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  1. The Souljourner

    Searing Not-Quite-Light

    Checked, not in the errata. There's a master of radiance PrC in Libris Mortis? Hrm, interesting. May have to look into that... -The Souljourner
  2. The Souljourner

    Turning Feats and Stacking

    Sure they stack. No reason why they wouldn't. You should definitely go Radiant Servant of Pelor if you can swing it. Getting 3+Cha Bonus Improved Turning attempts is awesome. However, it makes Exalted Turning even more crappy than it is normally, since if you succeed, they poof, and if you...
  3. The Souljourner

    Horizon Walker

    D'oh. Haven't looked at it in a while, and thought it was an unnamed bonus a la the ranger's bonus (that one *is* unnamed... right?). Anyway... nevermind. Still, the terrain groups are pretty darn big. And it gives a bonus to hit, which ranger bonuses don't get. Kinda cool. -The Souljourner
  4. The Souljourner

    Making 2 weapon fighting not suck-o-rama

    ^^^^ What he said. Plus, don't forget double power attack versus no power attack (or at best, PA with only one weapon while *both* weapons get the penalty to hit). TWF has a huge number of drawbacks that just don't have any balancing benefits. The problem is that people are still worried...
  5. The Souljourner

    Searing Not-Quite-Light

    I just noticed Searing Light lacks the [Light] descriptor. WTF? From the description: "Focusing divine power like a ray of the sun, you project a blast of light from your open palm." Sunbeam, Sunburst, all the light spells, freakin' Faerie Fire, but not Searing Light. *sigh* -The Souljourner
  6. The Souljourner

    Radiant Servant Custom Feat

    Divine Light [Divine] Prerequisites: Ability to Turn Undead, Sun Domain You invest holy power into your light spells. Benefit: When you cast a spell with the [Light] descriptor, you may expend a turn undead attempt as a free action to apply one of the following benefits to the spell: * Multiply...
  7. The Souljourner

    Horizon Walker

    The dimension door is anywhere... it specifically says in the beginning of the description that these abilities can be used on any plane. +4 to a bunch of skills is awesome... and yeah, it won't stack with the magic items, but in most of the campaigns I've played in, those items are pretty...
  8. The Souljourner

    Making 2 weapon fighting not suck-o-rama

    That just means you need decent Dex *and* strength. Hardly a benefit. And if you don't have decent strength, you're already far behind in the game. Uhh... you still have to enhance your second weapon, and that is, by definition, twice as expensive as enhancing a shield. Bah, if you have better...
  9. The Souljourner

    Characters- Ongoing Druid Debate

    So a large-sized giant polymorphed into a large-sized bear can be animal growthed, but the same is not true if he started out as a human? So... *sometimes* Polymorph stacks with animal growth and sometimes it doesn't? No way. Doesn't make sense. Form altering spells don't count as size...
  10. The Souljourner

    Feat suggestions for a Radiant Servant?

    Savage Wombat - yes, I'm losing out on the healing domain abilities that go with Radiant Servant.... but healing domain is CRAP. Total, and utter CRAP. I get a bonus domain in a couple more levels of radiant servant, which I was planning on using for Healing domain. I just couldn't justify...
  11. The Souljourner

    Feat suggestions for a Radiant Servant?

    Human Cleric 6/Radiant Servant 3 - Domains: Sun, Glory Feats: Augmented Healing, Extra Turning, Divine Spell Power, Custom feat that grants the cleric a Paladin's Warhorse Stats: STR 16 DEX 13 CON 14 INT 13 WIS 17 CHA 16 Equipment - Full Plate +1, Heavy Shield +1, Mace +1, Necklace of...
  12. The Souljourner

    Characters- Ongoing Druid Debate

    I'm with those who say polymorph isn't a size changing spell. It changes you into a normal sized *whatever*, which can then be increased in size by some other spell. I am quite certain the intention of the no stacking rule is to prevent spells that explicitly increase your size (a la animal...
  13. The Souljourner

    Making 2 weapon fighting not suck-o-rama

    Two weapon vs. two handed is an interesting comparison. WoTC went to a lot of trouble to make sure they do similar damage, and each have their own benefits and restrictions. Two handed is great against damage reduction you can't bypass. Two weapon is great at not wasting damage on foes who...
  14. The Souljourner

    cleric switching god

    Experience penalties and forced crappy levels are punishments for the player... and in this case it is a punishment for perfectly reasonable roleplaying. You should be encouraging stuff like this, not discouraging it! And why would you lose a level of cleric? Given that all clerics are about...
  15. The Souljourner

    Player's build is to strong?

    One thing he's probably trying to do is use Ur priest such that all the rest of his PrCs grant him +1 divine and arcane levels, and that does not work. Ur priest does not give spellcasting ability, his druid and bard levels do that, so all other PrCs must improve those levels, not Ur Priest...
  16. The Souljourner

    Bards just don't convince me!

    At 8th level, the song of courage becomes +2. That's +2 to hit *and* damage for the whole party that the bard can do 8 times per day. That's insane. Think of the bard as a rogue who gets Dominate Person and Haste and Here's some awesome spells bards get: Tasha's Hideous Laughter - 1st level...
  17. The Souljourner

    Epic Spell Development - any suggestions?

    So.... you just spent 10,080 XP and 100 days to make a spell that makes the rest of your epic spells not suck so much. Awesome. Not that I don't think it's a good idea... it's just indicative of the problem with epic spellcasting. Yes, being immune to those spells is damn handy at a level...
  18. The Souljourner

    Epic Spell Development - any suggestions?

    The epic spellcasting rules suck. You pretty much can't make a combat spell from them, unless you have boatloads of xp and money to burn (and PCs *never* have boatloads of XP to burn). The best you can do is preparatory spells that take like an hour to cast and require help from other casters...
  19. The Souljourner

    How do you run mass combat?

    We did something similar... used a Warhammer table and miniatures, but we rolled each attack individually. For movement you kinda drop the whole squares thing and just say 5 feet = 1" and be done with it. If your players include at least one spellcaster, you almost have to do it this way...
  20. The Souljourner

    D&D 3.x Does a 3.5 Bard need Concentration greatly?

    Definitely don't need concentration. You're not going to be casting spells every round like a wizard or cleric.. it's rare to cast more than two a fight, in my experience, and at least the first of these is before you're in melee. I played a bard for quite a while in a combat-heavy campaign...
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