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  1. M

    Is the Executioner underpowered, not a striker or both? (or am I missing something?)

    @Wednesday Boy : ooh, almost, but I think you went incoherent somewhere in there. Hmm. Ever since I was a young elf, I've wanted to stand tall, From Fallcrest down to Nentir, I must have fought them all, But I ain't seen nothing like him, in any bar or hall, That deaf, dumb, blind assassin...
  2. M

    Is the Executioner underpowered, not a striker or both? (or am I missing something?)

    GL: they still can! They just have to do enough hp damage (which at least at 1st level they can easily do against even levelled foes). Actually, Executioners do get one shot kill poisons at 25th level -- but they need to apply them out of combat (and they'll only affect same and lower level...
  3. M

    Triggered Actions - Some Clarifications?

    @DracoSuave : It's true that monsters with abilities that can trigger at the same time as an OA are rare. But I'd be surprised if one couldn't find a few with enough digging (and, of course, you can build monsters by cribbing from the PC books). The thing is, the principle that 'when the order...
  4. M

    Essentials multiclassing playtest?

    So, paragon, then? [B] (huh. didn't realize they fixed Twofold Pact a year ago). Seriously, I don't see that this is a justification. Mechanically, you can make a vampire cleric, or in Darksun, a wizard druid defiler. Contradictory class/race/subclass patterns can be justified or ignored...
  5. M

    Triggered Actions - Some Clarifications?

    So wait; if the player triggers an OA and a immediate action from a monster, the -player- should get to decide how the monster responds?
  6. M

    Triggered Actions - Some Clarifications?

    By "player" do you mean "person controlling the acting character?" If so, I agree.
  7. M

    Proposed Monk Rules Preview (not house rules)

    Yes, the theme makes much more sense if it grants you Unarmed Strike -- as then it is both useful for monks who want to specialize in unarmed and for other characters who want to be competent without a weapon.
  8. M

    Is the Executioner underpowered, not a striker or both? (or am I missing something?)

    Hmm. Executioner vs Theif: Thief: Higher accuracy (backstab, weapon talent) Bigger striker damage (2d6 is 7 vs 4.5 for 1d8, 5d6 is 17.5 vs 13.5 for 3d8) Easier to boost damage with feats -- boost sneak attack, weapon, plus light blade feats. Executioner: Bigger weapon damage...
  9. M

    Proposed Monk Rules Preview (not house rules)

    A theme just isn't the right answer. Themes should cross classes and for pseudo-multiclassing themes, provide weak multiclassing for other classes with enough to offer the main class to be worth taking "in class" as well as out of it. New builds for a class aren't what themes are for --...
  10. M

    Making a mystery scenario

    Quickleaf: Particularly for publication, but even for your own notes, having the core be the sources of information and the clue chase makes it much easier to respond organically and appropriately to player improvisation. Obviously, it's useful to also have notes on how the nodes react to...
  11. M

    Making a mystery scenario

    @QuickLeaf -- The form of "freeform skill challenge" I mean here isn't the unpublishable "just make it up as you go along" (though frankly, that isn't unpublishable either if you give the GM enough to make it easy to run), but that rather than framing possible actions by the PCs, you instead map...
  12. M

    So, What's the Controller's 'Thing'?

    This is kinda a derail, KFF. Happy to discuss it on its own thread.
  13. M

    Making a mystery scenario

    There's are actually a sequence of LFR adventures that handle this kind of thing reasonably well (though from experience, they're tricky to GM, particularly since they have very little combat). Pain, Agony, and Despair, I think. I'd do a freeform complex skill challenge structure, with overall...
  14. M

    So, What's the Controller's 'Thing'?

    Actually, reshaping the battlefield is explicitly mentioned as the controller "thing" in the early design docs. The problem with distilling the controller is that first, that their power is in their powers, not a class feature (ignoring Hunter, which is a second rate controller anyways)...
  15. M

    LFR retraining

    Yep. And regional background.
  16. M

    Alchemical item bonus to hit

    I have no idea where you're drawing this from. Let's look at alchemist's fire: Power (Consumable * Fire): Standard Action. Make an attack: Area burst 1 within 10; +4 vs. Reflex; on a hit, deal 1d6 fire damage; on a miss, deal half damage. Who is making the attack? When you use a power from...
  17. M

    Alchemical item bonus to hit

    NO, I think you're just being incorrect. When you use a power from an item, you are still making the attack, not the item. Anything that boosts your attack rolls will boost your attack rolls on the item; anything that boosts your damage that applies to the item (keeping in mind that it's...
  18. M

    Proposed Monk Rules Preview (not house rules)

    Not a deal breaker, by any means, but what's to stop someone from using your features while wielding a spear, club, dagger or shuriken in their off hand? Also, you sure you want the self-bonus to be a power bonus? IMEX, small power bonuses become increasingly irrelevant over time, as leaders...
  19. M

    Alchemical item bonus to hit

    Actually, like the Swordmage, the Warforged is a core rules element that happens to get its player writeup in a campaign source. Note that warforged monsters appear in MM/MM2, and warforged have racial support in Divine Power. That said, technically, all the "living construct" stuff also works...
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