Search results

  1. M

    Hybrid only game

    OP: You can do a hybrid with the Shadow Assassin (leather armor, 5/2/3 hp, hybrid shroud, with shade form, guild training, and shadow step as hybrid options). But not HoShadow classes until June/July, yes. Untrue. Artificer, Assassin, Swordmage. All three have hybrid options. Actually, the...
  2. M

    Can a DM expose a vampire character to sunlight with combat actions?

    I'd want to be careful with this, but I don't really see the problem: 1. The player should be trying to avoid combat outside during the day. That's when they're most vulnerable, because, well, yeah. 2. Yes, if they're unconcious and exposed, they might be instantly destroyed by sunlight via a...
  3. M

    Rule of Three: 05/16/2011

    I think this is a misunderstanding of how the mechanics tie into the fiction. PCs can't get turned by therianthropes (lycanthropes just means someone who turns into a wolf, and isn't the generic term) because the idea of applying a power template onto your PC (while remaining a PC) is...
  4. M

    Dragon 399 - Heroes of Tome and Temple

    pauljathome: on the in-world explaination, I could see playing the power as providing data for the seer PC to make a prediction, rather than having players try to describe the sequence of three numbers in game-world terms generally. "What do you see?" "If you you direct your freezing burst at...
  5. M

    Tweaking party composition

    If you want summons to be effective deterrents (or damage sinks) you need them to be able to draw enemy's attention. The Abyssal Maw's actually best standing side by side with another melee character (or flanking with him), as they get automatic punishment, but don't have anything to do about...
  6. M

    Tweaking party composition

    @Mentat55 : Half-elf cunning bard Strong Leader (some control) Dragonborn cleric (Str/Wis, mixes melee, ranged, and AOE attacks) Strong Leader (mix of everything, decent AoE crowd control) Goliath paladin (Charisma, wields trident and shield) Weak Defender, with good leader secondary...
  7. M

    Death, Dying and Entitlements.

    That's one model. But it's really an illusion. RPGs are social activity, and absent force, all social activity is a result of voluntary collective action. A bunch of players get together to game. The result -- and the protocols involved -- are a result of the agreements, implicti and...
  8. M

    Dragon 399 - Heroes of Tome and Temple

    Aegeri: Pretty much agree on every call, except that I like the Scholar base power better than you do; it's odd to have an obviously +alpha strike power as "scholar" (and I'd have had it be +leadery instead and give the bonus to an ally), but on a multi-attacker it can be quite nice. I don't...
  9. M

    Death, Dying and Entitlements.

    There's a lot of badwrongfun in this thread. Some interesting (if not novel) points as well, of course. I don't think there's any reason the dice intrinsically need to matter. You roll the dice because you don't want all results to be decisions of the players/the GM, but it's the players and...
  10. M

    Bard Help

    Most of the better bards I've seen use implement powers (there's a lot of goodness there), but any bard can do that, as above. The big differences between the bard styles are their kickers and at wills. Cunning bards hand out mad numbers of slides, but you do need to remember to give them out...
  11. M

    Hunter's Rapid shot question

    I'd think that the best means to avoid hitting allies is to pick a spot not adjacent to any allies -- just like most controllers with ally-unfriendly at wills. I think using special arrows is fine, actually; you're spending money for the purpose, so it's not like it's free. +1 arrows, of...
  12. M

    Bard Help

    Bards can use a wand as their implmenet, but they also have a few other choices for implement that aren't in the class description: There are a variety of magical insturments that can be used as Bard Implements. There are Songbows, which can be used both as bows and Bard Implements. There are...
  13. M

    Githyanki Wizard or Mage?

    Max1mus: Dragon.
  14. M

    Death, Dying and Entitlements.

    Ajar: Indeed. RAW, monsters don't coup de gras downed opponents unless they have a damned good reason; instead turning to attack the next target. This makes it really difficult to kill PCs unless they simply run out of resources or don't bother to saved downed comrades (or a monster crit takes...
  15. M

    Death, Dying and Entitlements.

    Frankly, it depends on your game--and the particular mode of game you're playing/running. Some games and styles are better suited to a competitive "within the situation, the GM will try to kill the PCs" approach". Some are suited to a "character's shouldn't be (permanently) killed except at...
  16. M

    Marking

    Nark: Yep. More often than not, the bear should ignore the mark in this case and attack the striker. If they miss a few times and take mark punishment, they might change their mind.
  17. M

    Move action

    The "text overrides rules" would win here, but it doesn't need to. You count line of effect from the origin of the effect (the zone, in this case), not from "you" in all cases. In this case, the zone is the origin of the effect, so you can take the OA even though you don't have LOE to the...
  18. M

    3 PC Party - Go Taclord?

    Does "PHB only" here mean no eratta? Or eratta, but no later material? There's a big difference there for a taclord -- as rogues get sneak attack every -turn- post eratta, but only every round by PHB without eratta. Regardless, if it's a brutal rogue, you can do ok as a taclord; flank with...
  19. M

    Move action

    I agree, but it's fine not to explicitly say "this creature has threatening reach". So sometimes players will misenterpret; it happens (particularly since some monsters have long tentacles with reach, but no threatening reach). This is just wrong. Powers do what they say. Wicked Flames says...
Top