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  1. John Q. Mayhem

    Name one thing you love and one thing you hate about 4e D&D

    I love a lot about 4E...if I had to pick one, I'd say that there's a simplicity about a lot of it that I find very attractive in a game system. I hate a lot about 4E...most of those things fall into a general category of things that make me feel like I'm struggling against the system to make...
  2. John Q. Mayhem

    Space RPGs?

    Hmmm....verrrrry interesting! I'm studying Thucydides in college now, and I'm setting one of my space campaigns up for a Peloponnesian War-style scenario...that looks like fun!
  3. John Q. Mayhem

    Legendary Guns

    Roland Deschain, the Gunslinger, has a pair of revolvers made from the metal of a shattered Excalibur. Karl Zermann (Ozo) from Tannhauser has a demon-possessed Borchardt c-93 that can shoot around corners. Hellboy has the Samaritan, an enormous 4-shot revolver made from melted-down church...
  4. John Q. Mayhem

    Feywild Reading List - Recommendations?

    Lords and Ladies is excellent, as is Jonathan Strange. Gaiman's work is very very good, especially Stardust.
  5. John Q. Mayhem

    4E Monster Manual II: will you?

    I do like that Demogorgon art. I voted maybe. I'm still wrassling with some problems and annoying things about 4E, but it's possible we'll be giving it another shot, and if we do I might get this if it's better than the core MM.
  6. John Q. Mayhem

    Cleric/Monk

    Which one were you talking about? I wasn't aware that the SUS/monk's belt or gauntlet issues had been ruled on. Either way, some folken take the Sage's rulings as evidence against whatever position he takes. I don't care one way or the other; I allow all in my games.
  7. John Q. Mayhem

    Cleric/Monk

    I'm going to go against the tide here and say, "wear armor!" All you lose is Wis to AC, which won't be higher than 10 (plate+shield) for most if not all of your career, and some extras like Flurry of Blows. Take Superior Unarmed Strike and Improved Natural Attack and wear a monk's belt. Your...
  8. John Q. Mayhem

    <Homebrew> The Port on the Aster Sea

    Onan...that's great. Heheheh.
  9. John Q. Mayhem

    What are good ways to deal with falling attacks?

    Hmm...I'd probably have the PC make a Jump check against the target's AC. If the PC succeeds, the foe and the PC both take the falling damage. Maybe they each take 1d6 less. That way, jumping on someone from 10 ft. up is basically a charge, from 20 ft. you each take 1d6, etc.
  10. John Q. Mayhem

    Odd concept.

    Ooh, that kind of variable damage strikes me as a really iffy idea. Something like 2d4 or 3d4 might work better. Maybe 2d4, 18-20/x2, with a feat to let you do a flurry of blows equivalent (like the eagle claw in Sandstorm).
  11. John Q. Mayhem

    Starter Set - $16.99

    Hmmm, my girlfriend's mentioned wanting to try GMing. This might be the ticket :)
  12. John Q. Mayhem

    Board games you own and would recommend

    Tannhauser is a lot of fun, despite some little problems (hand-to-hand combat feels kinda overpowered, and it's a little odd for more than 2 players). Demonologist Nazis vs. allies with alien tech reverse-engineered from Area 51. Also, President Electro-Edison! LotR Risk is a ton of fun, lots...
  13. John Q. Mayhem

    Odd concept.

    Just use a spiked chain, but make it 1d6/19-20 x2. There's one like that in Races of Eberron, if you need a published source. EDIT: Although if you're using Snowflake Wardance, from Frostburn, then a kusari-gama'd be better.
  14. John Q. Mayhem

    Are there rules for monsters that throw you?

    I like that, too :) Setting Sun from ToB is a great way to replicate that feel in 3.5.
  15. John Q. Mayhem

    [3.5, Monsters] Where can I find a gargantuan eel-like creature?

    Dragon Eel is the first thing that popped into my mind, too. Shouldn't be difficult to upsize it from Large to Gargantuan.
  16. John Q. Mayhem

    Please help me build a deadly Rogue

    I'm not sure how well it'd work with spectral daggers (with a 20/x2 crit range), but Telling Blow is an AWESOME feat for TWF rogues. It lets you add your sneak attack/skirmish damage to every critical hit. And since you're proficient with kukris... Of course, it's much less useful if your...
  17. John Q. Mayhem

    Armour rules from Unearthed Arcana

    True20 has armor as DR (basically) but they also have a great way of dealing with the "immune to daggers" thing. I don't remember if it is a feat or just an option anyone can use, but you can make a "precise attack" that ignores DR but takes the DR bonus as a penalty to your attack.
  18. John Q. Mayhem

    Apocalyptic Settings and Breaking Settings

    I second everything Mouseferatu said. There are good and fun reasons and ways to play in a post-apoc game, or make a game post-apoc. Your (utterly unsupported) claims that all game setting apocalypses are the result of spite and an appetite for destruction are really, really silly. Can you point...
  19. John Q. Mayhem

    Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...

    This is beautiful and good and you are to be commended.
  20. John Q. Mayhem

    Games That Required Too Much Buy-In: Forked Thread: Games that didn't survive...

    Unknown Armies all the way. Beautiful, beautiful system and setting; way too much buy-in for most folken.
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