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  1. Bacon Bits

    What gets me playing Draw Steel and not Pathfinder 2e?

    I think the issue that I have with the no-table talk "simulationist" approach is that play just doesn't feel like a simulation at all. If these were real adventurers going into a dungeon, surely they would have more detailed conversations about each other's capabilities and how they would...
  2. Bacon Bits

    Draw Steel News

    This matches my experience as well, with the exception that after a fairly small amount of consideration you end up with about 5 weapons that people will just always select. The weapon list is really much smaller than it looks. Weapon Mastery helps theoretically, but I think as people gain...
  3. Bacon Bits

    Draw Steel News

    Go to the backerkit campaign and read the "what we're funding". Two books, Heroes and Monsters. Now scroll down to the schedule. It says: playtest packet by Q2 2024, full release June 2025. That's it. That's what you would have known when you put your money up. Backer packet #1 was August...
  4. Bacon Bits

    Draw Steel News

    Yeah, I feel like you guys are just moving goal posts now. "Well, they could've marketed it harder before releasing it!"? We're talking about this game on the first day of Gen Con, which they didn't even go to, on the day of their digital release... and we're talking about how they didn't...
  5. Bacon Bits

    Draw Steel News

    Sorry, "I only got more than what I paid for instead of a whole lot more than what I paid for," has got to be the smallest violin I have seen in a very, very long time.
  6. Bacon Bits

    Draw Steel News

    Yeah, but the BackerKit campaign only promised one playtest packet prior to fulfillment. Instead, backers got two playtest packets. Like they basically met their schedule, even, slipping only a month. Meanwhile, Patreon does get a lot of updates... but how much of that over the past six months...
  7. Bacon Bits

    Draw Steel News

    Yeah, that's exactly the situation. They're apparently really good at the physical fulfillment part, which Kickstarter has historically been a trashfire about. So I guess you get to choose between good UI programming and terrible fulfillment, or good fulfillment and terrible UI programming...
  8. Bacon Bits

    Draw Steel News

    I've realized that I don't find digital releases exciting. I won't be excited until I have the book in hand.
  9. Bacon Bits

    Draw Steel News

    I think it's Backerkit doing something strange. These are the December 2024 packets. I still have the ZIP file I downloaded then. The files were dated 1899 in that archive, too. The packet 2 files that were dated December 2024 are gone now, or else got merged into the July 2025 dated files...
  10. Bacon Bits

    D&D General Mike Mearls' blog post about RPG generations

    Eh, I think Mearls is just being wildly D&D-centric. And I say that as someone whose TTRPG history is wildly D&D centric. "First came D&D, and it was like the hex maps and dungeon crawls of donkeys. Then came DL1-12, and, lo, there was roleplay. And it was good. Then from the wastes came the...
  11. Bacon Bits

    D&D General Weapon Mastery - Yea or Nay?

    No, that would lead to min/maxing masteries during combat. We'd be back at the golf bag of weapons thing. It would be like letting attack cantrips be based on which implement you have. If firebolt is a wand with a ruby tip, and acid splash is an emerald orb, then any caster is going to carry...
  12. Bacon Bits

    D&D General Weapon Mastery - Yea or Nay?

    Yeah, the "magic swords don't have to have weight" reasoning that takes us down the same road as "spellcaster magic can freely do anything because it's magic, but martials have to follow physics because realism." Like, Dex Barbarians can't use Rage damage, and Rogues have to use a weapon with...
  13. Bacon Bits

    D&D General Weapon Mastery - Yea or Nay?

    In general they're fine, but they're a bit undercooked. I have two design complaints: Every single time they eliminate needing to care about weapon proficiencies, they seem to immediately add in a brand new type of weapon proficiency. Like... really, guys? Have we not learned on the sixth or...
  14. Bacon Bits

    D&D 5E (2024) Simplifying Dual Wielding in 5e-2024

    Personally, I love 5e 2024 TWF. Granted, it's because it's hilarious that it's an example of exactly what I said would happen when they "switched to keywords" that somehow "make everything very easy" so the game never has any rules confusion that is "obviously caused by natural language". It's...
  15. Bacon Bits

    D&D 5E (2024) Psion Class: Green/Yellow/Red?

    Yellow to red. It reads like a Bard or Sorcerer subclass. Psionic Power Dice have the same mechanical problem as so many of WotCs designs. They give you a limited resource and then everything else that class gets is yet another way to burn that one limited resource. So you're just a full...
  16. Bacon Bits

    D&D General How Long Did You Play Only D&D Before Trying Another Game

    I'm discounting my technical first session of Basic D&D because I didn't really play. Me and my friend rolled the attacks of the hireling archers in my friends older brothers campaign during a fight on a ship against a green dragon. I think I was 7, and I didn't even know what I was playing...
  17. Bacon Bits

    D&D 5E (2014) Official WotC 5e pdfs

    I thought those were Barbarian character sheets.
  18. Bacon Bits

    D&D General If Nentir Vale were in the Forgotten Realms, where would they be?

    I think when one of our DMs ran a Nentir Vale adventure in FR, he placed it near the Dragon Coast. I don't know if that means the Giant's Plain, the Shining Plains, somewhere near Cormyr. He might've replaced part of Turmish or the mountains there? That is a different climate, I believe, but...
  19. Bacon Bits

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    "Magic items are not necessary," is kind of a confused idea in the community. Somehow it got interpreted my some people as "you should not give out magic items." Magic items are necessary. They're one of the most important player rewards in the game. They're in-universe, tangible, often unique...
  20. Bacon Bits

    Jeremy Crawford Also Leaving D&D Team Later This Month

    We see a similar exodus after every major edition. It's how WotC has chosen to operate since 3e. They staff up to get the game produced, then staff down once everything is done. It's crappy and abusive, but it's business as usual for WotC and Hasbro.
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