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  1. Orm

    Rogues and the Alarm Spell

    It seems like the only way to circumvent an Alarm is the use of spells like Detect Magic followed by Dispel Magic .
  2. Orm

    Rogues and the Alarm Spell

    Am I getting this right? A rogue can search for and disable Alarm but has to be near the center of the spell and triggers it while doing so?
  3. Orm

    Rogues and the Alarm Spell

    Can you disable an Alarm without getting into the 20ft radius? Without using Dispel Magic or the like.
  4. Orm

    Craft Trapmaking

    Step 1: Base price for traps is 1000gp. Apply some cost modifiers for simple trigger, lower DCs (Search, Disable Device, Reflex safe) and attack bonus. Now you have a simple snare, lying on the ground, maybe tied to an elastic tree. It´s easy to detect, it´s easy to avoid and it wouldn´t deal...
  5. Orm

    Rogue Archer Build Tweaking

    I´d suggest Rog 4 (for Uncanny Dodge)/Ftr 4 (for Weapon Spec) and Improved Initiative along with the Point Blank Shot chain. Have you ever considered Deepwood Sniper from Masters of the Wild? Similar requirements like the OotBI and some nasty abilities. Maybe as a second PrC. BTW, are you...
  6. Orm

    Harvesting poison/venom?

    OK then, make it easier. But dealing with poisons is dangerous. Shouldn´t this rule apply to making poisons as well?
  7. Orm

    Harvesting poison/venom?

    I´d go with Craft (Alchemy) and a fairly high DC. For making Antitoxin it´s DC 25, so it should be the same for making poisons. Having 5 ranks in Wilderness Lore could give a +2 bonus, if it´s a natural poison like spider venom.
  8. Orm

    Pixies and age

    We´re not pure powergamers...
  9. Orm

    Pixies and age

    Pixies rule. And you all don't know. But that's only because of the memory loss arrows...
  10. Orm

    Pixies and age

    DR is nice, but when facing a fireball, cast by a matching (i.e. 7th lvl) mage, can mean pain. OK, then spell resistance kicks in, but some spells don't allow SR. Back to the topic, it seems I have to make up a new character background. I'm travelling with a wyrmling brass dragon familiar...
  11. Orm

    Pixies and age

    Thanks to all your helpfull input, especially Davelozzi! My pixie is now Wiz2/Rog1 with impressive 17hp at ECL 7. A "normal" wizard at that level wouldn't have much more. But you're right. It's not much. Either the pixie almost can't be hit, or it's dead in one blow. The only time I got really...
  12. Orm

    Pixies and age

    Hi all, in a new campaign I´m playing a pixie wizard/rogue. Does anyone of you know how old pixies can get? I want to know, mainly for roleplaying reasons, but also for possible aging effects. Thanks, Orm
  13. Orm

    Large Weapons

    As a masterworkdagger costs the same additional 300gp as a greatsword I think size does not matter. Orm
  14. Orm

    Feints, Invisible Blade, Free actions

    Let the Invisible Blade feint before each attack but apply the appropriate modifiers: and each time the target gets hurt add another +5 ( or whatever) to the Sense Motive Check. Orm
  15. Orm

    Weak Creatures & Sneak Damage

    I always understood that the "minimum of 1" is applied at last. So it would be first 1d3-4+3d6 (worst case 1-4+1+1+1=0) and then the minimum of 1 for 1 point of damage in the worst case. The same for a crit: 2d3-8 (minimum 1) For the INT score: 2 base+1 human-2 INT=1 Just my two cents Orm
  16. Orm

    Precision damage // Grappled when stunned

    Who would make a whirlwind attack against just one foe? Beside of that, let him take a rapier with the wounding ability. One point of CON damage per hit against eight baddies in one round might help to get rid of them quite fast. Back to your first question:
  17. Orm

    Quicken Spell

    Why not? A quickened spell counts as a free action. But casting a spell can provoke AoO when you are in a threatened field. I suppose it works like making a 5ft. step between the attacks.
  18. Orm

    Druid overpowering us all

    The services of Dragon Airways are allways highly appreciated!
  19. Orm

    The use of tumble...

    Check out the Thief Acrobat from Song & Silence. At 5th level he gets the ability to make a cartwheel charge. Basically it´s a charge, but on a successfull tumble check (DC20) you can deal sneak attack damage on a successfull hit. Failing the tumble check, it´s just a simple charge (+2 on...
  20. Orm

    range on distance crossbow w/far shot?

    Yup, that´s right
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