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  1. M

    13th Level Brawny Rogue -- which Encounter Power to lose?

    Have to agree with Dazing. Going to Stunning is a pure upgrade, and if you're finding that the three are (more or less) equally useful it's best to keep the flexiblity. If you hang on to Stunning and Dazing, you're doubling up on control, but losing the debuf or minor action attack.
  2. M

    Ecology of the Hengeyokai (+ New Race Option!)

    ND: I get what you're saying, but I don't agree in this case. Shifter is the "half were" race, and is tied to lycanthropy, bloodlust, the moon, therianthropic regeneration, being a predator, and so on. Hengyokai is the "faerie animal that turns human" race, and is tied to the fey, to specific...
  3. M

    Ecology of the Hengeyokai (+ New Race Option!)

    Only if you gain a fly speed! I do think the race needs sub-racial encounter powers. Give out encounter powers and you can distinguish the ribald raccoon dog (aka Tanuki) from the wise fox and the deft crane, and you can give the non-flying races more powerful encounter powers, whereas the...
  4. M

    Essential Essentials

    Maybe. Frankly, I think probably the biggest design-level mistake in 4e was "making everyone like a wizard" -- that is, giving everyone a huge laundry list of powers to chose from, resulting in them having a large laundry list of powers to use, with different damage expressions, (worse for...
  5. M

    Essential Essentials

    FWIW: yes. For instance, I can execute a perfectly reasonable disarm/attack, where I trap my opponent's weapon between my off-hand (on the hilt) and my blade, making a nifty triangle between their arm, their blade, and my blade going into their side. But I can't do that every fight. I can't...
  6. M

    What's the big deal with large PCs?

    I don't think there are -insurmountable- issues, particularly in a home game. But I do think there are significant issues that one needs to take into account to be fair to other players. I wouldn't use mounted rules, actually. Let the large character get the benefit; it's mostly balanced...
  7. M

    Essential Essentials

    You don't really understand how this works, do you? *laughs* Actually, yes. That's exactly what it means. Essentials means "the line of books that Wizards has designated as the new core; the "Essentials" line. It doesn't mean "The books that follow the new D&D philosophy shown in...
  8. M

    Essential Essentials

    Exactly. FS, the argument over terminology is completely separate from the argument over whether one likes or hates the Essentials books and post-essentials design. It's entirely reasonable to argue against (or for) the design, but you just make yourself look like a jackass by arguing black is...
  9. M

    Essential Essentials

    FS: Give it up. What do you have wrong with using "post-essentials?" It describes exactly what you're trying to say by calling everything published after Essentials an "essentials" book without being, what we call in New York, "a lie."
  10. M

    Essential Essentials

    @Obryn : No, HoS isn't an Essentials book--it's a New Splat, not a New Core. The correct designator would be "post-Essentials book". That said, given the tone of the OP's query, it's not unreasonable to lump the post-Essentials books in with Essentials for this purpose.
  11. M

    Holy Symbol

    Also, Holy Symbols can either be worn or wielded in a hand. If you are wearing a Holy Symbol, it takes up your "holy symbol" slot, and you can use it as if you were wielding it. However, if you do so, no holy symbol you wield will function, so you cannot practically change holy symbols during...
  12. M

    Bolt-Ons: Unearthed Arcana

    Actually, if you want to make the healing system feel more realistic, the right thing to do is add some mechanics to getting healing surges back during the extended rest. After all, surges are where the damage -really- goes; they represent deep damage that cannot be healed by anything other...
  13. M

    Do Healing Surges close wounds?

    He's not at the top of his game, though--he's down healing surges (which, yes, will be restored at the end of an extended rest. This is really the only thing that stops 4e from feeling "realistic" as opposed to a little abstract, aside from not having enough disease-like things). You could...
  14. M

    In the Spotlight: 4th edition and DPR

    Doesn't even have to be positive things. I was getting ragged about my 1st level 3.5 rogue falling out of a tree for well over the next two years; that kind of experience crosses editions, and people remember the unusual things. Big numbers do have a lot of appeal; when someone manages to hit...
  15. M

    Legends & Lore: Live together, die alone!

    Neverfate: fair enough -- particularly since a solo-ing rogue's job is to -avoid- combats, not try to solo them. Now, should this rogue run up against an enemy with tremorsense or otherwise a way to lock on to him/her? There might be trouble.
  16. M

    D&D 5E (2014) What if 5e had 2 types of roles

    Yep. Rapier and gloved empty hand is an effective form, but worse than rapier + buckler or rapier + dagger--or even cloak. (also, rapiers were mostly developed after firearms and social change made armor much less common). Arming sword vs Katana is a better comparison, if a silly one. Indeed...
  17. M

    D&D 5E (2014) What if 5e had 2 types of roles

    Not really. I've beaten people much more experienced than I was due to strategy (you could say I was using my levels in gamer, I guess--but my skills there are still Int based). Sure, but if he's very experience he might very well have the advantage over someone with similar or even higher Dex...
  18. M

    D&D 5E (2014) What if 5e had 2 types of roles

    Dude? I fence. I didn't pick rapier by accident. It's more plausible that you use Int for long light weapons than Dex. Certainly than Str. You need a modicum of Str and Dex to use such weapons, but the primary indicator is strategy. If someone beats me, it's rarely going to be because...
  19. M

    D&D 5E (2014) What if 5e had 2 types of roles

    Every time I see someone claiming "player entitlement", I'm pretty sure they've already lost the argument in their heads. It's -never- about player "entitlement", unless the players are 'entitled' to play a game that's reasonably balanced (yes, yes, some players are whiny jerks. But that's...
  20. M

    D&D 5E (2014) What if 5e had 2 types of roles

    Nem: Actually, an easier approach, somewhat paradoxically, would be to remove stat bonus from attacks entirely and have the stat bonus be a factor of weapon/implement instead (this would avoid silliness like not being able to twin strike with Str for thrown hammers). Given feats and features...
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