Search results

  1. M

    Rules Check... Stirge Encounter

    One: You did it correct by RAW, but yes, this is something others have complained about. (If you fix this, I recommend against going to 5-per; maybe something like 5 plus 2 (or maybe just 1) per additional.) Two: I believe you did it correct by RAW, but everyone and their grandmother has been...
  2. M

    Melee Attacks while hovering?

    By the rules, you fall immediately as soon as your jump ends, before you can take any other actions. But I've yet to run into a DM that doesn't let their melee PCs jump-and-swing. (If you wanted to formalize that rule, I word it so you fall after at the conclusion of your next action; that...
  3. M

    Keen me baby

    There is. It's the compendium. You can use it as an index even if you don't have a DDi subscription. For instance: there are a 145 feats that mention "critical" somewhere in their description, and 107 paragon paths. Now, it'll only tell you the prerequisites and what book to look in, not the...
  4. M

    Simplified Rolls

    I love how rpgs, by way of dice, are such a wonderful gateway to the world of statistics. (Damn you Amber!) To gain your next experience level, answer the following question: What--precisely--is the average result of a "vorpal" (i.e., whenever you roll the highest number, re-roll and add) d10...
  5. M

    Flail Expertise and Power Strike feat support in MME

    Of course not, there's no Pick Expertise feat yet! ;) How about, in contrast to the axe's "re-roll one '1'" semi-brutal-ness, make picks semi-vorpal; if you roll max on any damage dice, re-roll one of them and add it in? *does some math* Works out to be a bit more average damage than axes...
  6. M

    Master tactician or battlefield dummy?

    Dude, miss the point much? Let me make it clear. My point is "provoking OAs" (or any bit of D&D "tactics") isn't just based on the intelligence of the combatants. I mean, wolves are dumber than goblins (at least some goblins can read!) but they know how to fight in a group, how to flank, how to...
  7. M

    Master tactician or battlefield dummy?

    Funny, because when I'm playing cowardly goblins, I'll never provoke opportunity attacks. But if I'm roleplaying the greatest general alive, then you bet your butt that I'm going to occasionally take the risk of an OA in order to outmaneuver the PCs.
  8. M

    Flail Expertise and Power Strike feat support in MME

    Harken back to 3e, extra damage on a crit?
  9. M

    What are you playing at the moment?

    What "build"? What an odd way to ask what class people are playing.
  10. M

    Solos and Action Points

    On running: I've found that every DM ever always has their monsters run one round to late. If you're going to run, run as soon as you're bloodied. As for action points, I think it's more exciting to use them when the solo (or elite) bloodies a PC, rather than after the PCs have bloodied them...
  11. M

    Grab and Grappling Strike

    Marked. Marked works the same way. So it's not like there isn't some precedent for handling this stuff. And there's precedent for being confused, as all the "does my Aegis (or Divine Challenge) apply to all my marks?" threads will attest (thankfully, those have mostly died down now.) A power...
  12. M

    Grab and Grappling Strike

    I'm AFB, but I think I can answer these. 1. No. The grab ends automatically at the end of your next turn, just like it says. 2. The text you quoted is a good guideline. There is a basic power, called grab; it has rules (which you can find in the rules compendium), part of which is that the...
  13. M

    Monster "Flavor" Tags...

    Key words are entirely the wrong way to do this. Just ask for full-text searching of monster flavor text. It'd be less work and it would work better.
  14. M

    Design and Development: Skills

    First, let me get a few things out of the way: 1) Skill points are bad and they shouldn't come back. 2) Lookup-tables should never be used for uncommon occurrences when a simple linear rule will do. (Both of these points are based on time and effort vs. enjoyment; I hope I never spend 2 hours...
  15. M

    Unbalanced Encounters

    The deeper problem (as your seeing) is that, if the defender is only defending HIMSELF, without protecting the squishier parts of the team or seriously threatening or restricting the activities of the bad guys, then his contribution is negative: by being there, he increases what the...
  16. M

    Unbalanced Encounters

    Your fighter's job isn't to "stand and not die." Your fighter's job is to make sure everyone else "stands and doesn't die," by being the one who takes the hits. Try to kill the wizard. If you succeed, the fighter has failed.
  17. M

    Neverwinter Theme Previews

    If you recall, in 3e Red Wizards were required to be school-specialized, and became even MORE school specialized w/ the prestige class. (I never touched the FR setting before 3e, so I don't know how far back that precedent runs.) So I don't think it's thematically inappropriate to require the...
  18. M

    Bring back alignments?

    I can't help but think of Fate's aspects. D&D alignment was (is?) a way to *compel* characters to act a certain way, but the players got little out of it (except, historically, access to certain classes like paladin, and certain spells and magic items that cared), and certainly nothing like...
  19. M

    Skill Challenge Advice

    What's the scale? Dozens of undead? Hundreds? Thousands? In a few large groups or many smaller ones? Organized by some evil force or roaming free? Destroying and killing the populace or just chilling until the PCs show up? Miles to their objective? Across town? Across a single large building...
  20. M

    Warlock Update

    It's not always the damage, so much as who can be targeted to trigger the teleport. If I'm dropping the guy, yeah, I could probably drop them w/ eyebite too; but I'm not dropping the guy who's my problem, just someone who's low on hp, who I don't care if he can't see me (because the defender and...
Top