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  1. M

    Ranger - Spiked Chain ?

    Rechan: it means you can use it as a two handed weapon.
  2. M

    Melee Ranger Dex/Int question

    EG: Actually, you don't generally want a 20 Str with -any- ranger except for a heavy armor ranger -- since Dex isn't just a secondary attack stat; it also governs 2/3 of your defenses [20 Dex is, of course, a much more defensible choice]. I think the idea of a STR/int Genasi ranger is...
  3. M

    Good traps to use in tight quarters?

    Dr_Ruminahui: Some good points. Although 4e still does have abuses you can exploit, really (without breaking the rules, which is for obvious reasons verboten. The kobolds get a kind GM; they don't get a cheating GM). The most obvious, of course, is line of effect. With abuse of the LoE...
  4. M

    Good traps to use in tight quarters?

    whoops. double post
  5. M

    Good traps to use in tight quarters?

    @Dr_Ruminahui In the described scenario, if you're having them make attacks where the attack rolls matters, you're doing it wrong. Play the kobolds like they're PCs faced with a foe who is claimed to be "impossible", pulling out all the tricks in the book. But yes, using a combination of...
  6. M

    Good traps to use in tight quarters?

    Kobolds are -mean-. How about an obvious trap, annoying enough that the party rogue is going to want to try to disable it, disconnecting the pressure plate that sets it off (or whatever). Only...on all the obvious places to stand when disabling the trap are some very -non- obvious traps; maybe...
  7. M

    Assassin, Battlemind, and Vampire

    Neonchameleon: You've got a point re regen -- if one follows the scaling of other powers, it should be Cha in heroic, Cha+3 in Paragon, and Cha + 6 in epic (so about 10 in paragon and 15 in epic, which seems plausible). If you're thinking in-flight fix, one could bury a boost into a tax feat...
  8. M

    Legends and Lore: you get one action...

    fredal: you're not wrong, it's just that going to one action seems to be the wrong solution.
  9. M

    Legends and Lore: you get one action...

    Indeed. The "one action per turn" idea seems both well stated and wrong. Going from "there are very few actions that are swift actions and you give up your immediate action to take one" of late 3.5 to "you get up to 3 minor actions each turn" of 4e was one of the big improvements (along with...
  10. M

    Character Creation Bonus?

    Before trying to come up with ideas for extra rp stuff to give players, I'd look at the Backgrounds, and more, themes subsystems. Functionally, that's what those subsystems do--take the Fey Beast Tamer or Beastmaster theme and the player gets a pet; take the Noble theme and they get an...
  11. M

    Mulitple Holy Symbol question

    There's exactly a rule that states you can't. If you wield or wear two at once, none of them function. You can wield a holy symbol in a hand instead of wearing them (or can quickdraw one)-- if you do so, you can stow one and draw another in order to switch between them in combat.
  12. M

    Assassin, Battlemind, and Vampire

    keterys's ideas on fixing the assassin are good (though it's worth noting that the OAssassin will typically be using a d12 weapon, not a d8 weapon). Fixing the psionic classes: well, con for basics is a given. Regarding the math of psionic classess...why not: Double base damage at epic...
  13. M

    The Humble Staff ??

    Thanks for the correction, Ernie -- yeah, I'd forgotten that the monk multiclasses no longer let you use weapons as implements. There's no such thing as a "Lullabye staff". There's a "Lullabye Quarterstaff", which is a magical weapon just like any other weapon, and is in the staff group. But...
  14. M

    The Humble Staff ??

    ishtar, no, it's not. ""However, you must be a member of a class that can use a staff as an implement to...and to use a staff ’s properties and powers." The rules for implement use have changed (simplified, in fact) since 4e was printed (Essnetials vastly improved them by removing the need to...
  15. M

    Typo or deliberate?

    Trevor, thanks for producing a useful clarification. It's worth nothing that there are a lot of effects that -should- say "the effect persists" and don't -- thus engendering this confusion. There are 421 powers that contain the word "sustain" (presumablly, most of these can be sustained, but...
  16. M

    Shadow as a "power source"?

    I have to agree (though it doesn't bother me enough to hack my own game, should I run one) that Shadow is kinda silly as a power source. Yeah, yeah; shadow means you've taken a bit of shadowstuff into your own soul -- Assassins have a bit of Nether; Vampires are pure Necro. But putting a...
  17. M

    D&D 4E 4E Artificer : questions ...

    Thundering Armor is, in fact, an excellent Artificer secondary at will--useful for the automatic defense buff, the push, that it's a burst attack (so ignores concealment), that it can go around corners -- all reasons that (unlike pretty much every other Artificer at-will) it's useful at times...
  18. M

    Rage Drake: What am I missing?

    Raging Mount (mount) While the drake is bloodied, its rider gains a +2 bonus to attack rolls and damage rolls with melee attacks. It's a mount that hands out +2 to hit while bloodied. Does it need that much else, either as a low level player mount or as a monster mount?
  19. M

    Another Halo Of Warding question

    Wow, that's a terrible feat. How many Avengers bother to invest in reach? It's normally a pointless ability for them. Also, I think it's clear that the -intent- of Halo of Warding is that the OA happens after the movement. But the rules of OAs are clear and it's clearly before. Any ideas on...
  20. M

    I think i have universal controller feature

    The problem is, not all controllers drop conditions on people -- some summon critters to get in the way or make zones. But I really like the idea that controllers should have features that make them better at the business of controlling -- such that when a non-controller borrows a controller...
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