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  1. Orm

    D&D 3.x [3.5] How many times can I try to pick a lock?

    As long as there´s no trap or you brake your tools and disable the lock.
  2. Orm

    Ranged Feats

    But only at quite high levels, e.g. Peerless Archer (from Silvery Marches) at level 8. And she still draws AoO´s when doing so. The Order of the Bow Initiate (Sword & Fist) can avoid AoO´s at Level 2 and can make a free attack when an allie get´s an AoO once per round at level 6.
  3. Orm

    Stats for the thinblade?

    Though the thinblade is a nice weapon for a bladesinger, you should be aware that, whenever you loose your thinblade and have to use a longsword or rapier instead, you can´t use the bladesingers special features. You won´t find find a new thinblade that easily...
  4. Orm

    Enworlds Funniest Critical Hits and Fumbles!

    The group´s bard pursued one of the bad guys without the group even noticing. She followed him invisible into a tavern filled with more baddies. She stumbled across something, drawing attention and, IIRC did something to get visible again. Then she started tumbling through the tavern towards one...
  5. Orm

    So I can't fight with two weapons? :(

    You can still make all but one attacks per round melee and then throw your sword to get more than one attack per round. But be aware of AoOs. Orm
  6. Orm

    So I can't fight with two weapons? :(

    Use a throwing, returning longsword and be able to hit again with it in the next round. Now, that´s a surprise... Orm
  7. Orm

    Disarming and Sundering with a bow?

    Check out the Outlaw of the Crimson Road PrC (from S&S). Ranged Disarm as a class feature at 7th lvl. Orm
  8. Orm

    Something strange with treasure tables

    It will level out after some encounters. Take two CR7 monsters and the party might gain no gold/items at all or take some others with double treasure... After a while it will get even. Planning the encounters this way, you can keep control how wealthy the party gets. Orm
  9. Orm

    The best anti-caster tactic

    Locking Garotte (ok, it´s not core but quick and dirty)
  10. Orm

    Need help with my rogue's feats

    Improved Initiative It´s always good to act first, so you can either hit or run. It´s useful for ranged and melee. The melee fighters tend to stand in your way when you try to get off some arrows and you´re too late. Then you should consider Weapon Finesse (especially with a DEX like that) in...
  11. Orm

    AoO and ranged weapons.

    One way to use ranged weapons and being able to make AoO´s is: Use a dagger! There are some weapons that can be used ranged and in melee (at least six in the PHB, IIRC). As long as the opponent is out of reach, throw it. When he closes in, go melee. Having a couple of (returning) daggers, Two...
  12. Orm

    "Size up your opponent" ability... what skill check?

    Detect Magic could help. If possible, still and silent. Gather Information would help in advance, maybe when you´re hanging around in a tavern for a couple of days. And you can expect to meet this guy sooner or later. But definitely not as an ad hoc skill check. Orm
  13. Orm

    AC per level

    I´ll do my very best... I didn´t realize that. Sounds good. So, a fighter can get an additional +4 to AC, whereas a wizard can get only +1. To me it seems not too unbalanced.
  14. Orm

    AC per level

    We use a house rule that, each time you get another attack, you get a +1 to your AC. A 11th level fighter (BAB +11/+6/+1) gets an AC bonus of +2, whereas a 12th level Wizard (BAB +6/+1) gets +1. It´s not too much, but it´s a nice little extra AC boost. Orm
  15. Orm

    Ring of Sustenance

    It prevents you from passing the ring to your fellows each day. So it´s not "One Ring To Feed Them All". Orm
  16. Orm

    I attack his ring!?

    Is it just one specific ring or do you want to destroy some random items? Then you might try a pool of acid and a suggestion. Worked pretty well on my low WIS rogue.
  17. Orm

    Feinting for someone else

    From the books, it´s only the bluffing character, who benefits from the bluff. But I don´t have too many problems to let the bluffed foe loose his DEX against one attacker if you exceed the DC by maybe 20. It´s just that you put up a really great show and he is so amazed, he can´t take his eyes...
  18. Orm

    Quiver of Elhonna (sp?)

    So, how long would it take in combat to produce a bundle of twenty arrows, grab them and put them into the normal quiver?
  19. Orm

    Quiver of Elhonna (sp?)

    In our group we try to keep it simple: It is possible to use it as a quiver, otherwise you would have to run around with at least two quivers. One simply to store your stuff, one for the fight. And then a high level archer spends four rounds to shoot arrows and twenty rounds to re-stock his...
  20. Orm

    One shot, one kill?

    Very nice concept. My character would love it. Don´t waste your arrows -especially the magic ones- on big enemies. But that´s only if each arrow hits. Assume you have to roll 11 to overcome AC. Then it´s 2*(1d8+5-5) = avg 2*4.5 =9 Damage (only two out of four arrows hit) vs. 1*(4d8+20-5) = avg...
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