Search results

  1. S

    Get Rid of Splatbooks Altogether

    I don't buy adventures. I have no desire for adventures. So why should I have to buy 50 or so pages of adventure to get the 10-20 pages of class and player option that I do want? This is the exact same problem I had with putting the Sword-mage in the Forgotten Realms Players Guide. I like sword...
  2. S

    D&D 5E (2014) What 5E needs is a hundred classes

    Except that there is a world of difference between what you can do with a feat versus what you can do with a whole class. Just slapping Weapon Finesse on and calling it a new class would be a horrible idea. If you make a dedicated Duelist class for example, you could give it unique...
  3. S

    Rule of Three: March 13

    I think Immediate actions are a critical part of the game. They are what make D&D combat interesting. I don't think I would be willing to sacrifice interesting and exciting combat in favor of slightly faster, but far less interesting combat.
  4. S

    D&D 5E (2014) Should the +1 Sword Exist in 5E?

    +1 weapons just aren't very interesting. I would rather ditch them entirely.
  5. S

    Classes you play the most

    Paladin is easily my favorite class in any RPG, be it D&D, a console RPG, or an MMO. My longest running 3E character was a paladin as well. While Paladins are my clear favorite, I have also played a mix of fighters, mages, and swordmage types. While I have always meant to try playing a rogue, I...
  6. S

    Heroes, Zeroes, and Kings

    It would be pretty easy to house-rule 1E PCs to have more starting hitpoints. Alternatively, I could house-rule the rules such that PCs simply don't die when they run out of hitpoints, and let them have a certain number of second chances. Furthermore, I could play up heroic flavor easily through...
  7. S

    Heroes, Zeroes, and Kings

    Why are you turning this into an edition war? I was actually making reference in part to a 3E campaign I was part of when I was talking about heroic PCs at first level. This isn't an edition thing, it is a playstyle thing. I could run a 1E campaign with heroic characters at first level if I...
  8. S

    Heroes, Zeroes, and Kings

    Not all campaigns start at level 1. Anyways, why are specifically calling out my use of the phrase "to me" anyways? Of course I am talking about my preferences. To me, the idea of a first level fighter scrounging around for a shield is just as extreme and undesirable as the idea of Thor as a...
  9. S

    Heroes, Zeroes, and Kings

    I understand that some people don't like that, but the thing is, I see Thor as a perfectly acceptable example of a high-level PC. To me, that is what high-level play is. After all, high level PCs are fighting demon princes and the like. I think that kind of thing should at least be part of 5E...
  10. S

    Heroes, Zeroes, and Kings

    Except there is an absolute ton of literary and mythological precedent for fighters being able to do completely amazing feats that fly in the face of realism. Non-wizards being able to do amazing things is a well-established part of the broader fantasy genre. Expecting fighters to be awesome is...
  11. S

    D&D 5E (2014) The Immortal Bard: 5eing up yer Minstrels

    I will give another vote to the "bard as musician" idea. In my opinion, the ideal bard won't cast spells like a wizard, and probably won't even wield a blade or bow. Instead, the bard should be able to contribute to 100% of its ability using just a good singing voice and a musical instrument...
  12. S

    Class as playstyle?

    I've played a mix of dumb fighters, bodyguard paladins, off-beat clerics, and detached wizards. I don't think my central playstyle has at all shifted between these characters though. I still like a certain mix of diplomacy, unusual character quirks, and tactically complex combat with all of my...
  13. S

    Sloppy Design of Basic Attacks

    I have to agree with those people who think that the riders on basic attacks are a good thing. While I think that the stance mechanism for Slayers and Knights is a little clunky, I think the fact it allows them to take advantage of their stance effects on opportunity attacks and granted basic...
  14. S

    Are you happy with your current game/edition?

    I voted sort of happy. I am playing 4E right now, and I think it is definitely a good game system. I would be content to play it for quite a while. However, no matter how good the rule system is, there is always room for improvement, I can think of a few places where 4E can be improved upon. So...
  15. S

    D&D 5E (2014) I hope this isn't 5E...(art that screams "not this, not this!")

    Except that anime is defined by a very specific quality that all anime share, including those examples Yora gave that you seem to be reluctant to call anime: relatively simple coloring and linework that puts a greater emphasis on emotion and expression than on detail. That simple quality is...
  16. S

    D&D Race You Hate the Most

    Alright, I get the hate for kender. But nearly half of all respondents have voiced dislike for raptorians/wingfolk. Why? Is it because raptorians were a rather lousy winged-humanoid race or is there a general sentiment against races with wings?
  17. S

    D&D 5E (2014) The Un-Setting: the Default Core World in 5e

    I certainly like the idea of the DMG focusing more on building settings, but I don't think the stuff you are suggesting are the most important qualities to focus on. Stuff like setting names are a pretty minor thing. I think your suggestions read too much like an attempt to have other people...
  18. S

    Old School : Tucker's Kobolds and Trained Jellies

    I think you are overthinking things and making far too many assumptions about how people play 4E. Right now, I am running a one-on-one 4E campaign, and my singular level-1 player just picked a fight with a nine lizardmen, all of whom were significantly higher in level than him. He did so by...
  19. S

    New cleric system?

    I tend to agree. The problem with clerics inherently knowing all possible cleric spells isn't just one of balance, it is also one of character customization and differentiation. Spell choice is one of the key ways in which spellcasters can establish a unique identity. For example, a Wizard who...
  20. S

    New cleric system?

    I would disagree. I think the basic necessities of the game dictate that the player should be able to choose what powers they use. I think taking that control away from the player would be to the detriment of the game. Flavor wise, by very virtue of the fact that the character is a proper...
Top