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    Civilizations, RANKED!

    Okay, like many, not including Alpha Centauri wildly upends things, as it is far and away one the best. Certainly if we follow OP's 'products of their times' concession* **, *it certainly would have benefited from the era of downloaded patches to fix the expansion only including one of the two...
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    D&D 5E (2014) Druids seen in the Wild (Shape?)

    I love druids thematically. Two of my recent characters was a Stars Druid who was full on sacrifice goats under the neolithic architecture (Göbekli Tepe T-pillars this time, not Stonehenge sarsen-and-lintels); and a Wildfire Druid (with his wildfire spirit, Flambé -- a Molotov Cockatiel). I...
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    OSR This tells me OSR is alive and well.

    The statement, "There's few places on the internet more insufferable than reddit," is also true, so that might not be indicative of anything regarding the osr/osr community specifically.
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    Why is the Gish so popular with players?

    I think people have mentioned the basics. People who want to play 'Gishes'* are not universally doing so for some kind of desire to be all-powerful -- and in many instances across the versions of the games the implementation(s) of the concept generally underperformed. Many people play them...
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    OSR This tells me OSR is alive and well.

    Oculos meos advolvit donec videre non potui.
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    OSR This tells me OSR is alive and well.

    The first game I played was a mad B, B/X, AD&D hybrid that the 'big kids' were playing. First game I owned was a first printing Mentzer Basic set. Throughout my initial run with TSR D&D, we hewed much closer to basic-classic than to advanced. Even today, I champ at the bit to get a game going...
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    D&D 5E (2014) Let's pitch fun new class ideas [+]

    I would like something along the lines of a Warshaper class -- not just turn into beasts but get bear claws with bird wings and (maybe) dragon breath on top of both. I know the 2025 playtest sorta did this with druid and there being pushback. However, if that was the deliberate theme, I think...
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    The AI Red Scare is only harming artists and needs to stop.

    Can I just ask, what exactly do you think is gaslighting?
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I believe this is it. It comes from oD&D(plus Greyhawk). The initial rules allowed you to carry 750, 1000, or 1500 coins, depending on the speed you wanted to move. Greyhawk came along and added a flat -100 to 1200 coins to that number (depending on Str score), but didn't re-calculate the speeds...
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    [Actual Play] Stonetop, or how to make friends and influence people

    Sounds like a lot of fun. I can't wait until we have books in hand and I can try to sell my main group on this game.
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    D&D 5E (2014) Thoughts on Tier 3-4 Satyr martial in Vecna: Eve of Ruin

    I am thinking something like that. I would be fun to see. I... it's literally the only one I included any character development on! What's my story reason on the paladin or rune knight? Fairy never stays put within 10'. They are notorious on that kind of thing. Overall, I think rune knight is...
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    D&D 5E (2014) Thoughts on Tier 3-4 Satyr martial in Vecna: Eve of Ruin

    So one of the rotating DMs for my Saturday D&D group has decided to try running V:EoR. This is the first foray into tiers 3-4 for this group in a long, long time. I've avoided spoilers, so I do not know the plot, or much else (other than start at level 9). I have been given leave to ask the...
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Yep, and there were item saving throw rules in the DMG (p. 80 for AD&D). From what I understand, the reason Cone of Cold was a higher level was because items had a much (with the exception of liquids) better chance of surviving. It seemed that-- at least in the version of A/D&D emergent from...
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    So I take it other people didn't have the fireballs blow up the loot (and sometimes the party), huh?
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Yes, I think that's part of the 'why would you keep playing with them when you could level up some new characters?' part I mentioned. Not only did the xp reward system not make it particularly plausible to continue to level up at that point, there didn't seem to be a lot of incentive to do so...
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I can at least see the rationale if your thought process is mostly focused on (say) a large party of maybe 3rd level level characters having figured out good formation tactics and mopping up upper dungeon levels full of hobgoblins and orcs. Once you got to the upper tiers and gold dragons would...
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    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    I certainly loved the promise offered in Complete Priests Handbook. Customization with an eye towards worldbuilding was a breath of fresh air. Mind you, the notion of balance was bizarre (IIRC weapons that did 1d6+1 or less were low-value, and 1d8 or more were high-value. It doesn't take much...
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    TSR Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D

    See, again, I don't think this specific instance is a case of design improving*. Because, again, having characters be taken out of action isn't bad design (any more than having a chess piece locked in a 'I really can't move that' position) if the goal isn't to only have one piece to play at a...
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    TSR Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D

    I think, in conjunction, this highlights a point about how the game evolved. From original published oD&D to tetrasodium's ad&d 2e books, the game did change -- undoubtedly in recognition that the play patterns people adopted did not match the initial assumptions (people were not fielding...
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    TSR Monster Paralysis: Reason for Lack of Durations in OD&D, Holmes, AD&D

    Perhaps we can just say that original-intention oD&D sets up scenarios where one's forces can be unexpectedly (and maybe feeling unfairly*) completely ruined and that was considered a normal state of play much moreso than modern "normal" or "usual" play. *but hopefully still no DM-made scenarios...
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