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  1. M

    Rule of Three and THEMES! FINALLY THEMES!!!!

    Er, what? This just isn't true. There's a huge amount of variety in combat, and you basically have no idea, the first time someone gets attacked, whether they're going to get focused and go down, or whether the monsters are going to go for another target instead after the first few hits...
  2. M

    What is this I don't even

    There -is- a Controlling Avenger build that uses Implement powers! It takes the Dragon 382 powers -- Glaring Admonition, and Radiant Beconning, plus the implement powers that always get an Oath reroll (several encounter powers + Bond of Censure). I admit I've never seen it played, though...
  3. M

    Strength Clerics Getting Away With Warpriest Domains

    Well, Chr paladins are still basically a lot better than Caveliers, so I'm not sure how much it matters. Channel Divinity is very nice. The ability to remove conditions is huge at high levels. Divine Challenge is much better than the aura mark -- particularly since it's not at all hard to...
  4. M

    Monk NPC Template

    Sort of -- it really goes the other way. I'd look in MM3 for the current expressions, but IIRC they haven't changed in this case; skirmisher attacks vs Non-AC defenses should usually be Level + 3 (so yeah; 13 in this case, and that matches the level 10 monsters I looked at). The reason it...
  5. M

    Monk NPC Template

    Is the player a friend? Or just a gaming accquaintence? A friend, you can take out for coffee/drinks and hash out details, it's harder otherwise. I'd remove the "melee basic" and just have the one with a push. Also, I'm not sure where your attack/damage expression came from, but you don't...
  6. M

    Monk NPC Template

    Obviously, the player is being lazy. You're the GM -- sharing his background with you is not sharing it with the party; it's giving you the tools to do your job. Press the player for background, and offer to make something up if he doesn't want to. I'd make him a level 10 elite, FWIW -- not...
  7. M

    Strength Clerics Getting Away With Warpriest Domains

    Not really. There are no at will ranged or close paladin powers. There are seven at will chr melee paladin powers (including 1-3 from every source--yes, including PHI). There are 32 encounter melee paladin powers (again, including examples from PH1. There are 18 daily melee paladin powers...
  8. M

    What is this I don't even

    Obryn: To be fair, binders do get more controllery at wills, which are not accessible to curse-based warlocks. Beyond that, their +1 to hit feature is probably easier to get than Prime Shot (and more flavorful). I think the biggest advantage they have is the Gloom Pact multiattack at will...
  9. M

    Flaming Weapon Stealth Errata?

    Mith: Scorching Burst is fine. Except...that Freezing Burst is strictly better, and Stone Blood is too -- except for damage types. My Genasi Blaster has been very happy with Scorching Burst -- but he'd even more happily use Freezing Burst, and Stone blood would be nice too if it had a damage...
  10. M

    What is this I don't even

    It isn't. They are still making new AEUD classes, and have reprinted the Weaponmaster Fighter and intend to re-release the other classic builds in the Class Compendium series. That's basically what they're doing. It's really a format thing, though, since an Arcanist is just as much of an...
  11. M

    Flaming Weapon Stealth Errata?

    Why? Why isn't it enough that it be something that some elements do better than other elements? In 3.5, you could use a metamagic feat to switch spells into any elemental damage type you liked. Except Sonic. Why not sonic? Because sonic was, in a sense, better than the other major damage...
  12. M

    What is this I don't even

    That's easy. The Cavalier has the same number of encounter powers that a PH1 paladin does. It's just that all their encounter powers are Holy Smite. The only power type that's -lacking- in any of the variant classes (rather than having fewer choices) is Thieves, Slayers, and Knights not...
  13. M

    What is this I don't even

    You should pick up the Essentials player books (eg, Heroes of X) and look through them, but: Essentials introduces a number of new concepts to 4e. Chief among them are the ideas of variant advancement patterns and variant subclasses -- instead of having a fighter (possibly with some features...
  14. M

    Flaming Weapon Stealth Errata?

    Why? Let's hit that point first: If every single power with a given type had the same baggage, it would be bad design. Characters are better if they can do different things. It's usually (barring features that grant a great benefit from doing the same thing over and over again, like damage...
  15. M

    Help! Building a Non-Hybrid Controller/Leader

    Another good option (probably the best, really) to get a bit of leader in your controller is to multiclass into Shaman (again from a wisdom secondary leader or from Invoker). Shamans are naturally controlery leaders (and the spirit is immune to burst attacks), so you get to improve your core...
  16. M

    Ways to get a PC kidnapped.

    Eh. If you want something to happen, and the player wants something to happen--just let it happen. You don't dice out history that you're bringing into the game, right? You just make it up. The same should be true for consensus reality; if your'e already planning on weighting things such that...
  17. M

    opportunity attacks

    That. The only things that provoke are moving (without shifting) and making ranged or area attacks. They guy with the bow can safely hit the guy with a sword from 40 feet away. So between the 39 squares where they're engaged, he has the advantage in 38 of them. However, in the 39th (eg...
  18. M

    Feats & Fighters

    Wow. That's...really terrible, actually. Hopefully, they'll fix it when they update the wizard.
  19. M

    Feats & Fighters

    Learned Spellcaster [Multiclass Wizard] Prerequisite: Int 13, Wis 13 Benefit: You gain training in the Arcana skill, the Nature skill, or the Religion skill. You gain the wizard’s Ritual Casting class feature. In addition, you can wield wizard implements.
  20. M

    Switching from bow to swords - how does it work?

    Mercurious: if you're trying to be strict and take the murphy's law approach that OSEZNO advocates, the most recent claims regarding free actions are that they don't interrupt actions unless they're triggered or expressly modify another action, so you'd have to use the move to draw. Clear...
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