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  1. M

    Alchemical item bonus to hit

    AbdulAlhazred: I think level+3 is fine -- remember, monster defenses scale strictly with level -- so if it hits at level 1, it will hit at level 30. Sure, debuffs scale past level -- but so do player buffs, so those balance out. Also, don't forget that if a player -wants- to quasi-frequently...
  2. M

    Alchemical item bonus to hit

    @King_Mushi : I simply don't think that's the right answer I mean, there are really two reasons not to have alch items scale with level: 1. The rules say so (this one is pretty compelling). You don't have Eberon, so you can be forgiven for not knowing this, but this is very clear in the text...
  3. M

    Help wit a warlord....

    Duelist/swashbuklers: Actually, they're not that hard to build. Rogue duelists build themselves, of course (and there's a strong rogue build built around rapier), but fighters also lend themselves to a "duelist" build, with Tempest feats and things like Surprising Charge and Plunging Blade...
  4. M

    Playtest: Warlock Updates

    I agree, of course, but... I see no reason why not to enable a dual primary starlock (and not make it a trap). Just give starlocks the option to use Con instead of Int for AC (or maybe just "the lower of their Con and Charisma bonuses") and let players choose between Con/Int, Cha/Int and...
  5. M

    13 kinds of warlocks? Why?

    DracoSuave, Subtle weapons got erattaed a year ago; they're an Item bonus now. Good way to get to wear something other than IAoP/BomS. Bad way to double up on damage bonuses.
  6. M

    Mordenkainens Magnificent Emporium saved by last minute adventurers?

    Bracers of Mighty Striking -should- be common. Or should not exist at all, but if item bonuses to damage are in the game, they're fine. Iron Armbands of Power should also be common. Same reasoning as BoMS -- they aren't problematic if you have a lot of them, and aren't problematic if everyone...
  7. M

    Vignettes

    Oh, yes, absolutely. It's a pacing issue (but then, NPC outtakes are a pacing device). A good time to use it might be when you want to show time passing, but there's nothing that needs to be happening around the PCs. So while they're travelling for 3 days from the Village of Heroicville to...
  8. M

    D&D 4E 4e virgin looking for answers

    In 4e, the most a player can "abandon their starting class and go into a new class" by the rules is to take all three multiclass feats, paragon multiclass to get an at will of the new class, and in epic, take an epic destiny that finally lets them retrain other class powers out (thus having more...
  9. M

    MM1 updated?

    Monster Vault had a lot of updated monsters from MM1. But as always, the most up to date stuff can be found on Compendium.
  10. M

    Vignettes

    You really think there are that many players with -no- storyteller to them? If you do a good job with it and it gives players info on what's going on, they'll like it (as long as it's not too much time of you talking to yourself, and as long as the players aren't insisting on only knowing "what...
  11. M

    D&D 4E 4e virgin looking for answers

    Explosive runes: Well, that spell itself isn't in 4e--it doesn't quite fit the game's economy. If you wanted to houserule it back in, I'd look at the Alchemical Items from Aventurer's Vault. Something like this (based on Alchemist's Fire): Explosive Runes Level 6 Common When read, these...
  12. M

    Thunder Summons: sorcerer attack 17

    Takes some searching, but sure. Chaos Storm ... Effect: You teleport each target hit by the attack so that it swaps positions with another target hit by the attack. I'm pretty sure there are others. Basically, if you want to have something that looks at everything you hit (or missed), it has...
  13. M

    Thunder Summons: sorcerer attack 17

    Jester: untrue. For instance, the Effect line could say "if you hit any targets, X happens" or "teleport as many squares as the number of targets you hit". By putting such a clause in the Effect line, it is clear that it happens once period rather than once per target you hit.
  14. M

    Optimization Challenge! - 12th level ranger, various weapons

    Also, Master at Arms + Ki Focus Expertise gets you the best feat attack bonus and damage bonus in the game (barring Gith and Fullblade, anyway) for two feats, plus the kickers of extra damage against bloodied enemies and fast weapon swaps.
  15. M

    Are Superior Weapons "worth it"?

    @Estlor: 18-20? What are you, a morninglord or relentless slayer?
  16. M

    I'm not sure I buy the Fullblade

    MrMyth: Actually, you could do that fairly and not give free proficiency (which has the issue that if they find multiple uber-weapons, they can start switching between them at need). Just go easy on the retraining (letting them retrain into a found weapon's proficiency mid-adventure with a few...
  17. M

    Marking

    FWIW, I agree that Brash Assault is terrible, and don't see that Hellish Rebuke or Riposte Strike need to not signal what they're doing. They're win/win even as spiders (where the enemy can see them and be scared off by them); if they let themselves be scared off, you don't get attacked; if...
  18. M

    Marking

    keterys: I get the "sometimes the monster will just act in character even though it's against its best interest." But...barring that, when are the monster's interest and the warlord's interest aligned? Because barring that (tiny) point of equilibrium, the monster should end up doing whatever's...
  19. M

    Help: Gap between AC and defenses seems too large.

    To be perfectly clear, @(Psi)SeveredHead, Hide Armor Expertise would make the barbarian's AC -lower-, not higher. So it would make his NADs (except reflex) higher in comparison and his AC lower. It treats his AC as if he has a Dex/Int of 14, so he could be 19 AC/20 fort/14 Reflex/17 Will with...
  20. M

    Help: Gap between AC and defenses seems too large.

    Note, psi -- this is 4e. -everyone- is supposed to be able to get decent AC. Things like the Barbarian (who has pretty low AC overall unless the player drops the character's abilities, obv unless Whirling) and the con builds of the Shaman are exceptions; everyone should have reasonable AC, when...
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