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  1. M

    The Awesomeness that is Hypnotism

    The obvious way to do this is to make sure you go between the monser and the defender (have her roll down his iniitative if she goes before you but after the monster; easy enough with some cooperation). Thus, if the monster ignores the mark, you can force them to violate it in a rather...
  2. M

    Can the Vampire Class make new vampires?

    If you like, I can rephrase that as "Any GM using the Bag of Rats rule". Obviously, you don't have to run the game by the rules, but that does break the warranty. Because the whole idea of vampirism is that the Vampire can't create vitality from nothing; if she could, she wouldn't need the...
  3. M

    Can the Vampire Class make new vampires?

    Really? What if the creature was a giant rat? Or a rat swarm? Seriously, I can't think of how this scenario (bag of monster) could be any -more- BoR. Moreover, I don't see how one can justify this as making any sense when taken to extremes; where's this endless vitality the PC is generating...
  4. M

    Legends & Lore: Loyal Opposition

    Scribble, it's ironic that your example belies your point. With exploding dice as I described them, your odds of doing something past your weight class would be at best 1.25%, and two pips beyond your weight class would drop to .06%. The things you "could not do" in OD&D/AD&D" generally had...
  5. M

    Can the Vampire Class make new vampires?

    Actually, this falls nicely into "bag of rats". A GM might very well let you do this once (as as expressed by the designer, doing it once is intent), but that's totally discressionary and any GM worth his or her salt will call BoR on repeat tries. Actually, I think ti's not unreasonable to...
  6. M

    Can the Vampire Class make new vampires?

    @Dannyalcatraz, I don't see why vamps need rules for creating new vampires. If you create a new vampire, it's not a character under your control (that bit of the fiction isn't kept, at least not strictly). It's either a PC who has taken a multiclass or hybrid vampire, or an NPC that the GM can...
  7. M

    Legends & Lore: Loyal Opposition

    I like the idea of gross skill points, with each "skill point" being +10 to success (which as keterys says, is really what the system boils down to). Mind, I'd be tempted to throw in an "exploding 20s" rule where when you roll a 20, you keep all or part of it and reroll (normally, one does this...
  8. M

    Characters are too vanilla! Let's spice them up!

    Indeed. One reason I bothered with the reply, as the tangents others were taking were fun, but clearly not matching your initial thought. Basically, LFR now lets you rebuild your character every level, as long as the result is a legal result by core rules, and as long as your race, class(es)...
  9. M

    Avenger Oath of Enmity... how cool

    3. Don't take it. Trust me, if you use it, you or the party probably made a mistake. I never took Refocus Emnity either, actually, nor missed the lack. Really, your encounter and daily powers are there to make sure you get your oath; your at wills are for manipulating the battlefield...
  10. M

    Master tactician or battlefield dummy?

    I think this is a case where D&D is much more like One Piece than it is like real life. In real life, the greatest general alive isn't a particularly fearsome fighter. She might be reasonably bad-ass just from coming through the ranks, but even so, no personal military skill can compete with a...
  11. M

    memory of a thousand lifetimes

    I think that the designer intent (and the way most 4e GMs who are actually running 4e in the spirit it's designed) is that you get to know the result of the roll -- whether you hit or missed; whether the skill check succeeded or failed. It's the equivalent of "and miss" except that you're...
  12. M

    Characters are too vanilla! Let's spice them up!

    Actually, hitting the OP directly, I don't think you have to have a character play the same way from 1st to 30th level -- in fact, you can have radically different builds through the tiers (particularly if you loosen up on retraining rules, as LFR does). Lets take my Deva Avenger -- Isa...
  13. M

    Avenger Oath of Enmity... how cool

    It can, but they're very inconsistent on damage (while silmutaneously being very consistent on hitting). A few problems with this: 1. While I've found that OAs are a very good source for Retribution (particularly since it sticks with you for next turn), as you go up in level it becomes more...
  14. M

    New Hybrid Options

    I've seen hybrids in play, though not played one. There are actually a lot of workable hybrid combinations, but there are also a lot of traps: MAD (your hybrid classes must have compatable stats, or be able to safely ignore a stat). Actions (your classes must not both need your standard action...
  15. M

    New Hybrid Options

    edit: ninja'd. IMO, they should just fix basic attack hybrids properly. 1. You can only use your bonus damage (or whatever) with Foo powers and Foo paragon path powers. 2. You gain the Foo Melee Basic Attack and Foo Ranged Basic Attack powers, which are just like MBA and RBA except that they...
  16. M

    Gencon: Any non-Essentials content coming up?

    *sigh* This old chestnut? Anyway... "E-classes have just as many choices to make as basic classes" (in play) comes from someone who hasn't ever played a paragon game -- or has put on rosy tinted glasses so he no longer remembers what it's like. In paragon, you're typically using 3 powers a...
  17. M

    Time for an all-pixie campaign

    Er. You don't need "It's magic". Certainly, altitude limit 0 is easy -- it has to land occasionally due to stamina (most actual D&D creatures with an altitude limit are clearly flying due to magic, of course), so opponents attacking when it's in its default state will find it close to the...
  18. M

    Time for an all-pixie campaign

    I'm guessing they'll give first level pixies "fly 6 (limit: 1), thus forcing them to end their turns no more than 1 square off the ground. Or even limit: 0 (letting them zig-zag during their turn, but forcing them to hover at ground level at EOT rather than hoving above a monster). Then let...
  19. M

    Cursed Items are Back with Mordenkainen's Magnificent Emporium

    Did you miss the section on "Using Cursed Items?" So all curses have effects that last for the rest of the encounter when they're triggered -- but once they're triggered the first time, you can't discard them [and I elided sections where you have to save or use them for the rest of the...
  20. M

    Teleportation at level 1

    Wow. That's just awful GMing. Talk about messing with the spirit of the rules. If teleportation will let you escape being restrained, it lets you escape being restrained, period. Trying to get around this with semantic tricks is just unsporting. The rules say what you escape when you...
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