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    D&D 5E (2014) Request for Warlock feature suggestions!

    Sacrifices Each [X] gp of gold, gems, or magic items grants a one-time boon of some sort. it could be +1d6 to a roll, with multiple dice not stacking but better odds of a "6" result. Blood Magic Shed [X] hp to strengthen an invocation. Key Item Investing power into a signature item, possibly a...
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    D&D General Out of Phase

    Cloakers? Huh, I'll have to look at them closer.
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    D&D General Out of Phase

    Are there critters or spells that work with the "out of phase" concept anymore? All I can think of are ghosts and phase spiders, but those are explicitly in the Ethereal plane I think. I've been thinking of what can be encountered that is insubstantial but still can affect the PCs.
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    D&D General Dark Sun as a Hopepunk Setting

    Me too. I wouldn't mind getting my hand back into writing.
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    D&D General Dark Sun as a Hopepunk Setting

    For the most part, I agree with you. However, it can't be said enough that slavery and trafficing is a moral evil. There are people today, in the US, who are slaves. It's kept very quiet, but, well, let's just say working in the ED along a major trafficing route changed my perceptions on some...
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    D&D General Dark Sun as a Hopepunk Setting

    Yeah. Gaian? Gai'ic? Eh. Not feeling it. Although, having the specific names you mentioned are pretty good. I can see why gnome and salamander can't be used, and they found good subs.
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    D&D General Dark Sun as a Hopepunk Setting

    Cool! This could work, and work well. Humble observations- Nephilim instead of Sorcerer-Kings. This could be particularly appropriate if we think that the original sorcerer-kings were descendants of the cruel gods. This is what gave them an edge to throw down their ancestors, the actual...
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    D&D General Dark Sun as a Hopepunk Setting

    Well... it wasn't an aspect of culture.
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    D&D General The Jester's Perfect D&D

    I remember that article. Pretty spiffy. I tried to adapt that, but was too young and too little attention span for such things at the time. :)
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    D&D General The Jester's Perfect D&D

    Is there a set interval for ongoing poison damage, or is it specific to type or kind of poison?
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    D&D General Playstyle vs Mechanics

    Just for me, having a similar situation, it's not prep-heavy because I've already prepped. If they go to places or situations where there are already notes, well, there it is. I don't need to prepare that. If the go someplace new, then I need to think about that. Has there been a lot of...
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    Spoilers Dune Prophecy

    Just into the third episode. I'm enjoying it, and still curious about the mysteries they're pursuing. A touch surprised about a character's fierce loyalty. So far it feels like the universe of Dune to me.
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    D&D General Updating non-human pantheons for the new world orc-der (+)

    I would read up a bit on Glorantha, Greg Stafford's world for RuneQuest. That can be like drinking the ocean somedays, so I would point you towards the troll pantheon. And, in specific, the battle and enmity between the troll god Zorak Zoran and the elf god Yelmalio in the Godtime. I think...
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    D&D General How Often Should a PC Die in D&D 5e?

    Well... see below for a serious attempt at an answer. This, mostly. If the party can't roll higher than a 5 and my dice are hot, falling back to regroup might be a good idea. If they just defeated 8 jub-jub birds and their tamed witherwhat, are at 40-50% of their health and resources, and find...
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    D&D General How Often Should a PC Die in D&D 5e?

    It happens when it happens. It doesn't need to happen, though. As a game, there need to be stakes. Character survival is kind of the default, but you can have games where you're adventuring to gain money to save the farm, to increase standing, to regain lost honor. Life and death are not the...
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    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    "Energetic"? That would be a touch confusing with fire, cold, and lighting. You could go with Physical and Spiritual, that would easily segregate Necrotic, Radiant, and Psychic. I tend to image Force damage as physical, so I don't know if that would fit the "spiritual" theme.
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    GMing: What If We Say "Yes" To Everything?

    GM: "How do you do that?" To me, the "Always Yes" premise would be intended to specifically, if not blatantly, open up many narrative possibilities. The continuing presences of game mechanical rules informs the players and GM how the narrative can be achieved. Last week in my D&D game, my...
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    How Serious Do You Like Your Gaming?

    Mostly serious, moments of levity to break the tension or the occasional slap-stick heist sessions.
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    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    I have mine Abilities --> Ancestries (Peoples) --> Classes
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    GMing: What If We Say "Yes" To Everything?

    In Amber, for example, there is a lot of discussion about the characters. "Session 0" took up the entire first session, and perhaps a bit more. (Did it before it was cool, really.) There were four attributes (Strength, Endurance, Warfare, Psyche), chose your power source (Pattern, Logrus...
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