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  1. FabioMilitoPagliara

    Mike Mearls Ruined Everything

    don't start an hybrid grognard/fanboy on dice... the only dice that should be used in D&D are the ones based on platonic solid, if you want to roll a d10 you will use a d20 and that's it and d12 should get more love, much more d12 should be used for a lot of attack power, what is this 2d6...
  2. FabioMilitoPagliara

    Essentials: Magic Item Rarity Explained, it's actually good!

    I like the changes... and now I want back my at will flame shooting staff! and we should be able to make justice to old favourite like the Staff of Wizardy and similar items... :)
  3. FabioMilitoPagliara

    D&D outside the U.S.

    another Italian, I live in souther Italy (Salerno, in the south of Naples) there are a few shops both in Salerno and Naples, we got most of the manuals translated and to get the original book it's very easy both in the shops and by mail order
  4. FabioMilitoPagliara

    D&D 4E Tweaking a couple of things my group doesn't like about 4E

    by RAW you can limit the number of healing surges recovered: "... in which case the healing surges don't return until the group gets back to a more hospitable enviroment...." (DMG1, PG. 76 little box in the bottom left corner) so while this should be used for extensive skill checks you can...
  5. FabioMilitoPagliara

    Essentials: which new players?

    I must add that the fighter and rogues in essentials are simpler becaus 1) they don't have to - also - plan on when to use their dailies (strategy) 2) they don't have to wrestle the idea of martial powers but this don't make them less interesting tactically in each single encounter so saying...
  6. FabioMilitoPagliara

    Essentials: which new players?

    we don't know, actually we are said that they are balanced, and it should be possible that they are balanced, since a ph1 fighter could take different dailies some that do more damage some that inflict more condition some that are reusable until they hit it seems that is possible to balance the...
  7. FabioMilitoPagliara

    New "Red Box" Starter Set hands-on preview

    thanks that was my prediction but didn't listen to the podcast... :)
  8. FabioMilitoPagliara

    Essentials: which new players?

    without the solo adventure in the original Red Box I don't know if I would have understand enough of the game to DM my first adventure for my friends back in 1984.....
  9. FabioMilitoPagliara

    Fighter Slayer preview

    but the Slayer don't have any Marking power or I missed something?
  10. FabioMilitoPagliara

    New "Red Box" Starter Set hands-on preview

    perfect :) that makes a lot of sense since the solo let you chose the class and add mods for your race :) very nice
  11. FabioMilitoPagliara

    Gen Con: Slavicsek says core books will continue to be published, other tidbits

    a mix of this, absolutely kill the stat bonus and use powers/abilities/quirks, but keep also the theme mechanics for other things (they work best with special trainings IMO) btw we had a beautifull Dragon article by Steve Townshend on character orgins that introduce a mechanic similar to divine...
  12. FabioMilitoPagliara

    New "Red Box" Starter Set hands-on preview

    So if I get this right this is a very thought out introductory box very DM friendly but w/our rules to create new characters beyond the solo adventure, and it's not 16 classes, but 4 classes with 4 races right? at the end of the adventure you can have a RacexClass combination not other combos...
  13. FabioMilitoPagliara

    Fighter Slayer preview

    seconded :) and why just 2 subclasses? you could go on forever and ever... btw I also would like a mage/healer maybe a transmuter specialist? someone who polymorph for healing and since he must be a leader make also changes to the terrain/air/enemies for buffing/debuffing/directing Mage...
  14. FabioMilitoPagliara

    Fighter Slayer preview

    hey they are sub-classes not build so no problem in 1st edition AD&D both the ranger and the paladin were sub-classes of the fighter.... I think of sub-classes as classes that can pick utilities, feats, paragon-paths, epic destinies that require you to have the mother class btw this is very...
  15. FabioMilitoPagliara

    Answering Questions about Draconomicon: Metallic Dragons (was: Primal Power Preview)

    Maybe bahamut just like to use gold dragon as one use item... most of the times I got that this is for when the character are hopelessly overpowered by Bahamut if the party is of 11 demigods then "maybe" it could be interesting to have a full scale battle between "Bahamut and his 8 gold...
  16. FabioMilitoPagliara

    Answering Questions about Draconomicon: Metallic Dragons (was: Primal Power Preview)

    happy for seeing the canaries back in the game :)
  17. FabioMilitoPagliara

    GTS 2009 D&D Seminar - the Rouse discusses D&D

    cheers! have a good one! and thanks for all the info you provided I am looking forward to all the products/media you mentioned, in particular I look forward to the big adventure with all the counters (Against the giant?), also the starter box was nice for non-gamers
  18. FabioMilitoPagliara

    Why did you subscribe to DDI?

    Character builder, very good a lot of fun heavy use rules compendium, useful but light use (not very fixed on rules) Dragon Magazine (it's the most loved piece, specially the devil/god/race/places articles) Dungeon Magazien: very light use I prefer to prepare adventure myself, but I like to...
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