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  1. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    I agree that laws are win in the end. At the same time, owning a product and licensing a product are two different things. A law written about buying and selling a product (change of ownership) may not mean anything at all when it comes to purchasing a licensing agreement. A thing and a...
  2. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    I don't disagree with that. Though, what I'm saying is that I'm not seeing how a ruling about buying a game influences companies who maintain that they are not selling the game -and are instead selling a usage license. Edit: For example, many of the games that you "buy" on Steam are purchased...
  3. Argyle King

    Kickstarter: GURPS Mission X

    That appears to be what this product is. I agree with @Nikosandros that Dungeon Fantasy can be daunting. It starts at a high point level. (I find that After the End is a better product for learning/teaching the game.) Some of Douglas Cole's previous products were geared toward faster...
  4. Argyle King

    Kickstarter: GURPS Mission X

    Yeah... lately, I've been having issues with getting embedded links to work. I edited my original post. The link there now seems to work. I agree that Douglas Cole does solid work. I'm very interested in seeing more about this project.
  5. Argyle King

    Kickstarter: GURPS Mission X

    Mission X is a project that popped up on my Kickstarter feed. Mission X by Douglas H. Cole — Kickstarter https://share.google/d2UUqRxeBPHzwXGGF Given that I've seen a little more GURPS conversation pop up recently, I thought some folks here might be interested in checking this out. Quoted...
  6. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    Fair enough. Someone expressing the opinion that buying a game means owning a game doesn't dispute a company saying that they are selling usage licenses and not game.
  7. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    First, I'm not a lawyer. Secondly, I do not currently live in the EU, so it may be parsed differently there. That being said, I do have some experience with how wording can matter when it comes to legality, rules, and regulation. I currently work for a government agency; the specifics of how...
  8. Argyle King

    Realistic Combat that's Simple(ish)

    The medic comment is true. Last I heard, the Army moved away from the idea. But, while I was in, there was a time when they would select a few people per squad to train as a "combat life saver." The idea was to teach a few things (i.e. how to give an IV; using a j-tube on a throat) that were...
  9. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    That a purchase occured is not something that would be disputed. What it is that the purchased product actually is or actually isn't (usage license vs ownership) is what I believe companies might try to argue. However, that's a good question. I don't know. Back when physical games were more...
  10. Argyle King

    EU Vice-president says once a video game is sold, it is owned by the customer.

    I'm not sure that the ruling would really matter. The wall of text that most people skip when starting a new game says that you're not being sold the game; instead, you're being sold a (limited) license to be allowed to use the game. Not saying that I agree with game companies. Just saying...
  11. Argyle King

    Break Canon: New Adventures in Known Universes

    I sorta did that. I didn't so much break canon as I put the players into a bubble that was outside of canon. I ran a FFG Star Wars game that was heavily inspired by the plot of Star Trek Voyager: The campaign started with the players (some Empire and some Rebel) being on an imperial ship...
  12. Argyle King

    Realistic Combat that's Simple(ish)

    I can relate to that. Once upon a time, I did some moonlighting in a gentleman's club. Could be. I can't say that I feel the choice of optics made much difference to me, but others may feel differently. I can somewhat relate to something you said toward the end. After one of my tours, I was...
  13. Argyle King

    Realistic Combat that's Simple(ish)

    I would agree that the willingness needs to be there. I would also say that what people verbally say they are willing to do often does not align with what they actually do when faced with the situation. Some of the most boisterous people I have met have also turned out to be the ones who froze...
  14. Argyle King

    Spoilers Superman Spoiler Thread

    I saw it yesterday. Overall, it was okay. I do agree with what @Epic Meepo said about there being a lot of exposition. ...a lot of telling instead of showing. I think it was an okay movie for a Sunday matinee. Had it been competing against something else, I may have chosen a different movie...
  15. Argyle King

    Realistic Combat that's Simple(ish)

    Years ago, I read a book that talked about how increased accuracy (post Vietnam) was due to psychological factors in training. The hypothesis is that changing from the abstract square and circle targets to the head and shoulders silhouette of a person helped to make soldiers more comfortable...
  16. Argyle King

    D&D General Did 5e 2024 Not meet the economic goals set, and if not, why not?

    I think 2024 has struggled to establish a coherent identity. Purely anecdotal evidence on my part, but some things I've heard from discussions with various game groups: •2024 simultaneously changed too little and too much: where change was wanted (i.e. feats) it wasn't enough because the...
  17. Argyle King

    Realistic Combat that's Simple(ish)

    It may be that we're all weird in our own way. I've been told by others that it is unusual that I can think from a perspective that is different than my default own. (Related: I don't believe that the Thermian Argument is necessarily a fallacy. I'm of the mind that it is a greater fallacy to...
  18. Argyle King

    Realistic Combat that's Simple(ish)

    I can't speak for Celebrim. For me personally: •Suspension of disbelief is something I can get from games. That I can buy into the world that the game is presenting to me and think from a perspective that is more of the character's perspective; make decisions from the perspective of what makes...
  19. Argyle King

    About how artists learn. (And how it differs from AI)

    I don't feel that my own subjective experience matches the OP, but it's still interesting to gain an understanding of the process that others experience.
  20. Argyle King

    Realistic Combat that's Simple(ish)

    I don't feel that I agree with your assessment. I won't say that I "disagree" because your experience is what it is, and we all have our preferences. Even as someone who ranks GURPS as one of my favorite systems, I admit that there are some tweaks and houserules that I use. (I also don't think...
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