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  1. The Souljourner

    D&D 3.x Complaining about 3.5 weapon size rules

    In 3.5 they also clarified how reach weapons work for non-medium sized combatants... they double the user's natural reach, while preventing attacks inside the user's natural reach. That means that tiny and fine creatures do not benefit from reach weapons. Doubling their natural reach of 0 does...
  2. The Souljourner

    Why, Why, Why???

    You've already answered your own question - you can't 5' step when you refocus precisely to prevent this kind of action. You're not *supposed* to be able to charge around corners. Make a normal move around the corner and go total defense (or expertise + fighting defensively if you can)...
  3. The Souljourner

    D&D 3.x Complaining about 3.5 weapon size rules

    Yeah... I know... and that's EXACTLY what 3.5 did. It just did all the math for you. BAM! Tons of small weapons. I honestly don't understand what the problem is that people have with weapon sizes. It's not complicated, it makes sense, it doesn't interfere with gameplay, and it fixes a *lot*...
  4. The Souljourner

    D&D 3.x Complaining about 3.5 weapon size rules

    As BelXiror said, and I said in another thread, it's not the length of the grip (although a halfling's longsword is going to have a handle way too small for an ogre to use as a dagger, or even a human to use as a shortsword). How about your example of a large person using a medium sized two...
  5. The Souljourner

    Is the hospitaleer from 'Defenders of the Faith' worded wrong...or just broken??

    Let me give you a "longsword" with a hilt the diameter of the fat end of a baseball bat and you can explain how wielding the giant's shortsword is just as easy as a normal longsword. Weapons made to be wielded by bigger or smaller people have very different requirements on what feels...
  6. The Souljourner

    Does this rule actually exist?

    Umm.... no. Please note the "or lower" in there. The reason the Tarrasque's entry was changed is because you can never actually get it to negative hitpoints, since nothing does real damage to it, thus nothing reduces its hitpoints... it just accumulates non-lethal damage. -The Souljourner
  7. The Souljourner

    While total defensive do you threaten adjacent squares? Flank?

    Just like to apologize... I never noticed that part in total defense about not being able to make attacks of opportunity. My bad. -The Souljourner
  8. The Souljourner

    Is the hospitaleer from 'Defenders of the Faith' worded wrong...or just broken??

    Always use the 3.5 version if it exists in both 3.0 and 3.5. 3.0 had a lot of stupid crap. -The Souljourner
  9. The Souljourner

    While total defensive do you threaten adjacent squares? Flank?

    yup. You always threaten while you're wielding a weapon and aren't held/helpless/unable to act. -The Souljourner
  10. The Souljourner

    Force vs DR

    Spells always go through damage reduction. Energy resistance can absorb some spell damage, but damage reduction never will. It's just a flat rule. -The Souljourner
  11. The Souljourner

    Free +6 weapon

    Wow, that's crazy good :) What's the bonus cost? Love the idea of being able to shoot right through people :) -The Souljourner
  12. The Souljourner

    Free +6 weapon

    What is Exit Wound? This is the second time I've seen it on these boards, and haven't ever seen it in any of my books. To answer the question: Minotaur Barbarian - Flaming Adamantine Great Axe +5 (can power attack the to-hit into +2 to damage) Gnome Druid - Weapons? At a level where you...
  13. The Souljourner

    Savage Species- Survivor PrC

    Luckily, the only place where it says you lose a PrC if you lose the prerequisites is in the Complete Warrior, and they were just on crack that day. Core rules, you don't lose a class if you lose the prerequisites. -The Souljourner
  14. The Souljourner

    Why is the Extra Rings feat designated an Item Creation feat?

    What they should have done is make it a general feat, but in the "special" description of the feat say: "This feat may be taken as a bonus feat as if it were an item creation feat" or something to that effect, in the same way fighter feats are specified. Oh well... not like the type of feat...
  15. The Souljourner

    Silly RAW Question: Spending XP now for XP-cost events in character's history?

    I'm totally behind you on this, Amy. Magic items created in the past and since expended have no bearing on the XP total you should be at when starting a high level campaign. However, if your DM is going to be a pain in the butt, then do this - pay the 1 XP. Heck, pay a bunch of XP and make...
  16. The Souljourner

    Silly RAW Question: Spending XP now for XP-cost events in character's history?

    Use my excuse, Amy... say you made the item just before you leveled once, and in the next fight got enough XP to exactly cover the difference, due to being a level lower. Perfectly reasonable, and in fact, it's a strategy that could even reasonably be carried out by a PC. Heck, I may have my...
  17. The Souljourner

    Silly RAW Question: Spending XP now for XP-cost events in character's history?

    In fact... you could even use that to gain MORE xp than the rest of your party. Say you made an item just before you got to 14th level, so the rest of the party was exactly 14th and you were 1 XP short... Now, you fought a CR 15 monster (fairly reasonable for a mostly 14th level party). The...
  18. The Souljourner

    Silly RAW Question: Spending XP now for XP-cost events in character's history?

    Here's some backstory: "I died at level 8 and then made some magic items. Then, due to the way 3.5 XP works, I eventually caught up with the rest of the party and now have exactly the same amount of xp" RAW. Done and Done. Oh, and your DM is being obtuse. -The Souljourner
  19. The Souljourner

    D&D 3.x 3.0 core with 3.5 supplements

    They're all pretty well compatible. I have no idea what Grim Tales is, so I can't help you there... but the rest are probably ok. I can't let this go without saying that I really think that 3.5 is way way better than 3.0. At the very least, use the classes from 3.5... they totally fixed the...
  20. The Souljourner

    [PHB] Divine Favor and Righteous Might Official Spell Changes

    Divine favor needed that restriction. +6 to hit and damage that stacks with absolutely everything was a little ridiculous for a first level spell. +3 is fine, and still really good. The change to Righteous might is ok... I'm not sure it needed to be nerfed so much though. The damage...
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