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  1. Turrosh Mak

    (IR) The 3rd IR, Turn 1 - WAR!

    [occ: Hoping for rescue from ronald or the others, I presume. Don't count on it They will be quite busy with their own concerns soon enough] The Pomarj forces lock the lortmills down tight. Noone comes in and noone comes out. The legions begin consructing basic fortificaions around the...
  2. Turrosh Mak

    (IR) The 3rd IR, Turn 1 - WAR!

    Th eLegions and spelljammers allong the Border advance into the Lortmill Technocracy. Their orders are to secure the area and close the borders. Noone is to be killed if it can be avoided. If the locals resist, they are to be restranined and intered. My Legions are to avoid using violence as...
  3. Turrosh Mak

    (IR) The 3rd IR, Turn 1 - WAR!

    To Gnomeworks The Black mage enters your chambers. "I have receved a communication from the emperor which is addressed to you. The Black mage smiles as Kessel Gnomeworks looks up from the paper.
  4. Turrosh Mak

    (IR) The 3rd IR, Turn 1 - WAR!

    In the Pomarj, I use the Navies to move as many of Kas's troops as possible as outlined at the end of the previous thread. Five of my legions move into the wild coast and ulek along the border to lortmill. Gith spell jammers fly over head scouting out positions. (roughly half of the force) The...
  5. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    I begin shiping Kas's troops to the agreed upon location. I get as many of his soldiers on board each ship as possible, to speed up the opperation and remove all unnessasary gear and equipment to make still more room.
  6. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    That's interesting. I didn't think that Edena's angels were biological creatures. Good luck with your endevors...
  7. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    To the Angels: We will evacuate those who are too old, to Young, or too Sick to fight. Everyone else stays
  8. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Re: Re: Gnomeworks, Serpenteye Very well, I will use the ships of the Imperial Navy and, if neccessary from the sea holds to ferry kas and his troops across. I shall arrange for them to travel to highport, where they can disembark. Highport is the only port which has the capacity to handle...
  9. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Forester's Invitation I am more than willing to send a reprsenitive to your world. I am courious as to how much of the wanderer's vission was truth and how much of it was half-truth.
  10. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Gnomeworks, Serpenteye Kessel Gnomeworks, I have receved master Krimeeah's report and am reading it now. I understand that my advisor has asked to remain in your steeding for awhile tolearn, in more detail, about your creations. He has my permision to do so, should you so permit it. ~turrosh...
  11. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Very well, I shall send Jaran Krimeeah, one of my cheif advisors to you. Give him the Grand tour... If you can convince him, then you can convince me
  12. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    I repeat Gnomeworks: To Gnomeworks: What have you been hidding from us Little Gnome! You would dare raise a secret army against us, defileing our treaties?
  13. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Re: Re: To Kas (OCC) This might be arranged, I don't want you in the pomarj, as you are Marked by vecna, who I also don't want here.
  14. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    To Kas (OCC) What exactly do you mean by "temporary Residence"? Sigh If you can Reach my lands, before the big one kicks off you my make your camp western border of my Ulek terretory. I don't want 5 million fanatical warriors running around my country. I've finaly managed to restore order...
  15. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    My Intelligence forces work to disrupt their scyring attempts by whatever mean prove nessessary. :) No insult is intendended of course.
  16. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Re: The Olympic Games of Torture The Empire Of Pomarj respectivly declines your invitation, as we feel we would have an unfair advantage. Besides, we have more important things to worry about. Dirty Double crossing gnomes, for instance... [occ: except to respond to direct inquires, threat...
  17. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    in the sea holds, Kaiden begins conjuring the Dao and earth elementals to strengthen his defensive Line. The Gith call upon their brothers, the Githzerai to aid them. My agents in the Griff and Raker mountains begin organizing the various monsters there into functional (and semi-disiplined)...
  18. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Edena, Simialr Measures are used in the Hold of the sea princes (for all intents and purposes part of the empire) To the lords of the Underdark: "The Time is near, are you ready?"
  19. Turrosh Mak

    (IR) The 3rd IR, Turn 0 - The Sending of the Wanderer

    Kalden, the Prince of Swords begins moving a large number of troops to the northern border of the Sea Hold and the Hool Swamp. "to defend against aggression from the Army of Kas" In Pomarj, Turrosh Mak releases a stement saying for everyone to remain calm and that the empire is safe. We have...
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