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  1. M

    D&D 5E (2014) What if 5e had 2 types of roles

    AbdulAlhazred I can, actually. I'd like for it to be easier to pick up a cross-stat non-combat role. As it is, if you're not a Dex build, it's very hard to get into Stealth. If you're not a Cha build, it's hard to take on the Face role, and if you're not an Int build, it's hard to pick up...
  2. M

    Question About Magic Items

    Rules compendium. It's also in the associated eratta. The biggest hurdle to switching was that all pre-existing items that weren't reprinted became Uncommon. The right answer for most campaigns if for the GM to make a judgement about what rarity an item is -- if it provides a power or you...
  3. M

    D&D 5E (2014) What if 5e had 2 types of roles

    This basically already exists. When you build a class, you're claiming various non-combat roles as part of your skill (and class feature) selection. Do you mean you -don't- look to non-combat balance when forming a party? I find it crucial. IMO, they could make this more...
  4. M

    Charge question

    SSquirrel: Roundabout -does- let you ignore that restriction explicitly, though. So with Roundabout, Badge of the Berserker, and starting 3 squares away from a Medium opponent, you can charge through them and smack them with only 5 squares of movement (3 to reach them, 2 to pass, and you've now...
  5. M

    Charge question

    Oh, good. It's a level 1 power. Thunder Hooves Rage. Oh, bad. It grants +1W when attacking the creature you went through. And so is bulit around the idea that you -won't- be charging the creature you went through. You keep leaving off these important details. (also: Cheese shop). It...
  6. M

    Charge question

    Um, no. I could see a campaign where I let someone get away with a vorpal sworld at 6th level (sure, it's nuts, but it's not like someone getting permaflight or perma-invis at low levels). But what we've got here is what? A MM minotaur (a disallowed and broken PC race) with a 26th level...
  7. M

    Charge question

    Frankly, I don't have that much problem with a vorpal axe (or even gouge) at level 6. Call it a rare item -- but you can push the power curve a -lot- without breaking stuff. Consider that in 3.5, we spent most of the campaign (1-17) with a box that would let you double-shrink things and people...
  8. M

    Shaman spirits: walk like the animals?

    It's a spirit, so it's pretty justifyable to move it wherever. Moreover, it's pretty clear that a Watchful Spirit shaman is intended to style her spirit as an eagle, and have it "fly", but the Watchful Spirit shaman gains no powers that allow them to do this -- almost as if anyone could. This...
  9. M

    Optimizing a Con-based Warlock

    Danny: I didn't, I reiterated some of them. But I don't think it makes sense to compare a wizard or psion multiclass to an Assassin, Monk, or Rogue one -- they're just too different and serve different purposes. Re Dex -- it wouldn't cost him much to get a 13 dex, actually, if he rebuilt from...
  10. M

    Optimizing a Con-based Warlock

    I wouldn't compare an assassin multiclass to a wizard or psion multiclass -- for damage, the Assassin multiclass is -far- better. Remember, you're using minor actions to place shrouds, not your standard action -- so you're going to be placing two shrouds (probably both on the same target) per...
  11. M

    Optimizing a Con-based Warlock

    People actually use inherent bonuses in plenty of non-darksun games (and if you use inherent bonuses, you should really use the fixed ones from Darksun) but they're not a character option! They're a campaign option. If your GM isn't having everyone select Darksun Inherent Bonuses (which is a...
  12. M

    CharOp? Enlarging the Crit area

    I think it hangs on whether you resolve Oath of Emnity before Golden Mean (in which case you would roll two d20, but instead you pretend you'd rolled two 10s instead) or after (in which case you don't roll at all, so OoE doesn't apply) or rule that they conflict, and Golden Mean wins. Frankly...
  13. M

    D&D 3.x 3.5 DM Considering 4E

    Yeah, that happend to me too, Nemisis. Worse than having code on the bottom of your messages (which regularly happens to me from Windows XP/Firefox. And it just happened again (to this post, pre-edit). How annoying.
  14. M

    The Invisible Railroad

    Defcon: what you're talking about isn't what AFAICT anyone else on the thread is talking about. Of -course- the GM should be pushing the game in certain ways. That's the GM's job (except in a "exploratory sandbox" game where there are no ongoing events at all (and in that sort of game, story...
  15. M

    The Invisible Railroad

    @LostSoul: It's not clear to me how railroady he is being in practice, is the thing. I mean, Sure, the players killed a quest-giver, and he plans to introduce another one -- but that's what you do; multiple roads can lead to the same place, and lets face it, the events in question are still...
  16. M

    The Invisible Railroad

    This itself is very trad, but yes, typical for D&D. There are plenty of great roleplaying games that don't use this structure, but it would certainly be very variant D&D if you deviated from it (that said, it's pretty common to mark off areas where the players are responsible for initial...
  17. M

    The Invisible Railroad

    Your experience doesn't match my reality. I don't want "the story experience the DM is trying to provide.". I want to be a full participant in -creating- the story, based on the GM's contribution as well as the narrative contributions of my fellow players. Think of a plot seed like a good...
  18. M

    The Invisible Railroad

    I don't think "go with what the players provide, rather than sticking to your plot" has to involve avoiding keeping stuff running (kinda the opposite). Instead, it involves being flexible about what the relationship of the players to your plot is -- or even what your plot is. Hmm. Lemme give...
  19. M

    The Invisible Railroad

    Talking with their players as if they're a bad puppy who needs some quiet time, when based on the question there's no implication that the player did anything wrong? Sure. The GM is not the game mommy. The GM is not the boss. Treat your players as equals, not inferiors. If a player's style...
  20. M

    The Invisible Railroad

    Doctor Proctor: Yes, I did (I also accidentally left out the question; fixed that). Because it's not really relevant. You can't read your player's minds -- so while it's possible to -know- a player maliciously messed with your plot, it's also possible to believe this is the case and be...
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