Search results

  1. M

    Are Superior Weapons "worth it"?

    The apparent advantage of brutal-ness is almost all psychological (i.e., people remember being disappointed by 1s, but don't notice the constant benefit of, say, a +1 damage.) Unless you've got unlimited access to big-[W] powers, weapon focus might be bigger damage-bang for your feat-buck.
  2. M

    Mearls' "Stop, Thief!" Article

    THAT truth, and how it has informed the evolution of D&D, would be an interesting topic for an L&L article. But it was not the topic of yesterday's L&L article. I hope that's what's in Mearls' head, but it certainly didn't come out through his fingers.
  3. M

    Mearls' "Stop, Thief!" Article

    Arguing which editions of D&D had what size hit-die for thieves and whether or not a thread on a different forum sucks is... not where I had hoped this thread would go. Look, I'm not gonna say that creativity isn't a good thing, or that necessity isn't the mother of invention. But it's stupid...
  4. M

    Mearls' "Stop, Thief!" Article

    Dungeons & Dragons Roleplaying Game Official Home Page - Article (Stop, Thief!) "Saddled with a variety of at best unreliable skills, the thief forced me to improvise, invent, and interact* with the game in ways the other classes weren’t forced to." Seriously? Mike Mearls, head of D&D R&D...
  5. M

    Powerplayers

    What books did players A and B look in when making their characters? If they only had PH1-3, while C is picking feats out of HotF* and dozens of other sources (or the character builder) then, yeah, C is going to come out looking a little ahead; some of the newer feats are quite good when...
  6. M

    Rule of Three and THEMES! FINALLY THEMES!!!!

    Well, is it awesome? I've got my $9.95 at the ready; never been a subscriber, but for awesome themes, I'm considering it.
  7. M

    Design Space - What are the biggest gaps in 4th Edition?

    White Wolf's new world of darkness for one. And having run a 30+ player game (larp) under both the old and new rules, the effect was that we went from, under the old system which gave build points for flaws, having about 70% of players with at least one flaw and 20% with the maximum number of...
  8. M

    Vampire in play

    I have. Tiefling warlock. Was rebuilt as a human sorcerer after being "cleansed" (although it was a relatively early arc in the story; 6th level I think was when he did the rebuild). Actually, that game had a lot of "rebuilding after dramatic plot points"... there was a cleric who became an...
  9. M

    Rule of Three and THEMES! FINALLY THEMES!!!!

    Which I've seen happen... once. It was a combination of disruptive strike followed by staff wizard's defense (or was it shield?) against an under-level MM1 brute's attack. But it can happen!
  10. M

    Brainstorming Daze

    I think the "fix" for dominate is already in. It's being replaced by powers that, at the time the power is used, move and/or cause the enemy to attack. Are there any monsters in Monster Vault that dominate? Are there any powers in HotF* or HoS that do so? There may be a few, but I believe they...
  11. M

    Temp HPs

    Each time you gain thp, it is a new source. And for the love of Kord, don't even suggest that they intended you would have to track what power or item granted you thp. "Oh, I've got 3 thp from curse, 2 from gloves, 4 from the cleric... I got hit for 5? Okay, 2 from gloves and 3 from cleric...
  12. M

    Temp HPs

    Damn, it's almost like new people join this hobby every now and then. WotC needs to stop letting that happen...
  13. M

    Temp HPs

    It's not a mark, PERIOD. Not for this purpose, not for any purpose. (Aside: This is why we're not allowed to have marks anymore and are stuck with crappy defender auras. ;)) It's an item meant for swordmages.
  14. M

    Temp HPs

    True, curse is not a mark, so he'd need a way to mark.... Even if he had one, would it matter? Gloves trigger on a hit, curse triggers on targets death, and even if it is your hit that kills the target (I don't know about you, but most of the time, my warlock isn't the one that gets the killing...
  15. M

    Feat Taxes, or, It's That Time of the Week Again

    To add to MrMyth's list: When a "choice" is so good that everyone wants to/feels compelled to take it, it's no longer a choice. Feats are suppose to be there to make characters more diverse from each other. Each player gets 18 feats over 30 levels; with 5 players, that's 90 feats. There are...
  16. M

    Dragon 398: Rituals Index

    Why is this behind the paywall? It doesn't include the rules for the rituals, it's just an index; you'll still need to either buy the books or subscribe to DDI to make use of it, right? (And since I'm not a DDI subscriber, but do own a big 'ol stack of books that I occasionally go scouring...
  17. M

    D&D 4E Three Moves to Fix/Change 4E

    While perhaps *something* should be done, this makes all "until end of your next turn" powers useless from the point of view of the character using it, unless they use an action point. Maybe go the other way; change the "save ends" powers so they also end on the power-users turn, not the...
  18. M

    D&D 4E Three Moves to Fix/Change 4E

    Sure... back when everyone was rolling for stats, and you were lucky if your character lived to see 3rd level. Under those situations, paladins were random, rare, and powerful. But practically everyone buys ability scores now, and anyone can build a paladin any time they want, but their "high...
  19. M

    Bluff for CA

    So make the 'enhanced' versions work just 1/enc. Bluff-for-CA being 1/enc has always kind of irked me. It just sort of stands out in a weird way.
  20. M

    Bluff for CA

    How often have you seen a PC uses bluff to gain combat advantage? With how easy it's become to gain combat advantage, is it even necessary to keep this skill as the ONLY "per encounter" skill use in the game?
Top