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  1. S

    Why I'm not worried about Fighter "options"

    But isn't a maneuver just a different form of narrative control? Why is that then the one form of narrative control that violates your verisimilitude? I don't seen any difference at all between your two defined groups of abilities.
  2. S

    Why I'm not worried about Fighter "options"

    And fighter shouldn't have any tools they can use creatively? This is a flat double standard with no logical basis other than a simple desire for spellcasters to be more powerful or fun than fighting classes. Have you ever played a fighting game, such as Street Fighter? Well, in those kinds of...
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    Ability damage,should it be in the game???

    No, ability damage leads to too many complications. It isn't that fun and other mechanics handle stuff like poison and disease much better.
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    Why I'm not worried about Fighter "options"

    Because if I wanted pure narrative description of combat without a fun game underlying it I wouldn't be playing D&D. I wouldn't be playing a tabletop rpg at all; I would rather freeform roleplay. That way, I wouldn't be held back by game mechanics, the need for a DM, or genre constraints. The...
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    Why the Encounter Powers hate? (Maneuvers = Encounter)

    Here is my question, why do you accept daily powers as being okay for magical abilities as making sense? It is no less arbitrary of a thing than encounter powers. If you are looking at things from a simulationist point of view, I for one can't make much sense of the daily spell limit...
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    Convincing 4th Edition players to consider 5th Edition

    I agree. That entire article made it sound like they are going to dump the entire responsibility for making sure the game even functions correctly on the DM's shoulders, then calling that a feature. Nothing described in that article sounds even coherent, let alone balanced.
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    [Combat] Manoeuvres

    The answer to these two parts of your rebuttal is fairly simple: 1) Create a unified and simple Stunt/Combat Trick resolution system that covers everything from trying to disarm an opponent to tipping a statue over onto his head. If there is a unified system, then the players and DM don't need...
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    Convincing 4th Edition players to consider 5th Edition

    If that's the case, then 5E is really going down the wrong path right now, and taking a few lessons from 4E's core design would really help it. I think your logic is full of holes too. Audiences change. Pac-Man, a game controlled by a single joy-stick, used to be the most popular videogame in...
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    Convincing 4th Edition players to consider 5th Edition

    Would you care to explain then?
  10. S

    Convincing 4th Edition players to consider 5th Edition

    I don't know about all of those specific things you mention, but in my experience, switching over to 4E was a very simple process after playing a lot of late-era 3E material. Many late-3E products were clearly test-beds for the development of 4E. For example, the entire power framework and 4E's...
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    Convincing 4th Edition players to consider 5th Edition

    This is very true. As a big fan of 4E, I don't think the grid is an important part of what I like about 4E at all. I actually agree with some of the critics that some of the complex tactical movement can be a little annoying to deal with sometimes. But that isn't the core part of 4E. What makes...
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    Convincing 4th Edition players to consider 5th Edition

    Umm, you do realize that all of these things you just described fall under the umbrella of good game design, right? The size and cost of the rules is a question of game design. The "easy to lean with a lot of hidden depth" factor hinges on game design. So, if you think that a game that is...
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    Convincing 4th Edition players to consider 5th Edition

    Huh? That last sentence doesn't make any sense. The only way I can think of that does make sense is that you are implying that: "those 4E fans who are not die-hard edition fans are the sorts who would buy any old piece of garbage anyways, so there is no need to actually put design effort into...
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    Convincing 4th Edition players to consider 5th Edition

    Huh? Fan? Fair-weather gamer? Why are you talking about D&D as if it was a sporting team? Heck, that kind of fan thinking is silly even in sports. While I like D&D, I don't owe it anything. It is nothing more than a hobby. If a game doesn't appeal to me, I have no reason to buy it. The only...
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    Convincing 4th Edition players to consider 5th Edition

    You know what? It doesn't really matter if you individually don't care for balance. This isn't about trying to convince you that balance is good, this thread is a statement that it is a critically important element for a very large section of 5E's potential customer base. In absence of exact...
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    [Combat] Manoeuvres

    Alright, in the interests of intellectual honesty, I have to come forward and admit that, after double-checking my math from the other day, I apparently made a few calculation errors. Apparently a lack of proper parentheses triggered an order of operations error in my calculations that I should...
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    [Combat] Manoeuvres

    I think the approach of having some basic tricks that anyone can use, and then using themes and class abilities to upgrade those tricks, is a fundamentally flawed and all-around terrible approach. Most notably, it encourages one-trick pony fighter builds that do nothing but spam their one good...
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    [Combat] Manoeuvres

    Okay, I just finished running the numbers on Anydice. Assuming a fighter who can hit on a 13 or better, crits on a 20, and does 2d6+4 points of damage on a hit, across two rounds of combat the fighter will average 15.7 points of damage. Now, let's assume that this fighter has an ability that...
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    [Combat] Manoeuvres

    This idea is not particularly interesting and downright underpowered in my opinion. First of all, there isn't a whole lot of room to scale the effectiveness of these maneuvers up to match what other classes such as the wizard can do. Most notably, a D&D wizard is expected to graduate up from...
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