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  1. M

    Player 1 'grabs and pulls' player 2, then claims it's 'Forced movement, no AtOp'

    Not going to dig through the whole thread (because, wow) but, Ninja-To: If the "two standard actions to do this" isn't a high enough cost for you, and if you don't want the players to be able to move out like that, this is what you do. You say: "Oh, did I say the sand immobilizes? I meant...
  2. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Combat management program? meh. There are two things that make 4e combat long: analysis paralysis, and lack of preparation. A computer can't fix the first, and isn't necessary to fix the second. (Okay, 3; but MM3 has mostly fixed the grind.) 4e forces you to make a lot of choices...
  3. M

    Mixing Monsters

    That's pretty much it. If you're just mixing low level (i.e., heroic) monsters from the two books, like goblins and orcs, you shouldn't notice any difference. Higher level monsters, and elites or solos, you're going to start seeing that the MV monsters are just a lot more fun, for the DM and for...
  4. M

    D&D Withdrawl.. how do you deal with it?

    I shift out of the threatened area, and then run, preferably behind cover. Oh, wait; not that kind of withdrawal... I meant: Assuming I'm in Sharn, I ask the gnomes to head into the vault and get me some gold; they deduct the amount from my account. Crap! That's not the right kind either...
  5. M

    4th edition: Not happy with the new direction.

    A classless system can work, and it works real well for a solo game like Oblivion where you have no teammates. But the biggest thing I like about 4e's classes is the class roles (which it does so much better than any previous edition) and how it's really difficult for one character to do more...
  6. M

    Epic Destiny: Exalted Angel

    No. There is no such specific rule just for having the immortal origin, so you use the general rule. The only specific rules are: your origin is "immortal" instead of what it was (which doesn't do anything on its own, but effects may key off of it), and you do not age (not that I've every been...
  7. M

    Why NOT DDi?

    I want to point this out, because I didn't know until someone pointed it out to me, but you can use the online compendium as an index even if you're not a subscriber. This is great, because I'm not a subscriber, and I was trying to find the rules for a certain ritual, but couldn't remember...
  8. M

    I Want the Old Realms Back

    What? How does moving the story--the fluff--forward ruin all the old fluff? Use the old fluff! The history is still history. I <3 my 3e Lost Empires; 99% fluff, all still good. Rather than just say "Nuh uh!" I'm going to say "Such as?" Give me a couple examples, because there isn't any vital...
  9. M

    Ditch Action Points for Fate Points?

    That's a bit of a flippant response... But those all already key off your "once per encounter" use and let you do X instead of take an extra action. I don't, in general, see a problem there; those all already handle, for instance, having multiple APs available. Powers that give you an AP that...
  10. M

    Ditch Action Points for Fate Points?

    In a recent thread (can't remember which one) someone mentioned adding Fate Points to D&D (http://www.faterpg.com/dl/FATE2fe.pdf) That got me thinking: What if, instead of just ADDING Fate Points, you instead REPLACE Action Points with Fate Points? Keep the "once per encounter, use one to take...
  11. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Wisdom falls from the mouths of fools, though they do not know it. Did the first in 3.5, did the second in Exalted, and did the third in Amber (as backstory, actually.) All were fun, even though we were using the rules (such as they were) to shepherd the story along. And actually, those events...
  12. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    You'll notice that, in 4e, there's more damage comes from things other than rolling the die and/or you can get more dice to roll, than in 3e. And I think that's, at least in part, because of this logic.
  13. M

    Tarrasque .... Grrrrrr

    7 replies and no link to Sly Flourish's article? Monster Optimization: Pimp my Tarrasque | Sly Flourish
  14. M

    How Can a DM Encourage Roleplaying?

    I'm going to go out on a limb and guess that "What little background they've given" him is "none at all." Which means you'll have to prompt them. I find a good one is to ask them who their character's parents are (or at least who raised them, if not their parents; heroes have a bad habit of...
  15. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    But 4e IS so much easier to DM for! Follow the xp budget when designing an encounter, and you'll have consistently-difficult encounters 95% of time, across ALL party compositions. Not so with 3e's CR. (Oops, a construct; your multiple-rogues party is hosed. No cleric? Well, you're kinda screwed...
  16. M

    D&D 4E Disillusionment from 4E

    4e doesn't HAVE super weapons. The math expects a +6 weapon (or implement) by high-epic, and you don't ever even have the ability to get more than +/- 1 away from the expectations; you certainly can't BUY them now. And that's what people asked for after complaining about magic items and the...
  17. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Which just goes to show... what? That no publisher should ever listen to its fan base? And yet, here you are, talking. The best party is still one that covers all four roles, and I'd point out that your iconic "fighter, thief, cleric, wizard" party does that just fine (hey, almost like they...
  18. M

    D&D 4E Disillusionment from 4E

    Another vote for "it's not 4e, it's Encounters." Unless of course you didn't get burned out running Encounters for 3e and 2e and... oh, right, those DIDN'T EXIST. Confounding variable is confounding.
  19. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    I see your point. 4e's added skills (for everyone, not just thieves) and powers (encompassing caster's spells) for everyone, and on top of that, feats, race as a distinct element from class, NADs (although... saving throws? Weren't those in OD&D? I didn't really get started until 2nd ed.) I...
  20. M

    D&D 4E What's so bad about 4th edition? What's so good about other systems?

    Two solutions. One: Inline (most of) them. Most keywords are the type of damage, which is repeated in the power description; bold them when they occur. (2d6+int lightning damage) Effect types aren't usually called out inline, so they would have to be dropped (bad idea I think) or included...
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