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    Mystic Theurge

    If you're going wizard/cleric, yes, and that was most likely the intended balance point. A wizard/archivist is Int SAD, and any combination with early entry is only a level or two behind and can easily get double 9s. A wizard 2/archivist 1/MT 17 has double 9s a single level behind a wizard 17...
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    Metamorphosis Power / Monster (Su)List??

    From the description: Emphasis mine. Constructs can turn into constructs (and there's really no reason to disallow that), just as undead can become undead and so forth; there's no restriction in what types of creatures can use the power.
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    A simple fix to balance fighters vs. casters ?

    The Tier system assumes that the classes are being compared with the same amount of optimization and player skill. To say that someone "beat" a T1 cleric with a T3 beguiler says nothing about their relative tiers; rather, the Tier system says that (A) if the player of the T1 class had the same...
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    Basic classes and various derivations

    This idea was made quite explicit in 1e, where you had "subclasses" of other basic classes that were essentially the basic class plus more (paladin and ranger were subclasses of fighter, for instance, and were basically "This works like a fighter, but also..."), and in 2e you had four groups of...
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    A simple fix to balance fighters vs. casters ?

    To Visigani and others arguing that the tiers are irrelevant due to the DM or player skill or gentlemen's agreements or the like, I direct you to JaronK's introductory remarks on the Tier system: The Tier system is not saying that T1 classes are the best classes to play. The Tier system is...
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    Neat, Add-On, d20 Rules???

    On the topic of gender-based attribute differences: Regardless of what the differences between the genders may or may not be, I don't think D&D is granular enough to make that a real option. The difference between two entirely different species is only +2: long-lived fancy-pants elves who are...
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    Template Help: Phantom Template, no LA (Ok maybe not) become incorporeal...

    Actually, they would stack because the template grants a deflection bonus and the monk bonus is untyped. The fact that both bonuses are equal in magnitude to your Cha bonus doesn't factor in anywhere.
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    Passive Throws?

    I do this one as well. On top of what Empirate noted, you can instill plenty of fear in your players with a knowing smirk and "There isn't anything of interest there...as far as you can tell, anyway...." ;)
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    Psionics vs Arcana

    Note that wizards don't really need extra spells from magic marts, they can get along just fine with their free spells from leveling (2 or 4 with Collegiate Wizard). The reason wizards are so good is that they're already quite powerful with only the spells they get for free, and then every time...
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    Can You Empower Claws of the Beast?

    A ray spell can crit and deal double damage, because the spell is an "Effect: Ray" and so the ray itself is the "weapon" damage which is the only kind of extra dice you multiply on a crit. The claws of the beast power itself cannot crit, because the power targets you; you are not attacking with...
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    Can You Empower Claws of the Beast?

    Any dice roll (other than the specified d20 rolls Dandu referenced) are variables, so the +1 in magic missile's 1d4+1 is indeed part of the "variable numeric effects"--1d4+1 gives the whole random range, so it's still variable and numeric despite being a +X added on to a dice roll. However, in...
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    economy of dnd

    There is no difference between PC-stuff and NPC-stuff except for the existence of NPC classes, and nothing prevents a PC from taking NPC stuff or vice versa. PCs aren't Super Special Snowflakes that are completely unique in the world. Yes, the DM can (and apparently, in your case, usually...
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    economy of dnd

    It's not a matter of complexity; D&D has several fundamentally different assumptions even taking magic out of the equation. Au contraire. While many lawful churches are given a Spanish Inquisition spin for plot hook purpose, there is nothing in D&D comparable to the Catholic Church. Priests...
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    economy of dnd

    And mercenaries wouldn't charge more than that...why? Keep in mind that if anyone gets guild/union benefits, every skilled hireling (including mercenaries) should, so that cancels that out...also, this is what the PCs are paying for hirelings, and adventurers are notorious cheapskates who think...
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    economy of dnd

    And as I have endeavored to explain to everyone: The question being asked in the OP was "How does the D&D economy work?" There are precisely two answers to that question: 1) "You take the rules D&D has on the subject, the Profession rules and WBL rules, and extrapolate an economy from that...
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    economy of dnd

    Oh? NPCs don't run on the same rules as the PCs do? So I suppose you don't give NPC blacksmiths Craft ranks, because they can just make whatever the plot demands. NPC artificers don't have a use for their craft pool, because they have arbitrary amounts of XP. If you want to know how the...
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    economy of dnd

    1) Again, the Profession rules tell us how much he makes; the flavor text tells us how he makes it. Joe Farmer makes his check and gets 10gp worth of stuff at the end of that week. Did he make an extra 1000 pounds of wheat that week? Highly unlikely. Was there some drastic need for whatever...
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    economy of dnd

    Holy triple post, Batman! I was objecting to the statement that "the levels of skill involved in porterage and subsistence farming were comparable"--certainly the level of physical effort involved in digging holes, picking plants, etc. is similar, but being a farmer is much more than just...
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    economy of dnd

    Not really. Subsistence farmers aren't bad or unskilled farmers, they're farmers who only make enough to feed their own families because they owe all their crops to a lord, because the ground isn't fertile enough to do better, because they don't have enough land, etc. We still have plenty of...
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    economy of dnd

    1) 1sp/day is for unskilled labor only--day laborers, porters, and suchlike. Subsistence farming may not make you rich, but it does require more knowledge and skill than "move X to place Y until I say stop." The guy running a normal farm has 1-4 ranks in Profession, while someone running an...
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