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    Weapons of Legacy

    gemerprinter, that's a good idea, if a bit restrictive. The flavor is there, but there seem to be way too many activation clauses to make it work. Unless, of course, the item abilities are free, at which point it seems fine to me. pawsplay, I played a character with Vow of Poverty one time, a...
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    Pathfinder 1E Pathfinder Artificer Fix

    Thanks for responding, sorry, I'm having a bad day and I shouldn't have gotten frustrated. The Tinker class is basically a Rogue that forfeits Sneak Attack and Trapfinding in order to be able to create mechanical devices. These devices are usually 1) Explosives, 2) Mechancial battle suits, 3)...
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    Weapons of Legacy

    What would be the #1 worst designed mechanics, Incarnum? Truenaming? Shadow Magic? Regardless, I'm currently playing a skillful combat type using the "one bad save" version to my Reflex saves, and it works out just fine. That, and the fact that the DM made the item totally free. Mostly because...
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    Pathfinder 1E Pathfinder Artificer Fix

    Wow... either nobody has any criticism/comments, or nobody gives a damn. Seeing how this is a forum and there have been over 100 views of this page, I'm going to say it's the latter. Okay then, new question. Why does nobody care about my ideas? Flame away, Enworld. It's not like it matters anymore.
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    Pathfinder 1E Pathfinder Artificer Fix

    Wow... either nobody has any criticism/comments, or nobody gives a damn. Seeing how this is a forum and there have been over 100 views of this page, I'm going to say it's the latter. Okay then, new question. Why does nobody care about my ideas? Flame away, Enworld. It's not like it matters anymore.
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    Pathfinder 1E Pathfinder Artificer Fix

    Huh. No reply yet. Any comments? I was thinking of giving the class options based on a "power source" they chose at 1st level (kinda like Sorcerer Bloodlines), would that work? What about reducing the maximum base number of inventions to 3 instead of 4? What if the Schema were laid out in a...
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    Clarification on acronyms and random Qs

    Why would you want 7 in Int, Wis, and Cha? Use those 5 points for 10 Int, 8 Wis, and 8 Cha. In my opinion, there's a minimum of how smart characters should be overall, just because you don't NEED the stats doesn't mean you shouldn't have them anyway. If you absolutely HAVE to optimize, put the...
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    Weapons of Legacy

    Yeah, at most a +1 weapon. Seriously, it works. I usually factor gold into the following: 1/4 to offensive gear (Weapons, ability boosters, pearls of power for casters) 1/4 to defensive gear (shields, armor, protection items) 1/4 to expendable income (wands, staves, scrolls, potions, etc.) 1/4...
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    Weapons of Legacy

    Yeah Scott DeWar, I'm proposing the same thing, only limiting it to 1/4 of total character wealth. It's what I use, and it works really well. For example, in my 6th level game I'm soon starting, character wealth is 13,000 gp (as normal), but the maximum cost of any single item can't exceed 3,250 gp.
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    Weapons of Legacy

    For an item with multiple effects, remember that magical swords can and do have spells they can activate, and many other permanent magical items can do this as well. For your example of a sword that gains control over wind over time, just figure out how much it would cost at any given level...
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    Weapons of Legacy

    I created a Legacy Weapon in a friend's game, and it works okay. I agree with Jhaelen and Holy Bovine, just use the GP cost of the item and make the player pay for it at every level to keep it advancing. Personally I'd give a 20% price discount on the Legacy Weapon since it's a bundle deal, and...
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    Pathfinder 1E Pathfinder Artificer Fix

    This version of the Artificer is somewhere between the original, the Tinker from the World of Warcraft book, and an Alchemist. It is more balanced, trading early access to spells for 6th level Weird Science Inventions. They lose feats early on, but gain more customization options, making them...
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    Tinker base class (WoW core rulebook)

    I'm going to be playing in a high-tech, low-arcane magic D&D campaign in a few weeks, and I remembered that I had a copy of the World of Warcraft 3.5 book. Lo and behold, there's a class called the Tinker, which can be summarized as a Rogue except instead of trap-oriented and sneaky class...
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    Homebrew Psion Race

    The guys at Dreamscarred Press are doing a really good job with making Pathfinder Psionics, you should take a look. Self healing is pretty strong, assume a 16 CON (+2 racial), at first level that's 3 point of healing (assuming you round down), but by 6th level it's 36 points (and even with only...
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    Magic-Immune PrC

    The character would be playing in a mid to high magic campaign, kind of like Eberron but with a different feel to it. I figure, being immune to magic at all times is a massive double-edged sword, since magic items stop working around him, and any casters in the party will pretty much hate him...
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    Magic-Immune PrC

    I'm not sure if someone's done this already, but what about a prestige class that's basically just immune to magic? I'm thinking d10 hit dice, full attack bonus, all good saves, and... that. First level, immune to magic. At higher levels, counter-spelling things you touch, at even higher ones...
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    Scion Murder Mystery

    Thanks for responding Dannyalcatraz. 1) There is on NPC in the group (with only 3 players I have to bolster their ranks somewhat) but she's pretty important to the story. She dies if they do, and there are two outcomes where she dies but the party lives, but I'd rather not kill off NPCs I've...
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    Scion Murder Mystery

    I'm currently running a Scion campaign, and the next session is going to be a murder mystery in an Atlantean ruin. All supernatural abilities are being suppressed inside (for various reasons). The mystery is pretty basic. 4 suspects (1 missing somewhere in the ruin), 2 have motive, 3 have...
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    D&D 3.x Savant <3.5>

    You could houserule that a Wizard could forego school specialization and instead be able to learn Druid spells in his spellbook. However, preparing a Druid spell takes up 2 spell slots rather than 1. If it's more of a willpower thing than study, you could do the same for Sorcerers, but they lose...
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    Combat Classes

    Roleplaying. I like to focus on who my character is, not what he can do. Why trained your character? Where is he from? Why is he a fighter and not something else? What has he been doing since his training ended (before he met the party)? What is he skilled in and why? Does he have personality...
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