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  1. M

    Warlock Update

    They've gone to all the trouble of making clerics and wizards less-strikery, while from day 1 (okay, maybe day 6) everyone's complained about the lack of strikery-ness that warlocks have. And nerfing things, like they did to some cleric and wizard powers, is harder than boosting them (from a...
  2. M

    Warlock Update

    I have a feylock that I've played from 1st to 8th (so far); I've attacked with eyebite a total of maybe 2 times. I only use it when I'm stuck out of position and need to get around a monster that's coming after me, and usually when that happens I'm better off using the higher-damage of eldritch...
  3. M

    Familiar movement

    Just remember that exiting a threatened square still provokes an OA, even when you're entering a creature's space.
  4. M

    OAt vs OAc w/MBA - and push/pull/slide vs foes

    Those aren't the only two things that can mean, nor are either of those what I think it means. It means (I think) that usually, instead of saying "The enemies movement triggers your Opportunity Attack", you say the rather shorter "Make an Opportunity Attack". I would say it does not. Such...
  5. M

    Bring back alignments?

    Put whatever adjectives and nouns in the "alignment" box on your sheet your want (d20 Modern had an interesting take), I'm just glad that all game-mechanical effects that key off of what's written there are gone.
  6. M

    OAt vs OAc w/MBA - and push/pull/slide vs foes

    1. No, sorry. "Opportunity attack" is one of the "default attack powers"; it is an opportunity action that lets you make a MBA. If you have another power which /also/ happens to be an opportunity action which lets you make an MBA, that power is NOT that same as "opportunity attack". (Check the...
  7. M

    Rule of Three for 7/25

    Knock. Or "we already do." Smoke and mirrors; as is being discussed in another thread. Certainly a problem. The same one that's seen with daily powers. The solution is the same; make the use of it worth it. Which you say later, but I don't think you have to "break the link between gold and...
  8. M

    Rule of Three for 7/25

    Those statements aren't contradictory, and both are fair reasons for taking that action.
  9. M

    Rule of Three for 7/25

    Okay, yes; I'm thinking of exploration rituals and on-the-fly divinations, while you're thinking of massive scrying. I agree, HS are not a problem for a diviner sitting at home. If those sort of "downtime" rituals are a problem, then there is nothing that can be done to fix them with resource...
  10. M

    Looking for an interrupt type power vs combat advantage

    I don't think this is anywhere near as likely as you seem to think. Maybe if the solo is higher level than the party and gets lucky. But (by design) this isn't how things are expected to go (and why I said that, despite a 12th or 13th level solo being correct xp-budget wise, you probably don't...
  11. M

    Rule of Three for 7/25

    What's wrong with using non-permanent resources? Lower the gp-cost, sure, but add a cost in HS (or AP or, how about this for an idea, daily arcane powers? Or a durable-esque feat that gives you 3 HS that can only be used to fuel HS-fueled rituals?) That achieves the dual goals of making them...
  12. M

    What is an effect?

    Wow, that's... kinda crazy. In that context, I think it means to say any non-instantaneous effect (because otherwise it would be *beyond* crazy.) So damage and forced movement wouldn't count. But yeah, if you knock the target prone (which lasts until they expend a move action to end it) then as...
  13. M

    Zero to Hero!

    I remember my first 4e game (KotS preview, I had the halfling rogue) and, wow!, I did 20-something damage and tossed the enemy 15 feet away and off a cliff! It was amazing! Yes, my in-game power seemed huge by comparison to the "real world" (no 4' tall guy with a knife is going to throw a 200...
  14. M

    Moving in threatened areas

    To be more specific: OAs are provoked only when exiting a threatened square (or when using a ranged or area power while in a threatened square). So if a creature had Threatening Reach (3), you would not provoke an OA when moving from 4 squares away to 3 squares away (you are only ENTERING a...
  15. M

    What is an effect?

    Why do you ask? It sounds to me like you clearly have some more-specific question in mind. Just ask it. (Because "effect" can mean different things in different contexts, and without knowing what context you're thinking of, all you'll get is a list of definitions, which more than likely will...
  16. M

    Looking for an interrupt type power vs combat advantage

    What do you mean by "looks like it's going to be a TPK"? Let's say that, after a round, 2 to 4 (about half) of your characters are in trouble (bloodied or suffering some serious condition) or one is already dying. Does that look like a TPK? Players are big babies. In a situation like that...
  17. M

    PC races

    Nope. Gnoll, Shadar-Kai, and Revenant (which is listed as "multiple sources" because it's also in Heroes of Shadow.) Seriously; this takes 2 seconds to do with the compendium, even without being a subscriber.
  18. M

    Looking for an interrupt type power vs combat advantage

    This is an excellent point. Against a party of 7, to have a solo be able to stand truly alone, it needs to be about 2 levels higher. And if you want something to give a real "boss fight" feel, it, again, needs to be about 2 (or maybe 3) levels higher again. So your party of 7, at 8th level...
  19. M

    PC races

    You can use the compendium and check yourself, even if you're not a DDi subscriber. It will tell you the name, ability score modifiers, size, and source (although a lot of them say "multiple sources," which is typically PHB1 and one of the HotF* books, or, in the case of drow, the FR player's...
  20. M

    Looking for an interrupt type power vs combat advantage

    A lot of the dragons have stuff like that. Don't greens have a tail slap for when an enemy enters a flanking position on them? (I think it pushes the enemy, not shifting the creature, but a good template.)
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