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  1. M

    D&D 4E [4E Players, mainly] Ever thought of defecting to Pathfinder?

    Not really, no. Pathfinder didn't even change the things that itched me the most about 3.x (crap defenses; +2/+0 (rather than smooth progression) for save progression when multiclassing; +0 (rather than smooth progression) for BAB progression in non full-bab classes when multiclassing). I...
  2. M

    Another solid article - Strongholds

    I liked it a lot. Although I was piqued that the prison's DC is fubarred -- such that any same-level foe (even one with a penalty to the skill in question) can escape with a take 20 (which should be the assumption for longterm bonds), at least for the 4th level room (dc 29 at level 14 is still...
  3. M

    Grab + Reach: As unrealistic as it seems?

    I think the problem there is the Dragon Eel, which has a largish number of errors. Grabbed targets should be moved to adjacent to the Dragon Eel (and become ungrabbed if they cease being adjacent). Moreover, the Eel's swallow attack needs to deny line of effect to/from the swallowed creature...
  4. M

    How good is the new MM? (Thread split)

    Ah, a DPRish calculation. Sorry, I misread what you meant. The only problem I have with that in this case is that it's not really a great comparison -- to really compare IA to other spells, you have to get a heuristic of the average amount of damage prevented by IA vs the average amount of...
  5. M

    How good is the new MM? (Thread split)

    Your math is off here. The chance of a -2 (assuming you're looking at to-hits of 3+ to 18+) turning a hit into a miss isn't "60% of 10%". It's 10% -- period. This is trivial -- just look at the d20, and count how many success numbers are turned into miss numbers over the number of...
  6. M

    New Playable Races?

    Dausuul? Why? Because it's much, much harder to provide guidelines for functional play with evil PCs (and it is!), and most play is heroic, they've went with "heroic party, no evil PCs" as the standard ruleset. Of course you can break this and still have functional play; it just requires...
  7. M

    New Playable Races?

    A large race, or one that could become large just with a few feats? No. A race with a paragon path that made them large as one of its level 11 benefits? Sure, that sounds awesome, and well within the scope of a PP, racial or otherwise. I don't see the problem of dealing with large creatures...
  8. M

    [Essentails] What about conditions?

    Er, marked is still there; Essentials doesn't functionally change the rules in many substantial ways. But Essentials defenders (eg, the ones out of the Essentials books) don't mark. Instead, they get auras that automatically treat adjacent enemies functionally as if they're marked (as long as...
  9. M

    Sleep is the most worthless spell

    Oh, yeah. At least at low levels, my Genasi blaster mage really brings on the pain -- using wizard and Genasi features for striker mobility, Flaming Sphere (at 5th level, twice per day using a Tome of Replenishing Flame unless I -need- my other daily) to simply win encounters (and to let me get...
  10. M

    Your Group is Missing a Role

    Felon: You can build the utility wizard now, though -- it's the Tome wizard. Build a wizard; give him a "hand" style familiar, and get him cheap spellbooks (or rather, Tome implements) to let him swap dailies to whatever is appropriate. The only problem is that spellbooks are now uncommon. :(
  11. M

    The Scout and ranged attacks

    Actually, avengers can get the ability to apply a striker feature to their ranged attacks out of the box (by taking an appropriate feature--as out of the box as a slayer who chooses to take a high dex, since the Slayer doesn't get at-will attacks), and Monks -do- apply their striker feature to...
  12. M

    Stats Below 8

    Low stats are a lot of fun, when properly roleplayed, but I agree that you shouldn't let players put points from stats below 8 (or more than one below 8 stat) into their other stats; it's just unbalancing, as with the exception of Con, you don't really take much of a game penalty for low stats...
  13. M

    More Classes Essentialized or more support for current classes?

    The counter-evidence is them doing stuff like making the "weaponmaster" fighter -- an essentials-format PH1 fighter. I think they're slacking a bit off on content for the pre-essentials classes until they bring more of them back into print, but the evidence points to them not discontining them...
  14. M

    Preview: December and Beyond

    Er, did you read the same article I did? Because I didn't see "a mage with a sub-par daily summon as an afterthought." Instead, I saw "a mage who at fifth level gets an always-on summon as a class feature." The shadow one is a bit lackluster (and will hopefully get boosted during playtest...
  15. M

    Swordmage: Isn't it a little bit unbalanced?

    Indeed to both (why I referred to the "penalty box" here; +2 to to all defenses (and being protected by Punishing Sigil) is really good, but it's easy to overshoot, box up the party and have a monster hit everyone with a burst 1 stun/sleep effect. Still a -really- great bump over the typical...
  16. M

    Swordmage: Isn't it a little bit unbalanced?

    Aegeri: not to undervalue your points (the math looks good), but if you're comparing a Shielding Swordmage to a Hospitaler, shouldn't you be assuming the swordmage is a Sigil Carver? (unless there's some -other- optimal paragon path for Shielders, but I didn't see one in a cursory look). Which...
  17. M

    So, I gotta make a lvl 15 Christmas elf

    Those elastic things make no sense at all -- you really think a knife's going to fly right that way? Just have a magic sack that makes temporary +3 daggers of a particular flavor, or a magic bandolier of throwing knives that cannot be permanently separated from their holder and which never...
  18. M

    Skill Challenges : invisible ones ?

    I think definitely worth toning down the antagonism a few notches. FWIW, here's another pov: I don't really care whether skill challenges are hidden or not. I'll generally never state "you are in a skill challenge, and need X successes before Y failures with Z primary skills" -- but I'll...
  19. M

    Con modifier damage and enhancement bonus

    Note that by the rules (and clearly by the intent of most powers, though there are cases one can argue with), you get enhancement bonuses (and any other bonuses to all damage rolls) to -all- damage rolls due to a power, not just the initial ones. This means that you get that bonus on Flaming...
  20. M

    Grab and ends/ignores Immobilized

    JR: yeah, no kidding. Monsters like that are one of the few situations where I don't think it's shenanigans for PCs to abuse readied actions in order to avoid OAs (although a reasonable point of view is that it's never shenanigans -- that readied actions carry their own substantial cost, and...
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