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  1. M

    How exactly does variable resistance work?

    bganon: sure, but reactions can happen in the middle of a power. The distinction is that a reaction cannot change the thing it's reacting to. Consider: Immediate Reaction: Trigger: when you are hit by a melee attack Result: teleport 5 squares vs Immediate Interrupt: Trigger: when...
  2. M

    Cursed Items are Back with Mordenkainen's Magnificent Emporium

    marelion that was one traditional way of doing cursed items (or you could have the person casting Identify have a good chance of taking the curse...). But in a world where anyone can functionally identify during a short rest, I think the "there's no way to ID a curse [by default, anyway]" is a...
  3. M

    Paladin Ranged Attacks?

    Strength Paladins? Strength Paladins have it -easy-. Step 1: Buy a +1 throwing hammer. Step 2: Profit. Strength paladins can use Heavy Thrown weapons, therefore they've got a myriad of options--and if you can get in range to challenge -once- you can maintain your challenge with a sequence of...
  4. M

    Warlock Update

    Eyebite is intended to be controllery. So it should be controllery. Alternatively, go simple and direct: Eyebite -should- be a spell you want to use over and over again. It's not because, well, frankly they messed up; look at Wizard at wills for the right way to do this; a wizard could...
  5. M

    Evard's shadow

    Huh. Sounds a bit like Andrew "Zarf" Plotkin's Dual Transform
  6. M

    Evard's shadow

    The impression I get is that mod designers should minimize their use of new/tweaked monsters in favor of existing ones. I actually agree with the idea: 1. There are plenty of cool monsters -- why not use them? 2. If they're using stock monsters, you can reuse prep from other mods using the...
  7. M

    Arcanist playtest

    You can't really optimize Sleep at level 1. Horrid Whispers doesn't have an ongoing effect beyond a tiny attack debuf. Phantom Chasm is competitive, but does need the party to work around it (although just standing in the middle of the chasm is good protection for the wizard). And people...
  8. M

    So... Do Summoned Creatures Suck?

    Moorcrys: What's your point here? If you're arguing about how things should be rules -in a game-, doubt you'd find any argument. It's pretty clear that Summon Shadow Servant is way weak if it doesn't last past the encounter, and it's clear that that's the designer intent. If you're arguing...
  9. M

    D&D 4E 4e DM Cheat Sheet

    Lovely stuff! But on the Rules cheatsheat, the mods for Stealth are reversed -- -5 and -10 rather than +5 and +10. Made even more glaring appearing right under Perception (which has mods going in the right direction).
  10. M

    Bladesinger Preview!

    Draco: That's the thing, though. For every purpose (except his own class feature), the Bladesinger has dailys, not encounter powers. If you reworded his "Wizard powers prepared per day" as "Dailies" instead of "Encounters as Dailies", he would work fine both as designed and when multiclassing...
  11. M

    Bladesinger Preview!

    This is true, but kinda crazy. (specifically, this is "Wizard Powers Prepared Per Day"). By the book, this would mean that you can't do power swaps with the the Bladesinger's dailies at all, as he doesn't have encounter or daily powers. Basically, I don't think the Tome Trick should work...
  12. M

    Bladesinger Preview!

    Not just that; if you look in the Compendium for Arcanist, you find: Wizard (Arcanist) “I am the fire that burns, the choking fog, the storm that rains devastation on our foes.” CLASS TRAITS Role: Controller. You exert control through magical effects that cover large areas—sometimes...
  13. M

    Skill Challenges that KILL

    Lethal skill challenges = go. Yes, yes, run them right, make sure the stakes (and how close the characters are to the precipice), all that. But you don't need kid gloves in this game. Actually, Wizards has published a potentially lethal skill challenge in Dungeon. Remember the Colosseus of...
  14. M

    Multiclassing Essentials Characters with PHB1 & 2 MC Feats

    Danny: sure, but not every option is optimal or available for pretty much every case in the rules. The thing is, it's a very good option. Unlike feat-based power swaps, when you take an out of class PP, you swap a class feature, encounter power, AP feature, utility and (eventually) another...
  15. M

    Multiclassing Essentials Characters with PHB1 & 2 MC Feats

    Neerfate: indeed. Also, one should not forget probably the cheapest and most effective tool of the multiclasser -- paragon pathing into another classes path. And frankly, there still are the occasional power worth a swap feat for, even if they're rare. For instance, my Avenger (Artificer) /...
  16. M

    Does Gith Blademaster apply to Holy Avengers?

    Mengu: Indeed. The problem was, they solved (most variants of) a persistent problem in that weapons used as implements were generally better than implements used as implements. Except...that they solved the wrong problem. The problem wasn't the ability of weapliments to double-dip with Weapon...
  17. M

    Multiclassing Essentials Characters with PHB1 & 2 MC Feats

    Danny: not quite. You can multiclass to a classic class and take a feat to gain some Essentials features, or can Hybrid to, IIRC, Executioner.
  18. M

    Does Gith Blademaster apply to Holy Avengers?

    Yep. Dwarves who can use Axes or hammers as an implement can apply the bonus from DWP. Gith Blademasters can use the damage bonus with any bastard sword, martial heavy blade, or fullblade they can use as an implement -- including a Holy Avenger. They can even combine Holy Symbol Expertise...
  19. M

    How to play a mute character

    I think, frankly, that all of "I'm mute (for whatever reason; the player we had who played up the mute thing actually had taken a vow of silence in-game), and communicate only via gestures", "I'm mute and communicate via a slate (which can be epic if the player actually uses a slate and has to...
  20. M

    Arcanist playtest

    Kinneus: Fountain of flame does a lot less damage, at least for a character that's optimized for it. A Genasi blaster does 1d4+Int+Implement+Str damage -- 9.5 damage at first level, 13.5 at at 5th level with a +2 implement (or more with stuff like Gauntlets of blood), and it only goes up from...
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