alignment, & race tables for NPCs that included the ARG. If they are useful please help yourself. Zippyshare.com - Random-Character-Generation-Tables.pdf
  17. M

    D&D 3.x Eliminated magic items from D&D 3.5

    It pleases me to say that Ultimate Equipment brings back most of these "lost items." In the short time I was able to browse the document last night, I picked up on the elemental-conjuring items, the stone horses, and the mirror of mental prowess. Ironically there does not seem to be an analogue...
  18. M

    Pathfinder 1E Artificer's Closet

    The title of this thread should be: This Thread Is Now About Ultimate Equipment :) After having picked up a pdf copy of Ultimate Equipment, I feel obliged to post. UE blows away my pitiful knockoff and rounds the bases for a home runs. Whatever flaws other folks may point out about it, it...
  19. M

    Pathfinder 1E Artificer's Closet

    I am also hoping to produce a bookmarked version of the PDF which will make it slightly easier to use, but for now I just wanted to get it out there ASAP.
  20. M

    Pathfinder 1E Artificer's Closet

    After getting tired of switching back and forth across my PF books to find some good magic items to use, I decided to put together a document that merged them all together for easy reference. Having done this, I also decided to share the fruit of my efforts with anyone else who might see the...
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