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    Duelist Base Class

    I'm wary about keeping the Challenge ability, since it essentially would give the class +25 attack bonus. The class also performed as good as a straight Pathfinder Paladin when I tested it yesterday. Paladins are very good in pathfinder, so it works for me.
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    Duelist Base Class

    Okay, so full attack bonus and d10 it dice seems to be the consensus. I think that, to compensate, the Challenge ability should be removed and the class be given good Will saves. By doing so, the Duelist has more freedom in attacking and does not have a problem with engaging multiple enemies in...
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    Duelist Base Class

    First of all, "dipping" into the class won't give a high AC bonus, since the maximum bonus granted by Canny Defense is their Duelist level. So, a 1 level dip will give at best a +1 bonus, a 3-level dip will give at best a +3 bonus etc. Yes, all references to level should be class level. I wrote...
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    Duelist Base Class

    Thanks for the reply sloyach, Parry starts with a penalty because it's gained much earlier than a normal character could gain Parry from taking the the Duelist class. A character has to be 8th level in order to get Parry normally, so getting it 6 levels earlier entails penalties. I'd consider...
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    Duelist Base Class

    Duelists are often-flamboyant warriors who follow the Duelist's Code, fighting with a sense of honor and fairness. Duelists may be of any alignment except for true neutral; all Duelists are passionate in some way. Elves, half-elves, and humans are the most common duelists with a few dwarves as...
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    Brugar One-Fang

    Looks good to me. Suffers from low hit points, but with your strength and sneak attack, most enemies at your level will be dropping like flies. Your stats are all-around quite good, aside from low Con. I think the flavor is nice, and flavor is ultimately more rewarding than min-maxing in my...
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    Summoner Variant - Gestalt

    Okay, I could understand that. Besides, the point of this alternate for the summoner is to reduce the number of attacks they get, not increase them with summons. On the other hand, being able to summon monsters while your Eidolon was out was one of the main abilities of the summoner in the...
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    Alchemist variant-Alchemical Spcialist

    I think that it's an interesting idea, but losing 6th level casting is crippling for the Alchemist. These features, in my opinion, do not compensate for that. I think a good first step would be to check out the D&D Wiki site and look at the custom base classes. If memory serves, there should be...
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    Summoner Variant - Gestalt

    The premise is simple. Rather than have your Eidolon fight in combat for you, what if the Summoner literally fused with an Extraplanar creature and gained abilities? Here is how it would work. 1) The Eidolon can be summoned as a full-round action that provokes an attack of opportunity. 2) When...
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    Pathfinder 1E Incarnum in Pathfinder

    I gave Paladin as an example there... though Balance doesn't mean hating those of extreme alignments. I see no reason why a Balance Incarnate working with a paladin on a mutually beneficial quest couldn't share his protective abilities. The Paladin wouldn't refuse healing to a TN character...
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    Pathfinder 1E Incarnum in Pathfinder

    Increasing Aid Another could get very broken, very fast, yes... but if it was limited to skill-checks only, and 1/2 the benefit of the other bonuses, that would probably be balanced (heh. balance). I'm glad you like the idea of the Gift of Negation, there's just one problem though. A Neutral...
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    Pathfinder 1E Incarnum in Pathfinder

    When it comes to aligned Incarnates, I guess I;ll just do my own homebrew then. I admit that Necrocarnum is different... perhaps there can be a set of evil soulmelds only for evil characters, and Necrocarnum melds could be reserved for the Necrocarnate. I like the abilities of the Balance...
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    Pathfinder 1E Incarnum in Pathfinder

    I like the idea of True Neutral Incarnates, though personally I've never liked the idea of the Incarnate's extreme devotion to a single axis of the alignment scale. Perhaps if a Neutral Incarnate ability was developed, Incarnates could be of any alignment, but had to select one Incarnum Radiance...
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    Pathfinder 1E Incarnum in Pathfinder

    Now that I have a minute, here are some ideas for Midnight soulmelds and their effects. I'm going to focus on Midnight representing Manipulation, Control, and (strengely enough) neutrality. Crown - Detect illusions, create illusions Brow - Read thoughts? Waist - ? Shoulders - (done) move...
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    Pathfinder 1E Incarnum in Pathfinder

    Right now I don't know what to do with Necrossentia and Essentia, at this point and for playtesting I'd just let them add together. That, or disallow Necrocarnates from taking levels in other Incarnum base classes (maybe normal essentia can't be accessed by people who tap into Necrossentia, and...
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    Pathfinder 1E Incarnum in Pathfinder

    Sorry about the Legs chakra problem... I own Magic of Incarnum, but I also have Insomnia 2 days out of 5, so if I don't seem to make any sense... yeah, that's why. Yes, Necrocarnates should have Intimidate. I don't mind if the two pools mix, or if you mix the essentia from the two classes...
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    Pathfinder 1E Incarnum in Pathfinder

    Wow, thanks for the quick reply. I'll try and respond as best I can. I'm pretty new at Enworld, I don't use it often, so I'm not good at editing posts. Maybe when we have a clearer idea of what we're doing? Most of the stuff with Necrosentia is just for flavor, you could keep the pools...
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    Pathfinder 1E Incarnum in Pathfinder

    Okay, that's a lot of comments, thanks very much. I'll try to address all of them. Sorry about missing Trap the Soul and Twin Zombie Master, actually, I've forgotten what Trap the Soul does (maybe makes it hard to resurrect characters the Necrocarnate killed?). Twin Zombie Master I think is the...
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    Pathfinder 1E Incarnum in Pathfinder

    I think the Radiance ability is fine as-is, it's just not something I would play. When it comes to skill bonuses, Incarnates get the lowest number of skill points per level, and very few class skills. I feel like the skill bonuses are like what the Binder gets from Vestiges: they're supposed to...
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    The 2nd best fighter...

    Why use a mithral chain shirt? With the Armor Training ability, you should be able to wear something heavier, with a better bonus. Rather than Two-Weapon Defense, why not buy a wand of Shield? Or, better yet, a magical item that continuously gives the benefit of the Shield spell. As an added...
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