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    Violence and (Geek) Entertainment

    Windcharger was mine.....bought a Woolworths for $1.99 with some change. But I could not read his stats, as the mini bots did not come with decoder viewers....until I found one on the floor of the toy aisle at K-Mart.
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    D&D General GMing and "Player Skill"

    In the OSR Sphere, there are two levels of skilled play. One still uses a roll or two just to see if whatever the player(s) are trying to do works. An ancient Dragon Magazine had a fun suggestion of "let a player try anything, just assign a % roll to see if they can do it." In general most...
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    D&D General The Great Railroad Thread

    It sure does not fit. Why should a DM have to just sit there and say "yes player" to whatever the player does? And why is the reverse not true? Should not then the DM be able to say "the adventure is X" and the players will say "yes DM"? Why is it when a player resists a plot hook it is...
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    D&D General The Great Railroad Thread

    10. DM: The king wishes to speak to you about the recent aid you lent to the merchants guild. Player: I do not wish to go before the king. I want to skip town and make a run for the hills. DM: OK, cool. On your way out of the city, the guards stop you and bring you before the king. Player...
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    Violence and (Geek) Entertainment

    The Robotech death toll is...high. And they are not shy about it. From like the first episode with civilian deaths, right up to the near total genocide of Earth. And, of course, the Ultimate Death: Optimus Prime.
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    D&D General GMing and "Player Skill"

    True. After all to teach dramatic pacing can often take a great deal of time. And the more general skill of "not just playing your character sheet" takes a lot of time.
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    D&D General GMing and "Player Skill"

    I find this true for a lot of games too. My game is a hard 5-6 hours, but I see a lot of other games that barley make it 3 hours. And more so that 3 hours is barley 3 hours of game play as there is a lot of socializing, hanging out, goofing around and doing anything except play the game. In...
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    To play, or not to play.....that is the question.

    What is an alternative system? I've played a lot of RPGs over the years.
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    D&D General The Great Railroad Thread

    9. In many cases, players go off the rails unintentionally by simply heading in an unexpected direction once they start an adventure. If they have any freedom in where they go, they might think an area you mention as background detail sounds cool. They might draw the wrong conclusion from clues...
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    Roll for Effect or Intent?

    The way I do this in my game is to simply ask the player: "What would distract your character if your character was the guard?" Plenty of players will answer "Nothing! My Character is Impossible to Distract Ever!". When given this answer, this closes the question of that PC ever being able to...
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    How Special Are The PCs?

    I use the same basic default for any game. PCs are easily more special then roughly 75% of the world: all the people in the back ground. For that other 25% that the PCs will interact with much more on an adventure, it can get complicated. I much more see the PCs having the potential of being...
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    Does Your Game Have Random Encounters?

    I use random encounters a lot. I love randomness. I make a lot of my own tables, and I throw in lots of crazy, wacky stuff.
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    Roll for Effect or Intent?

    As it was asked, the above is a perfect example of what I call a Buddy DM. See how the DM just gives away free information? When the DM gives a nice, reasonable suggestion for a reason the PCs action did not work it deescalates the situation. In most cases the players would have never though...
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    D&D General GMing and "Player Skill"

    I can't really speak to what you have or have not seen. I have no idea how you "read" that. I do count things such as Paying Attention something players must do in my game. I don't put up with the players that endlessly good around and play on their phone. A lot of DMs do, you can see tons...
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    Violence and (Geek) Entertainment

    To be fair, just about all fiction does not show any negative consequences. Or really any consequences. Fiction focuses on a telling a story. There simply is no time to show consequences. And really, you would need a whole other book/movie/TV show just to cover the consequences. Wonder if...
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    D&D General GMing and "Player Skill"

    It might be useful to have a little snap shot of The Time Before Time: There were three basic Heroes that were popular in the 70s and 80s: *The Strong Guy: Conan, The Hulk, He-Man, fighters and the vast majority of characters played by Clint Eastwood, Arnold Schwarzenegger and the like. *The...
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    D&D General GMing and "Player Skill"

    Is the fact that you can ignore, change, alter and add to the 'game rules' not enough? You won't find many other games with that feature. Me too....and I'm the Old School Hard Fun DM! I very much agree with this. I see this all the time with games other then my own with problems. A very...
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    Roll for Effect or Intent?

    It is the kind of rule I ignore as a DM. So guess we are two sides of a coin.
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    Roll for Effect or Intent?

    Well, it can be said that I am very much against Silly Action Movie Stuff and Silly TV Stuff. And all those Tropes. Like how often you see the magic "off button" on the back of peoples heads. One hit to the head and 'click' the person is knocked out. I'm not saying it is impossible to...
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    Roll for Effect or Intent?

    I have heard that before. So many players think the "toss a rock" should be an Epic Level Power Event where any NPC automatically "looks for the sound". But really the qualification of "would you as a player ever do this with your character?" works great in my games. If your PCs was guarding...
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